@azndude108
There is absolutely no NEED to memorize every single setup. You can choose to memorize setups for only certain characters after a certain move.
And those cross-up lists were in Shenenigans thread for a reason ;). If you feel like it, you can start a post in his Basics or Match-up/Strategies thread. I will be more than willing to discuss the things you are talking about there.
@The_Theorical
I wanted to end this debate with my last statement but, I guess it’s impolite to not reply.
First of all, I agree about what strengths he has.
However, LK Gekiro being used as a poke is not “knowing”. It’s a prediction and you need to make your opponent predictable then make a correct decision. If he is not sticking out anything then you do it, then it becomes your own mistake. You can be forced to make mistakes as well.
I wasn’t talking about playing perfectly, I was about AAing perfectly. Gen’s air normals, while having great priority and active frames/whatnot, it lacks one thing: vertical range. AAing with low profile really hurts Gen’s game, and if the opponent can do it on reaction (even if you’re unpredictable, it’s meaningless if your opponent can simply AA after seeing you jump), it gets worse. You can hold your own AA games as well, and both sides will never jump unless it’s on wake-up, because both sides don’t have dive kicks. Then it goes to mostly ground game.
I want to make one correction though: better normals -> better zoning game.
Gen’s normals are, in fact, better than Chun in most cases. There are two factors though: fireball and walk speed.
Chun has the best walk speed in the game(plus one of the best dashes) along with some other characters, therefore her effective range of her normals become longer than Gen’s, because players are not just going to push their buttons without walking around. If you walk around in mantis, Chun can feel free to walk out of mantis normals’ range. The solution would be walking around in Crane stance and stance changing for footsie games. Therefore, you have to automatically add 5f to your normal start-ups, since stance changing takes 5f. If you want to keep yourself in mantis, it’s fine. You just have to have either a montrous reaction to her getting in your range or have really great prediction skills. However, to my eyes more prediction = more chance of mistakes.
Let’s not forget st.MP completely whiffs on low profiles. I was surprised to see the number of the slowass cr.MP pokes my Chun opponent made. cr.MP works pretty well against Chun though.
Back to the topic.
As I was saying I want to use everything I can to beat opponents, whether it be character specific or not (If you’re coming to Canada Cup 2011, then expect me to be in a stream using cross-up Ogas). IMHO, having more tools in your arsenal is better than having less tools. I’m absolutely not saying “ignore basics”.