Gen’s pokes are on par with Chun’s. “HERESY”, you say.
Well, I manage to trade with most of them, or simply outpoke her. It’s also extremely easy to cross her up (at mid-range it’s very easy to use crane stance to go over her… which in turn is much safer than an Oga dive), and as soon as you knock her down, she’s free. Crane j.HP pees all over her.
I still believe most people have yet to understand the power that is fierce hands 
Just whiffing Fierce hands will beat tons of stuff in the game. But that’s obviously not a proper poke.
What is a good poke? LK Gekiro.
LK Gekiro is not a special. That’s a lie. It’s actually a really good normal with a brilliant gimmick built in where you choose when/how to recover from it.
LK Gekiro’s hitbox, dare I say, is broken. It’s like a mousetrap. Someone extends their limb, and BAM, they’re caught!
If you know Chun, or any other character for that matter, is about to poke you, all you have to do is use gekiro. Just vary on the timing for the recovery and the 2nd hit. Sure, it’s extremely cheesy, but oh does it work…
Apart from that… His sweep is on par, if not better than Chun’s range-wise (1f later, etc, but both are pretty much the same).
Chun’s far HP can be focused and it trades very often with Gen’s TC2 (buffered into hands for extra crispy tasty damage).
Gen’s s.MP beats it as well if used pre-emptively (and so does c.mp). All of those come out faster, even if they lack in range, but they catch her hitboxes while extending. She’s at -1 on block after using it, so you’re free to try an FA after that, or poke her yourself.
Gen’s cr.HP comes out as fast as her s.MP. Except it does almost double the damage, stays out longer, and has better range (or does it? Can’t recall).
Overall, if you stay unpredictable, you can jump over chun.
If you always imagine your opponent as being perfect, then it doesn’t matter who he’s playing. He’d always win.
Players do make mistakes, and you have to force them to make them by simply being unpredictable. Sometimes that involves being a wee bit random. But it’s part of the game. Talk to poongko. He knows.
I can tell ya that one of the few matchups where Gen has a hard time using pokes against a decent player is Makoto.
My friend, who’s been playing Gen for much longer than me had quite the hard time against Vryu-sensei. We ran a few matches with him and fuma (the akuma player) at my place during the summer. Although he and Fuma were evenly matched (going back and forth with the wins), he had a much harder time against Vryu. He managed to steal the first few matches, but started losing more often as soon as Vryu started learning the matchup.
Then again, my friend lacks several things from his Gen. He doesn’t use c.mp xx hands (still plays vanilla style, and he’s a pad player…), he doesn’t know the proper safe jump setups, and he relies very often on silly gimmicks like empty crossup into © cr.lk (which works VERY often, but I consider it too risky).
Point is: Gen is a great character. Every subforum around here considers their character “lower than someone else”. Even Yun players whine about Sagat being above them. It’s hilarious.
I’ve used almost every character in the game, apart from Ibuki, Rose, Viper and Elf. So I have a relative idea of what people think about around here.
Gen is not “average”. He’s balanced. He’s got some great things, some even extremely good (and I’m thankful, I love abusing them), but he’s not even close to being broken due to other flaws he has.
But the truth is that he has:
[LIST]
[]great air time,
[]a ridiculously good crossup,
[]jump-in move and air-to-air (which are basically one and the same… © j.HP),
[]a superb set of ground normals in Mantis Stance,
[]good safe bnb that builds a modest amount of meter and measly chip damage,
[]Good anti-airs (not as good as, say, Guile’s in terms of ease-of-use, but with training and proper timing, they’re extremely reliable),
[]pretty good versatile normals,
[]Best super in the game, apart from Yun’s broken d-baggery (by far the best “set” of supers in the game… since he gets 2 and they’re simply amazing, and don’t give me that “Chun-li/boxer/Ryu” bullshit :P; that’s one super per character, and they need meter for other things far more than Gen, and they only get 1 super, two of which need charge, and the other guy can’t combo an awesome ultra after his for full hits).
[]Fantastic sweep range, that goes unpunished against the vast majority of the cast, when used from max range (part of the superb set of normals, but I thought it deserved its own bulletpoint)
[]Excellent variety and utility in his specials
[]Particularly EX Gekiro and LK gekiro.
[]Mantis Ultra 1 damage and comboability, Crane Ultra 2 utility.
[/LIST]
Flaws:
[LIST]
[]Takes more time than most characters to use properly. Though I dare say that Elf and Cviper are harder (it’s not about combo execution, but overall execution).
[]Non-instant stance switching (human reaction speed always matters, that’s not the point though… the point is that if I mistime my PPP and Gen isn’t blocking, I don’t want to eat damage because Gen decided to swap stances AFTER blocking).
[]Crappy gekiro damage.
[/LIST]
Not a flaw:
[LIST]
[]Not having a 3f non-ex reversal with invencibility
[]cr.Short not being 3f
[]Not having EVEN BETTER hitboxes in his normals.
[]Not doing more damage on hands
[]Not having fully invencible EX Oga.
[/LIST]
By the way: big post.
Damn, too late.