Last Blade 2 Tier List

Thanks again for the info Kyo. I still can’t do Kagami’s links consistantly though :confused:

Random question: Have you played this guy Ashi or Ash yet? He seems like he’d be a decent challenge for ya. I got like 2 matches on him when we played but that was it. Man i need to practice more.

Also in a lot of match vids i never see power Lee players use his HCB super cancel or just his DM, always go for the tri-kicks instead. Why is that exactly?

Dunno, but I see a lot of players blow chances for supers in those videos, so I would take it with a grain of salt for now.

Ashi was alright, but he only got like one round on me, and it was when I was using Yuki :stuck_out_tongue:
His execution is more impressive than any of his actual playing.

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You can mash out after the first hit apparently o_0.

Either that or the Lee player wasn’t close enough to get the stagger from the fan. Good match as well.

Yep. You can do the same with Zantetsu’s.
The stun caused by those supers is classified in the same way as a dizzy stun, so you can actually mash out of the first hit and block the second if you do it fast enough.
It’s a glitch, but a very welcome one given the tier status of those 2.

Nice vid. I reckon that lee sucked. He was probably playing half-drunk or something. He got a little bit better towards the end but. oops…Hope he is not any one of you.

What makes you say that?
He wasn’t the best player ever and he missed the B link a lot, but he was hardly the worst either, and the video was from Japan, so why would it be anyone here? Lol.
Are you sure we’re talking about the same video here?

You don’t let them do the last hit…you always recover just to be safe…especially against mokuro.

You dont continue your long sequence of combo after they block the first hit because obviously they are going to cancel it and repel it and do whatever they can to abuse it. And guess what…they did.

The second last match looked like he won by luck.

I dont know japanese but it seemed like the guy using lee was talking. You dont talk shit with funny voice dring matches either unless you are drunk. Its annoying.

There are no absolutes with regards to the game system.
It’s usually safe to keep the combo going as long as you don’t end with a special or something that’s easily punishable. For instance, if I’m doing a link, and you block and try to parry the following hits, I can easily just dash in and throw you instead if I think that’s what you’re gonna try. I said that it’s a bad idea to keep it going after the first hit is blocked, but honestly, that’s what mix-ups are for. Make them afraid to punish your “mistakes”.

It’s the same reason why someone like Daigo can successfully do something “stupid” like walk right up to someone and combo them. It’s all about conditioning your opponent.

The guy talking was the guy who announces a lot of a-cho tournies. People don’t commentate their own matches, lol. Lots of Japanese arcades have commentators for their matches. KSK and Kokujin for 3S at Gamervision for example.

What do you mean by last hit though? It’s not a good idea to keep recovering from knockdowns. Many many characters can punish them closer up. Try recovering against Mukuro from a full screen away and you’ll eat :hcf::snkb: in the middle of the recover which is infinitely worse than his :u::snkb:.

It’ll be easier to show you how this stuff works if I can actually play you.
You spent a lot of time telling other people not talk about things they didn’t understand when it was related to coding, but your grasp of the game seems pretty questionable at this point.

Mixups are all good. But what he did there was punnishable. He went into :d: :snkb: -> :d: :snkc: x2 chain. I am not saying it because I think it is punnishable…he was punnished after his first :d: :snkc:. I don’t think it was impossible for him to stop and enter a safer state before he went into the chain. That would have been a good mixup as well because it’s not something his opponent would be expecting or could do much about. Well, he still won…probably got distracted by the funny voice at that time.

Well, for the occation I was reffering to, he did not do either of :hcf::snkb: or :u::snkb:. He just dashed and kicked him on the ground. Which is understandable because he does not need to risk :hcf::snkb: b or :u::snkb: and rather something he can recover quickly from. Not only that, he blocked before he kicked. (I am reffering to the end hit when he put lee to hospital the second time) I am not sure if ground recovery would have been punnishable on that occation because it would have had to happen after he started running. Blocking is not that slow and you probably know better.

Yes, people should not talk about things they didn’t understand. Thats why I said “I reckon that lee sucked.” Not “that is the shittest lee I’ve ever seen” which relates better to what was going on back there when you heard me saying it. I am not saying I am some sort of pro humper that I have to jack off to all the snk games I see but I have seen better lees.

Uh, he couldn’t recover there. You can’t recover from guard cancels.
Ground recoveries are almost always punishable though. That’s why you don’t see good players using it a lot. It’s especially bad with people like Kagami and Kaede who can DM off it.

There are a couple frames between when you air/ground recover and when you can block again. Most characters can punish it with a dashing slash into a special/DM from closer-up. Others like Mukuro, Zantetsu, Moriya, Kagami and Kaede can do it from a lot farther away.

In general, Lee’s combos are more difficult to punish because his :d::snkb: hits low and so does his :d::snka: so you don’t really have time to switch blocking position unless you’re unbelievably quick, and even if you try, you risk being hit by the low C’s afterwards since it all comes out pretty quick. That Lee player was using the standing B yes, but in most cases it is more difficult to do so.

You can’t? well thats not what you taught me! You told me in one of your previous threads that the only thing you can’t ground recover from is “stuff that knocks down immediately, like sweeps, or attacks that send you flying like :r: :snkc:.” I don’t see how counters/cancels fit into there. Now you are talking about how there are a couple frames between when you air/ground recover and when you can block again. So which one is it :confused: :confused: :confused:

Guard cancels do knock you down immediately. You don’t bounce at all.

strange…it looks like he is thrown in a direction as any other hits.

Uh…don’t recover from Amano’s DM (power mode) in the corner. If they’re close you’ll just eat another dash combo or another dash -> super if their life is low which usually ends up with you taking max damage or just losing the round all together.

I learned this the other day vs. someone on poporu x.x

Yep.
It’s in my Amano guide in the other topic. Lots of characters can DM combo you off a ground recovery. It’s just a bad idea to be using it in general unless you absolutely need to avoid the follow-up attack or you’re far far away.
What you can do though, is delay the recovery, so that their initial attack misses.

Recovering period in the corner is a bad idea though, unless it’s out of Shigen’s throw.

Ok Last Blade 2 players! I’m new at this game could you guys give me a helping hand? I wana learn how to play this game and the characters I like so far are Zantetsu, Hibiki, and Juzoh.

BUT right now im trying to learn how to play Zantetsu. The only combo’s i know with him are :lk:, :lk:, :mk:,:r: + :lp: and
:lk:, :lk:, :mk: cancel into the :dp: kick thing

and :lk: :lk: super. so If some one could help me out i would really appreciate it.

i wana know how to do that super where they start flashing blue and you press certin button combonations for it to combo, because i seen cool combo videos of it. where they do it after the suber with Zantetsu. So… if you could… could you help me cause i wana learn how to play this game.

Dude, I have a “Characters Guides and Advanced System” thread on the same page, lol. All the info you need is in there. Plus I have mini-guides up for Hibiki and Juzoh.
Edit: I just wrote up a Zantetsu guide for you. You can find it in that topic.

If you want to learn all the different speed combo specials, just use some GameFAQs movelist. They’re pre-programmed for the most part and everyone has 4, although you can use the first hit as a linker to other stuff for some characters.

Oh and Dracula, I was sleeping when I said that I don’t know why those Lee players don’t use his super. They use the kicks instead because you can just mash out of the first part of the super and block the second hit. Same with Zantetsu’s.

What exactly ARE the problems with the PS2 version? I have the Japanese DC version, and I love it, and I will have the actual Neo-Geo cart in a few weeks, but whats up with the PS2 rendition?

They say it lags (input lag apparently) during matches but i’ve never had this problem. And the music isn’t as good supposedly.

It’s not input lag so much as the game speed is actually slowed down a bit. Which would change the timing on a lot of links, etc.