Latveria shall ever be Latveria- Dr Doom thread 2.0

I’m just gonna sit back and watch this thread unfold with time…all I’m going to say is Doom will be FAR more broken than people first anticipated. Better believe though I’ll be breaking Doom this time around as well.

90% chance i get to play tomorrow

I’ll try and see if I can find anything interesting with Doom

nice to meet you all guys

i’ll be rooting for Doom too

I played Doom yesterday and yea, they crapped on his zoning game bad (my style for MvC2) it’s clear he’s not as good as other characters in this game but he can still make an impact through having great assists and is decent on point. Not as good as he was in MvC2 though.

Doom has a lot to be excited about

I’ve been playing non-stop since Tuesday and here is something to feed your doom knowledge craze.

First off, Hidden Missiles assist is really strong imo. Doom fires 8 rockets that track the enemy and can put a lot of pressure or stop/scare the opponent into not attacking you as they are coming down. Sometimes doom even does this off the scream so if your playing with the sound off you won’t know 8 missiles are coming for your face and going to ruin your super combo.

Alright now for fun doom corner tricks I’ve discovered.

A= light B = med C= heavy S= launcher/spike thing

The standard Doom air combo is rather simple it’s just M, M, S but what is so great about this in the corner on landing doom can do Standing C and keep the combo going by pressing S immediately then repeating the standard doom combo. After preforming these two parts doom can once again use Standing C into Doom Rocks into Spray super.

Doom can Also combo into doom laser on some characters. The easiest to do it is on Sentinel of course. After launch B/B/C all the way to the ground, Doom lands first and can jump back up and do B/B/S and can do the corner combo just mentioned.

Hope you guys are excited.

Edit: video was already posted in the video thread

very nice! as for the arguement between missles and rocks assists, which would be better for characters like trish and dante?

damn i’m so hyped i just chain smoked 6 ciggerettes reading this fucking forum. MARVEL MARVEL MARVEL.

gotta love arcade games :smiley:

What was this about only one Air Photon Array?

I managed in training mode something like combo - Photon Array - combo - flight mode - Photon Array. It didn’t quite connect because I was just testing things out and the controller was dysfunctional, but I’m 99.9% sure it’s possible. You might be able to get it again after you leave flight mode.

I just took a peek in here and I was wondering if anyone talk about how he can dash cancel his ground normals? (aside from E)

oh shiiiiiiiiiiit

Good to hear. I came in here wondering if he could do well on point rather than 2nd.

i noticed this in a vid. id like to hear more.

Got to play around for 2 and a half hours today. I could not get a hand with him, hopefully when I get the game and have more time to mess around in training mode my opinion on doom will change.

I feel like he’s definitely going to get stuck as an assist only character. Doom, besides his level 3, Doom does noooo damage. His dash is pretty fast though, but his normals have terrible reach.

Hidden Missiles is reeeeeeaaaaaalllly good though, on point and assist, especially assist. Call in doom assist, dash forward so the camera doesn’t show the assist, and you’re opponent is completely clueless to the missiles coming in.

The buttons feel strange at first. If you played Doom in mvc2 then you will probably be hitting the C button instead of E a lot.

Some interesting things as far as mixups. After jump Forward+C you can cancel it into his two attack button dash. So you can continue to go high with jump B or dash down with a crouch A. Or throw of course. Funny thing is that at mid screen if you do the jump B you can cross up too. It pretty funny.

Haven’t been too intricate about the combos so I’m just getting around 80% in the corner and 60~70 mid screen. I feel his keep away game is better, been trying to get in with Doom and it’s a bit difficult. Maybe just let them come to you and only welcome them to mixup city when you need to.

And yes, his normals can be dash canceled

Right now, I don’t think anyone is consciously aware of dash cancelling. I am, only because I spent a LONG ASS TIME wasting my life away with Blazblue, and DCs are something that are rather important for some characters.

This is one thing we might have to wait for an answer to.

*Edit: Mr. Mamation already confirmed it before I posted. I’m an idiot who doesn’t read the whole post, apparently. So, Mr. Mamation, are ALL of his normals Dash Cancel-able or are there some that it doesn’t work on?

All of his ground normals can be canceled aside from E. Jumping A, B, Forward+C can also be canceled. I was messing around with combos as far as all that goes and it doesn’t feel possible to do any silly loops with it. However I can see it helping in certain assist combos when you need to be right next to them after the assist pushes them forward.
In the air you can do S, jump B, jump B, dash cancel, jump B, jump B (fourth will only hit once). Doing three jump B’s into super does about 435,800 while two into super will do 429,500.

If i can think of any silly combos I’ll let you know. Or if you guys just want me to try something out.

Oh goodie. To get that fourth jump B you just wait a little after S and dash cancel up and forwards. This will do 437,100.

And in case you guys were wondering, yes Forward+C on the ground can be canceled. That is his other launcher. It looks pretty silly.

Doom corner combo

launcher --> SJ —forward C cancel to S
land — C cancel into S — SJ — forward C cancel to S
land — C cancel into S — SJ — B B — Air Super 667,000 damage

Midscreen combo: jB/crA, crB, crC, S, jB, jB, Forward+C, dash cancel, jB, air super. (forgot to record damage and friend is using it atm but it’s around 60 to 70%).

Corner combo: jB/crA, crB, crC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, S, land, stC, Uppercut super. ~665k damage

(Adding a string to the start of andy’s combo):jB/crA, crB, crC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, Air super. ~666k damage

If you want to get them to the corner or just extend a combo for more damage with assist you can do something like: crA, crB, stC+Assist, dash cancel, whatever combo.

I tried to continue it again to get another assist but it doesn’t work cause the called in assist is still chilling there. Assists I have been using are the ones that go forward like Wolverines berserker barrage. I’ll mess with it some more just to see the if the extra hits make it so that you can’t get the super at the end of some combos. Got to make sure cause we don’t want that.

Also you can X-factor mid combo and it resets the damage, so finding 100% combos is REALLY easy.

Also, also, corner combo doesn’t reset against Deadpool unless you use an assist. He can just roll on out between stC and S.

Just like Deadpool that combo doesn’t work on some others so it may be best to use an assist for all of em (does more damage anyway). Using zero I have been doing.
675,00 damage
crA, crB, crC, S, jB, jB, Forward+C, S, land, stC+assist, dash cancel, S, jB, jB, Forward+C, S, land, stC, Uppercut supper
As far as I know that works on everyone.

Still using zero
523,800 damage at mid screen
crA, crB, stC+Assist, dash cancel, crA, crB, crC, S, jB, jB, Forward+C, dash cancel, jB, Air Super

If you can do the re-launch without and assist and you are bringing them to the corner you can do something like.
crA, crB, stC+Assist, dash cancel, crA, crB, crC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, S, land, stC, Uppercut Super. 684,700 damage.

Again it can be almost any other assist, doesn’t have to be Zero. The idea is to just give you time to move next to the opponent after you already bring them up with stC.

Playing against other people I feel strange He is pretty slow and doesn’t move around projectiles like Wesker or Iron Man. The best option appear to play keep away, and if you get the chance to jForward+C them then you can dash cancel into high/low/throw mixups.

Through the mixups (this is damage with jForward+C hitting) you have:
jForward+C, dash cancel, jB, land, crA, crB, crC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, S, land, stC, Uppercut Super.
694,900 damage.

jForward+C, dash cancel down and forwards, crA, crB, crC, S, jB, jB, Forward+C, S, land, stC, S, jB, jB, Forward+C, S, land, stC, Uppercut Super.
687,900 damage.

Input assist before the launch if they can be re-launched without it or after if they cant.