Last Blade 2 Tier List

No, but most characters can’t set that kind of thing up without their BC overhead knocking the opponent up first. It’s just Kagami’s dash is fast enough that that doesn’t matter, and his uppercut knocks them sort of close up to him anyway.

Hey Kyokuji, any chance you’d know if there are any places that still carry lb2 for dc?

You could try a used game store, but other than that, I doubt any major retailers have it anymore.
Best to either burn it or buy it online or something.

Can you cancel or tech throws in LB2?

Where did you get that KOFUnion LB2 CMV that you put on youtube Kyokuji? And have they done any other LB2 ones? As they put out some really good CMV’s…

I got the link from another player so I can’t help you there.
You can’t tech throws in Last Blade, but you can jump out of them really really easily. Easier than any other game I’ve played since you’re off the ground really quick in LB2. Best way to avoid throws it to low poke them away once, or just jump straight up.

Is there a reason why infinites are banned in tournaments? I mean, you play what’s in the game, right?

Kyokuji, check your PMs, thanks.

Nice. A last blade 2 thread ^^. Where does speed lee fall into?

To a certain extent. People allowed CC infinites in Alpha 3 for example, because almost everyone could do them, and they were still somewhat difficult to set-up since you had to land a VC first. CC’s themselves also added significant depth to the combo system itself which is part of the reason why they were kept in.

A lot of the infinites in LB2, can be used off a single hit on the ground and they’re all shit easy. It would’ve just turned every fight into a game of who can hit who first which is retarded.
It’s the same reason why they don’t allow Jedah/Zabel/B.B. Hood infinites in Vampire Saviour. There’s no point in allowing infinites if they’re ‘that’ easy to set-up, because it totally breaks and ruins the game. Plus there’s only a small selection of characters who can do them. Three of them don’t even require you to be in the corner. Every match would’ve been P. Zantetsu VS S. O. Kaede or S. Moriya, I can guarantee you that.

LB2 is a game where you can use anyone and be competitive with them. Even Yuki is viable to some extent, you just have to be very very defensive/careful with her, because her air to air game sucks which I don’t have the patience for.
Tiers in this are only about as important as they are in Vampire Saviour. Zantetsu is the only character that really kills the balance in any way, because the fucker has no weaknesses. He’s got huge low-high DM combos up close, one of the best cross-up slashes in the game, huge priority on his air-air attack and it’s comboable, using stars on a grounded opponent does the most damage of all the downed attacks and also fills his meter 50%, he has a BS 50-50 game that he doesn’t even need to knock you down for, and he can zone you from across the screen. It’s not unwinnable by any means. It’s just that all the risk on your end, because you can’t whiff ‘anything’.
It’s sort of like fighting Sasquatch in that you’re not safe anywhere on the screen and you gotta be careful when and how you move in, because they both have those kind of instant fullscreen moves along with great close-up stuff. The good news is that his BS dash slash thing is pretty easy to air parry.

Speed Lee is still relatively high, I’d say he’s just below Power Amano, because he still has all his retarded shit like his dodge overhead, and low-high DM combos. In fact a lot of them are much safer on speed, and he has better mix-up in that mode, his damage output is just a lot lower, and if you fight another Power Lee player, you’re at a disadvantage if his execution is down pat.

The thing is, despite my list, almost everyone’s good in both modes to some extent. There’s just no point in using speed or power for some characters, because it doesn’t really offer them any inherent advantage.

Also, check out my advanced system FAQ that I just bumped up. It’ll tell you almost everything you need to know about playing the game at a tournament level.

Thanks for the comments, Last Blade is a really good game, even with the infinites… I’m planning on getting into it. I have another question to ask, though (this is something I believe Sirlin touched on in his playing to win articles), how would you enforce how to prevent infinites? what is the limit? Does the player do one loop and have to end it right there? Example: Say infinites are banned in MvC2, Magneto begins his ROM infinite, but the rules about infinites are that you can only do one loop and stop the infinite, is that how it is in Last Blade?

Kyokuji: Do you check your Private Messages?

I really like this game’s system. The damage you do per hit even with long combos goes down rapidly.

It’s usually just limited to one teleport loop for Moriya, and one or two hits of the talisman for Akari. Zantetsu’s AC glitch is banned and so are O. Kaede’s air combos (you can’t do them by accident anyway so don’t worry).

You’d have no reason to use Kagami and Mukuro’s set-ups normally, since a regular combo would do more damage, and both are very very difficult in power which is their best mode anyway.

Positioning is very important in Last Blade with the fluidity of the movement (I’m sure you’ve noticed how sensitive the controls are), the run and the high angle of the jumps. How you angle your attacks can decide whether they beat something else out or not.
It’s all mind-games at higher levels of play because of the way the high risk/high reward parry system is set up. There’s a huge window to punish someone if you land a parry, but if you whiff, you’re getting full combo’ed for sure or thrown at the very least.

Plus you can parry people in the middle of their combos, and punish their ground/air recoveries so it turns into a game of dashing in and out, low poking, throw mix-ups, trying to get them to whiff a parry, etc. Trying to land that one hit that lets you start a big combo. That’s why low-jumping gives you such a huge advantage in this, because it lets you set-up jump-ins really easily and you can essentially parry anything with a low-jump and if you whiff, you get reset instead of getting full combo’ed most of the time.

The game is sort like Third Strike mind-games wise except a lot of the footsies take place in the air (dunno what you’d call that), you’re moving around a lot more and the combo system is closer to something like Vampire Saviour/JoJo.

Also, keep in mind. You can parry ‘anything’ that isn’t a projectile in this game. That includes supers. Don’t get suckered into trying to parry too much though. Better too little than too much. It’s very very useful, but it can easily cost you a match if you’re not careful.

The lack of throw techs is not a big deal, because:
A)They have no range at all
B)They’re exceedingly easy to jump out of.
That’s where pressure and mind games come in, you have to make them afraid to move or stick anything out, or put them in a position where they want to parry and then you just dash in and throw. Kagami, Lee, Akari, Zantetsu, Shigen and Moriya especially have some nasty throw mix-ups.
The reason why I don’t think Kojiroh is as great as some people say she is, is that even though her dash throw may be fast, she can’t put pressure on an opponent the way someone like Lee can, so it’s harder to put them in a position where you can land them consistently.

Just remember to dash for at least a half second before you throw. Always. Even if you’re point blank, because you’ll end up whiffing otherwise, and it also gives you an opportunity to see whether they’ll jump or not. This is why these don’t work on scrubs, because they’ll just mash A when they see you move in; not knowing that you could easily parry or jump over that crap.

Also, if you want to avoid a lot of headache. Avoid the shrine and village stages. They have heavy heavy slowdown. For those who say that the first game had better stages, there’s a reason why. Watch the FPS fluctuate up and down constantly in that game.

And I do check my PMs on occasion.
If anyone wants practice, I’ll gladly play anyone on GodWeapon or in my own private server if you’re really picky about lag. My link timing with Kagami and Lee is all out of whack from playing on good though.

Are you playing with the DC, Mame or AES/MVS?

Airsies, Airin, Jumpsies, Slashies… :lol:

I thought my Neo needed cleaning or something when I notice this happening after playing a few games when I had just received it! :wtf:

Also, you have a private server? How much does that cost you a month or however?

is there a difference between the ps2 and dc version?

PS2 version runs at a slower speed.
They’re both bad ports (tons of graphic/sound issues), but if you have to buy 1, get the DC one.
Honestly, I’d just emulate it, no point supporting a shitty port. Even if you do buy one, find a ROM. Seriously.
It actually sort of pisses me off that the game never got a good port.

And anyone can make a small server on kaillera for free.
You just won’t be able to get more than a few people on there.

is there any difference in terms of gameplay or is it just graphic and sound problems?

and what controller do you use for playing on the pc?

Thanks for your time.

I don’t use a controller. I’m on keyboard. Although, if I had a stick, I’d use that.
Keyboard is superior to pad unless you’re playing grapplers/chargers in my opinion.

PS2 LB2 is actually slower, like the game speed is actually slower than the other versions, not just FPS. It’s really terrible.

This game’s controller when it was in my local arcade more than 5 years ago was the usual retro joystick with crossed up ACBD setup. Something like:
----:snkc: – :snkd:
:snka: – :snkb:

Still remember those details :lol:

What’s the port glitch for Moriya?

It should be listed in the wiki section for him, but hit :snka::snkc: near the end of the teleport.
If you do it right, he won’t say anything, there will be 0 recovery on the move.

OK, thanks a bunch.