Last Blade 2 Tier List

Ah, I know Rr. We play on occasion.

I like using power mode, but I find it very very difficult to do so online because the links require precise timing and even a millisecond of lag is enough to mess you up. Especially for stuff like Kaede’s
:l::snka: (x3) :r::snkc:
Or any of Kagami’s links.
Impossible to do with any kind of consistency online.

I’m not really a big fan of Yuki’s :d::snkc: link. It’s good in theory, but her :d::snkc: is slowww, and it has terribly recovery, so if you mess it up, or they block the poke, you’re gonna get punished. The timing on the link is somewhat picky as well for what you actually get.

The thing about Power Okina is you have to do a lot of running to try and get the right spacing for your moves. Basically, I’ll zone with turtles/rod, and when they start getting too close, I’ll start backing up and then maybe try and go in for a quick :d::snka: :dp::snka: (Walk forward) :df::snkb: and then back off again.

Might not seem like much, but most of the people I fight remark how the damage from the :dp::snka:'s adds up very quickly.

The goal is to get a full screen away, zone with a turtle/rod or two (Depending on how many they fall for), then start running again. How good you are with Okina really depends on how good you are at reading whether your opponent is gonna jump or not. If they start to turtle, get them with the rod. If they start to jump in anticipation of the rod, either time it so they land on it, or throw a :snkb: turtle.

And :d::snka: :dp::snka: (Walk forward) :df::snkb: does 62 damage, which is nothing to scoff at.

Speed Okina does have :snka::d::snka::d::snkb::dp::snka: which is very fast, and can be disorienting, and his
:d::snkc: :dp::snka: has great range, but I feel he loses too much damage in speed, and you end up playing him more like every other character that way, and he ends up being as you said, bottom tier. The only real advantages he has that are unique to him are his rod/zoning turtles, so I prefer to concentrate on using those rather than try to speed combo with him.

Only problem with him is that he has terrible match-ups against people with dashing /teleport moves. Moriya and Zantetsu especially are really bad matches for him.

The main thing I dislike about Okina are the random fast turtles. Those end up hurting me more than helping me. You can’t have something unpredictable like that on a zoning character. How good would Dhalsim be if his limbs randomly shot out in different directions.

You’re right in saying yuki’s d+C is slow, one of the reasons why shes no match for the big boys. The timing is tough for what it gives you too, but its not so bad on the d+C, A (good luck with it online though!) Also, while slow, are you sure its slow enough to be easily punishable? I’ve been able to cover it when my d+C gets blocked. Either I carry on the combo regardless if someone tries to run in+throw, or I’m pretty sure you can block fast enough to stop a fast move like Zantetsu d+C or Kaede A. Might have to experiment more with it though.
All the same, I’m not happy with the amount you need to rely on d+C as power Yuki. Maybe she needs moving down a notch.

Okina does lose damage in speed, his turtles don’t suffer that much individually but the damage you lose quickly adds up. His B and C rods are what get hit worst but as far as I’m concerned you wanna use those sparingly. I agree his d+A, dp+A, df+B quickly adds up damage wise, but the damage for that is near identical for speed and power.
Power Okina is better for zoning/keep away due to his greater turtle/rod damage, but what makes me prefer Okina slightly more in speed is that I find him more reliable when the opponent does break through, which he usually does (especially a teleport character). The reason is his moves don’t cause block stagger, so its much easier from what I can see to d+A into dp+A when the d+A is blocked. With power they’re not caught blocking for as long. Thing is when I’m up close with Okina, people are usually expecting low hits, so I get blocked low a lot. Thats where the lack of block stagger comes in handy. Sure they can low deflect, but power Okina has that problem too and you can always run+throw or just dp+A on its own.
People can jump after a blocked d+A/d+C in time, but then you have hcb+C for that, or if they block you can sometimes catch them with Okina’s DM, which HURTS! You have qcf+B for backwards jumpers. They can block it but at least it pushes the opponent back so you can put some distance between you.
Also, speed Okina is capable of doing decent damage up close, just like power. Low jump B, A, d+A (one hit cancel), d+B, dp+A, walk forward, df+B = 85 damage, and you get the advantage of connecting with dp+A easier if blocked. Without the jump B its 76 damage, still nice. However, power Okina does have a range advantage here, in order to not push the opponent too far for dp+A to connect speed Okina needs to get in closer.
Another advantage power Okina has is the fact that he builds meter much faster. As far as I’m concerned, the best use for that meter is guard cancelling, which really helps Okina out. Opponent too close? GC, hcb+C really takes the pressure off. Speed Okina doesn’t really have that luxury, or at least not as often.
I guess it all comes down to how confident you are with Okina up close and at a distance. If you think you can keep the opponent away then power is probably best. But if you can’t, or if you’re up against a teleport character, do you want a block friendly dp+A, or a more frequent GC? Personally the dp+A would edge it for me, especially when you’re up against Moriya or Zantetsu who’ll be on you constantly, even when you don’t have meter. But then GC would be real nice for stuff like Zan’s inevitable constant f,b,f+C, qcb+A… but you can’t always GC… its tough! Its still up for debate. For now I’d say they’re about equal, but you or anyone else are welcome to argue to the contrary. Knew this would happen with a full LB2 Tier list! Ah well, we’ll get there in the end.

Kyokuji, a few posts back you mentioned the LB2 a-cho tournaments. I’ve only got one set of vids, sadly they don’t keep them up for long. Any idea where I can get my hands on more? I’d really like to see them.

http://lb2.wish4.net/movie.html

Some videos there. I had more I got from a friend’s FTP, but he took them down.

Kyokuji Do you got AIM or anything like that? If so PM me up what it is so we can get some games going sometime. Take care.

You can reach me at GekizaiX
It’s an old screen name, ignore the X, lol.

Why is Speed Shigen better than Power?
I’m starting to get into this game again and I kinda want to play Shigen on the side for fun, but I never messed with him in Speed and haven’t seen any vids so I have no idea what’s up with him.

Try this with Speed Shigen:

:snka:, :snka:, :snkb: (Or :snka:, :snkb: if you’re kind of far away), :qcb::snkc: :qcb::snkc: Then either:
:qcb::snka: then :r::r::snkc::snkd:
OR :dp::snkb:
OR :qcb::snkc: (followed by) :r::r::snkc::snkd: (if you’re in the corner)
OR If they block (Delayed) :hcf::snka: (Only way to get out of this is to jab them out of it. You can’t jump out fast enough)

You could also start with :snka::d::snkb:. It doesn’t combo, but it’ll get people sometimes and you can cancel the :snkb: into the shoulder charge.

Also:
:snka:, :snka:, :snkb:, :qcf::qcf::snka::snkb: :hcb::hcb::snkb: (Will hit a blocking opponent. Again, the only way to avoid it is to jab them out of it)
Always follow stuff up with his OTG :r::r::snkc::snkd: if you’re in range and you’re not stuck in a recovery animation.

One more good one is:

:snka::df::snkc:, :snkc::snkd:

Speed also gives you access to his overhead, so you can do stuff like.

:snka:, :snkb::snkc: (Stun) :r::r::snka:, :snkb: Then any of the stuff listed above

EDIT: Added the link to the LB2 tourney matches to the first post.
Also decided to move Setsuna down, and Okina up a spot. After playing him for a long time, and gauging other people’s reactions, I’m starting to believe he’s more viable than Juzoh. Juzoh I find has way too much trouble trying to grab anyone at high levels of play, and his anti-air grab gets stuffed by almost any jumping normal, so all you end up doing most of the time is poking a lot with low-jump B and crouching C.

so fuckin true but still, ngbc kaede is better

EDIT: just better not leaps and bounds better

post some nice Setsuna combo’s please

I’m have a lot of trouble doing power links period. So i usually stick with speed mode for most characters (except Kagami i use EX) but for the most part i find the timing on these links really tough. but anyway you have any advice in using Kagami effectively in Speed/EX. I know he has an infinite and some really damaging speed combos but any advice would be great. thx in advance.

Low jumping :snka: and :d: :snkc: are your friends.
It’s also really easy for him to dash throw because of his dash speed.
Use his dive very very sparingly.
I only really use it when I run in and the person jumps straight up, then I’ll run behind him and quickly low-jump dive.

hmm alright thanks.

Started working on him and Amano in power a bit more. That Down C Back AC link Kagami has is hard to time.

Random question i guess. I saw in a combo video or match video where a Power Mukuro player did a combo that was 12 Back A’s in one combo. My question is how lol.

b+A, walk up very slightly, repeat

Kyokuji, how do you do that “bug” with Zantetsu, that lets you cancel the recovery time of qcf+A. They do this in the combo videos to keep juggling when opponent isn’t even near the ground, yet when I do a qcf+A, I can’t even move until they already hit the ground.

Also can you explain how to do the Moriya teleport glitch please?

If you are teleporting with A or B, you hit AC immediately after doing the motion, and the recovery will be lost. This doesn’t seem to work if you use the C teleport.

Emil, you kind of have to do :qcf::uf::snka:
Hopefully that’s the last revision I do on the list. Still slightly unsure about Kojiroh and Setsuna’s place on it. .

Thanks. I’m going to end up porting the ps2 port of this game eventually so perhaps maybe I can sharpen up a bit before playing other people.

I’d just use the emulated version Moon. It has online play built in, and the PS2 version has shitloads of problems with sound and the game speed is slower

oh geez thanks…I was right about to order it…that kinda sucks…I guess I just need to find a better convertor to use my hrap on my pc then. Thanks for the info.

yeah the PS2 version sucks…