Laura Combo/Tech Thread

just crMP to beat chun air hyaku. Not so much reaction needed.

hmm…I’ll have to test that in training mode to get a better visualisation.
it just feels like it comes out so fast to do anything. maybe i just have really bad reactions.

Hey Laura lovers :3

Is it me, or does it feel like you can nearly hit confirm cr FP into MP bolt? I set cpu to random block, and if I see the opponent reel from the hit, I can input qcf MP for the combo. I suppose if one were worried about missing the hit confirm, you could just go into LP bolt. Sorry if this is a known thing, but I feel with the range issues she has, every bit helps with her footsies/punish game.

Yes, cr.HP is very hit confirmable. Against characters with 4f jabs you can frametrap with st.MP, cr.HP and actually get something for your troubles, unlike st.MP, cr.MP.

I’ll try that cr. HP frametrap out, especially with its range (damn mp elbows). I do find that sometimes I can get a conversion from the st. MP, cr. MP trap, but I think smarter players will just block and not push buttons.

A few things:

It was known that Laura is able to pick what side she ends up on in some reset situations. It seems either holding MP or MK immediately after the V-Skill causes her to end up on the other side. Unfortunately I have no idea how this actually works.

If you reset in the corner with 5MP, a L Bolt will hit incredibly meaty. +4 on hit, and presumably 0 on block.

I had no idea that Laura could juggle like this, but apparently she can. I’m not sure how applicable it’ll be as you need to get the height just right, but it’s noteworthy:

It’s a known thing, but I don’t remember seeing it here. My apologies if it’s been already said.

after ex clap in the corner, you can do st hp xx vskill back and forward and you’ll land behind them. It’s incredibly tricky to block, unless they know about it.
I am wondering if this could also work after a st mp anti air, if you hit high enough? The regular st mp xx cross under is getting quite predictable now that people start to know Laura better.

What’s her frame data like after knockdown into meaty f+hp? Can’t she just get jabbed out of any followup?

Yes, she’s always negative as the move is -2 on block and only has 2 active frames. I don’t think I’ve seen a setup where the move hits on the 2nd frame though?

Kinda makes the f+hp setups from the vryu video kinda bad then?

Not really since it’s about the only meaty you get. It’s the only way to stop them jumping or backdashing to try and avoid dash grabs etc.

It hits on the second frame off of a backthrow but it makes more sense to just dash up and press st.jab. It’s not meaty but it will beat reversal 3f jabs.

From forward throw, HP elbow and kick follow up after elbow. They can back dash from F+HP. It will stop them from jumping though and hitting buttons.
If they don’t have a 3 frame move you can forward dash and LP them this will also stop all their options. Not sure if this will stop back dashing because I don’t know the frames for back dashing.

Promised someone a video of the meaty overhead reset Mister Crimson was using in Cannes.

https://www.youtube.com/watch?v=o6Xc5Uev0u8

In v-trigger, Laura’s ex thunderclap becomes extremely good, you can do true block strings by looping s mp xx ex clap, crush counter buttons and back dashes, bait reversals, and even command throw.

https://www.youtube.com/watch?v=2x9NfS6HwsQ

Timing the command throw can be tricky but what I’ve found works best is during ex clap buffer hcb then hold forward and press kick for the command throw so you will walk forward slightly and throw your opponent out of the startup of anything that isn’t throw immune. By doing this you can get heavy command throw to take away all the gray damage and it even receives a damage bonus in v trigger.

Ex command throw seems to be able to auto correct. A Birdie did the dolphin splash over me after I used v skill in the opposite direction and when I did ex command throw, she turned around and scooped his ass up! I can upload a video later.

I guess I just have to get used to the idea of situational v bar usage
Right now I only use it for V-reversals
Thanks for the tech
Going to up my game even more

The only match-ups I find myself use V-reversal in is Karin when she pops her V-trigger and Nash when he uses EX Scythe, against everyone else I have been trying to find more opportunities to use my own V-trigger.

I have a theory regarding that Dhalsim bullshit. So, the hitbox on his jab on its first active frame looks like this http://watissf.dantarion.com/sf5/boxdox/#v1_1/B74-5LP-2. I’m guessing that you will only get a CH during active frames IF it would have been a trade, and therefor gotten resolved by the priority system. Because of the hitbox, there’s no trade to resolve, and as such, you don’t get a CH. So, it’s not a glitch, but a weird side effect of it functioning like a 4f jab outside of anti airs.

some tech guys :open_mouth:

https://www.youtube.com/watch?v=QZXD_ukD-VA