st.MK and cr.MK have basically a standardized template across all characters that have similar moves. Of course Laura st.MK is different but every poke-style st.MK has a pretty bad hitbox, and is meant to hit the character and not the enemy poke.
No, I don’t think so. I don’t know if it’s a spacing issues or if the juggle points don’t add up in this case, but LP bolt has to hit in a pretty specific manner for you to follow up. It has to be deep enough to almost look like it will cross up otherwise they will be too far away for HP bolt to reach. The way I found it was that I wanted to see if you could do Yun-style shoulder crossunders, and if I hadn’t started from a point that naturally require the elbow to be super deep I probably would have given up before finding anything as it’s so finicky.
I figured. I had some hope that maybe she could at least pull off a reset without spending meter, but that seems unlikely with the timing.
Nobody knows what any of it looks like yet because the book isn’t released. Even the Laura outfit is just an artist guessing what it looks like up close.
Upper right is R.Mika butt slamming the middle of Ken’s back.
Kinda dig Ken’s look too.
R. Mika with a chain belt is pretty kinky, the may have to censor that XD
You all can say what you will about Laura’s hands and feet or booty.
She’s easily one of the most gorgeous fighting game gals ever!
The size of the hands and feet are exaggerated in Street Fighter games so that it’s easier to tell where the limbs (and consequentially the hitboxes) end. It’s a visual and stylistic choice that goes all the way back to the Alpha series.