I’ve always kinda played doom but I alway had him as an assist.
My neutral was always just full screen sj.finger lasers and addf j.m
Now I’m trying to step up my doom shit and maybe even play him on point, so I have 3 questions.
What can I do to improve my neutral/rushdown. Zoning is one thing but how do I keep pressure? Dash/jump canceled st :h:
What is the optimized side switch combo?
I’m doing cr :l::l::h::s: sj ad :df: (one hit) sj :uf: (two hit) :f::h: ad :df: cr :h::s: sj :l::l::f::h::s: st :h: (one hit) :s: sj (two hit) :f::h::s: st :h: (one hit) :s: sj (two hit) :f::h::s:
What is the optimized corner combo?
I’m doing the maziodyne loop cr :l::l::h::s: [sj :l::f::h: ad :d: :s:] x4 sj :l::l::f::h::s: st :h: (one hit) :s: sj :f::h::s:
***I’ve seen the masablade combo but I have an assist so I’d rather have a longer combo that ends in :f::h::s: ad :d: and can’t extend without assists.
Yea when I read the requirements for pulling it off I was like F that shit and I didn’t even know of all these restrictions. If I really need to get somewhere fast I just do the throw conversion dash, other wise I’m good with my tri-dashing. If it allowed him to block while he was doing it I might have bothered but since that’s not the case and it seems REALLY difficult to get the hang of ill just pass.
Normal jump for movement, since Doom can basically dash as soon as he leaves the ground. You can also hold up-forward immediately after air dashing down forward in a tri jump, so Doom will jump as soon as possible upon landing in preparation for the next tri jump.
Super jump for tri-jump high hits, since he will ascend higher and give more time for his light to come out on the descent.
Wesker and Trish are pretty shoddy as well, both of those characters can chase him down pretty well while avoiding most of his options. He should also be free to any experienced Strider.
anyone with a decent zoning game can win against doom imo
those without zoning abilities lose to him such as iron fist and haggar
however, i think wolverine does have an advantage on him. but i suck with doom anyway
Someone told me the best thing for doom to do vs hawkeye is jump butter gun because it eats all the triple arrows and stnd h so pretty much the worst thing u would have to worry about is the scatter shot and triple piercings. Also doing flight and air dash diagnol down is a good way to move in from my experience.
Found this mixup. Though, thinking about it, I think the hard kick pressure is still miles ahead of this. I guess this can be used just to surprise your opponent like once in a blue moon
A few weeks ago one of my friends played Full Schedule at Curleh South and said he got hit with a weird flight mixup. He couldn’t really describe how Full Schedule set it up, but the end result was my friend blocking Cold Star and Full Schedule H Footdiving into a very low flight and hitting him with a double j.l overhead. Does that setup sound familiar to anyone? I’m trying to replicate it.