Ah, I know Rr. We play on occasion.
I like using power mode, but I find it very very difficult to do so online because the links require precise timing and even a millisecond of lag is enough to mess you up. Especially for stuff like Kaede’s
:l::snka: (x3) :r::snkc:
Or any of Kagami’s links.
Impossible to do with any kind of consistency online.
I’m not really a big fan of Yuki’s :d::snkc: link. It’s good in theory, but her :d::snkc: is slowww, and it has terribly recovery, so if you mess it up, or they block the poke, you’re gonna get punished. The timing on the link is somewhat picky as well for what you actually get.
The thing about Power Okina is you have to do a lot of running to try and get the right spacing for your moves. Basically, I’ll zone with turtles/rod, and when they start getting too close, I’ll start backing up and then maybe try and go in for a quick :d::snka: :dp::snka: (Walk forward) :df::snkb: and then back off again.
Might not seem like much, but most of the people I fight remark how the damage from the :dp::snka:'s adds up very quickly.
The goal is to get a full screen away, zone with a turtle/rod or two (Depending on how many they fall for), then start running again. How good you are with Okina really depends on how good you are at reading whether your opponent is gonna jump or not. If they start to turtle, get them with the rod. If they start to jump in anticipation of the rod, either time it so they land on it, or throw a :snkb: turtle.
And :d::snka: :dp::snka: (Walk forward) :df::snkb: does 62 damage, which is nothing to scoff at.
Speed Okina does have :snka::d::snka::d::snkb::dp::snka: which is very fast, and can be disorienting, and his
:d::snkc: :dp::snka: has great range, but I feel he loses too much damage in speed, and you end up playing him more like every other character that way, and he ends up being as you said, bottom tier. The only real advantages he has that are unique to him are his rod/zoning turtles, so I prefer to concentrate on using those rather than try to speed combo with him.
Only problem with him is that he has terrible match-ups against people with dashing /teleport moves. Moriya and Zantetsu especially are really bad matches for him.
The main thing I dislike about Okina are the random fast turtles. Those end up hurting me more than helping me. You can’t have something unpredictable like that on a zoning character. How good would Dhalsim be if his limbs randomly shot out in different directions.