Don’t know if this has already been found yet, I’ve searched and found nothing and I can’t remember seeing it in here, so here it goes!
Basically off a standard Ex Thunder Clap, St.MK reset you can go for a crush counter HP, I’m fairly certain from my testing it beats jab. But off the St.MK reset it hits fairly meaty, allowing a crush counter HP to go into F+HP target combo. Huge damage and heavy stun! Won’t be the most used thing, but hey… it’s something!
Did a quick write-up on Vryu’s meaty setups from his week 1 vid for myself but I figured it might be handy for others to have as well? I didn’t put the CH stuff in there to keep it simple. Maybe we can compile more information and have @jchensor update his OP so we don’t have to dig for content?
I could be wrong and I don’t have a chance to check because I’m at work, but I think you might have it backwards. I think you have to wait the 1F on backthrow. I’d actually went to f.HP after a backthrow yesterday against my friend and the f.HP completely whiffed because I did it too early.
I didnt get much time to test it, but i was trying to get setups where the spin kick overhead could hit meaty enough to combo into something, i was partially consistent with doing crouching fierce xx ex thunder clap, then instead of juggling off of the thunder clap i would immediately wiff standing strong and then do the overhead kick, was able to combo into standing jab xx jab shoulder. Obviously not the best setup so far, but im trying!!!
Mister Crimson was using a nice setup in Cannes for meaty overhead. In VTrigger it’s
Anything xx EX Thunder Clap, Forward Dash, c.MP/s.MP xx MP+MK, s.LP xx LP Bolt. I can record a video later if it would be useful as the timing is a little funky.
Found some safe jumps after a crush counter sweep (tested against ryu’s mp shoryu, and ken’s EX shoryu)
[same side] vskill forward, whiff st lp, neutral jump hp
[other side, only if you hit at the tip] whiff st mk x 2, jump forward mk (loses to auto correct/late shoryus)