Last Blade 2 Character Guides/Advanced System thread

How reliable are mooks? I think people in the past have had problems with them being full of inaccuracies. The only specific example i can remember is the vf2 mook. Though i think i have a couple mooks sonewhere maybe ill check the fd on them vs game restaurant

Honestly I have no idea how accurate the older ones are. For what itā€™s worth the only other ones I have arefor guilty gear xx slash and HNK and they are accurate so who knows

I canā€™t promise what Iā€™m doing is 100% accurate either because emulation may not be perfect and fba is known to update a frame late sometimes.

For now Iā€™ll say the fastest moves in the game are throws. They grab on frame 2 or 3. Hibiki and Zantetsuā€™s Sdms are also stupid fast as they are throws at close range and are active before the super flash ends. Kaedeā€™s hcf + C is basically instant if youā€™re in range. It doesnā€™t seem to have any start up frames, they just get hit. Iā€™m guessing command throws are all going to be like that minus shigens hcf ones.

Edit: kagamis command grabs are active on frame 7 which makes them the speed of most jabs in the game. Amano,Jozoh, and Kaedeā€™s are instant though.

Leeā€™s standing B and crouching C are faster than most if not all jabs

playing some matches is what I meant but bieng able to cancel dash to nuetral jump/hop

Pow mode 2a>command cancel. it seem finicky.

I play yuki and the only way for her to make opponent weary of lows in pow mode is using 2a>623a.

Donā€™t use yuki in power mode :stuck_out_tongue:

Though you can link off her 2C. 2C, 4A, 5A xx 623 A works and is okay damage.

I have not been practicing this game. Thanks for all the info dracula i will def start practicing again soonish.
Somebody uploaded the last blade/garou tournament held at esports square

well I maind her for years and only use speed mode for certain match ups, Iā€™ve done just fine with her, but some stuff i want to do like dash under certain hops and get big punish require that dash cancel to nuetral jump. Maybe I mistake the normal attack blocked as hitsune cnacel.

Look me up on fightcade. Iā€™m on Friday and Saturday nights late/early morning. I jump between lb2, Garou, st, 3s, Vsav, and COTA rooms. Name on there is same as here minus the underscore

Been trying to combo Hibikiā€™s 4A into 5B, but the timing of it is insanely strict. Iā€™m beginning to doubt that this combo even works on the arcade version.

It will only work off of a deep cross up Air B and even then it only works on Amano, Juzoh, Shigen, and Kouryu. I can guarantee it works on arcade, ps2, and wii vc versions of the game.

Ah, I see. Thank you so much, Dracula. Iā€™ve been performing that combo on the wrong characters this whole timeā€¦

Edit: And it works! Though, Iā€™m not sure why Hibikiā€™s page on the SRK wiki suggested that it was possible to execute 4A into 5B without the j.B cross-up.

Character pages need cleaned up a bit as thereā€™s some stuff thatā€™s incorrect. I think whoever put that stuff up originally saw things in combo movies and then put them in the wiki. Some things listed will only work if the opponent goes into a dizzy animation between moves. For instance Amano down B xx qcb A only works if the down B dizzys the opponent and only works in power mode. Same with Washizuka charge back,forward C, back+A. Only works if the shoulder charge dizzies otherwise heā€™d have an infinite in all modes. Speed/Ex canā€™t dizzy in a match, (except Amano explained below) in training mode they can but by the time you would be able to in a match your opponent would be dead anyway. The exception to the rule is Amanoā€™s hcb B if itā€™s fully charged and hits since it automatically dizzies the opponent at that point. Other seemingly impossible links require a point blank ground counter hit or a parry on the last active frame of certain attacks from the air and arenā€™t all that practical. Over explanation for the win!

Iā€™ve been meaning to go through it all but I just havenā€™t yet. Iā€™m trying to build a resource for this game with frame data and itā€™s been really time consuming.

Hibiki is awesome. Do her super as qcb, f+A+B and youā€™ll have an easier time comboing it off of standing A and down C. Or you can buffer it like: down C, back A, qcb, f+A+C (gives you standing A) f+A+B. If done fast enough the super will come out. Doesnā€™t have to be lightning quick though, this game holds inputs for a little while. In speed just chain to down B and combo it there.

Yeah, I figured that wouldā€™ve been the case. Hopefully the LB2 wiki pages be updated soon, though.

I will surely keep this in mind the next time I play. Thank you.

A long time ago, I copied some of the character intro guides and the advanced system information from the ggpo forums.
I saved only 8 characters sadly. Kaede, O. Kaede, Akira, Yuki, Kagami, Amano, Hibiki, and Juzoh.

Hereā€™s a link to the guides which are Micosoft word docx files: https://www.mediafire.com/?orvjbuocy2s787o

Has LB2ā€™s release date been pushed back? Because I donā€™t see it in the PS Store at the moment.

Edit: Never mind, PS Store hasnā€™t been updated yet.

Anyone bought the PSN port? How is it?

Port is pretty good. No lag issues in all of my matches. Can land all my combos as well.

Burning stage randomly freezes in both training and vs modes.

Training:

(Not my video. From Mufti Nabiyu Erin on Neogaf.)

Vs Mode:
(Freeze happens at 3:40.)

Hope they fix that. That doesnā€™t happen on any of the other ports of this game to my knowledge. That stage has slowdown but never outright freezes

Happened to me today. Me and my cousin were playing in this stage and suddenly the game froze.

Iā€™d say just play on emulators till it gets fixed. If you bought the game on psn then youā€™re free of any moral dilemma