Yuki match up are so hard to deal with.
Murukumo his free rape.
Shigen is one mistake end game.
Keade out pokes me…(YUKI has bigger weapon)
Lee…just near impossible with AB dodge abuse.
Yuki match up are so hard to deal with.
Murukumo his free rape.
Shigen is one mistake end game.
Keade out pokes me…(YUKI has bigger weapon)
Lee…just near impossible with AB dodge abuse.
Lee’s dodge+B is punishable if you block it. Also, you can just air block to get out of the mix-up (but you can’t punish if you do).
Maybe I’m just crazy. Since P.yuki is very slow, i found it hard to find an effective opening though I could of sworn his recovery on ah AB dodge extension was safe against yuki.
edit:wow no matter how many times i keep playing with this girl i always learned some new tricks. Juzoh and shigen are no longer bad match ups for me…wait nvm
S.Washi just became my new nightmare. every time i think i made some progress, something just pushes me back even further.
(here’s the 2df replay) though the section wasn’t laggy, the skipping images made it very difficult for me to adjust.
http://2dfighter.com/freeplay/2DF%20FreePlay%20Client.application?replay=24/2009/284/35069_4989_128997684825644985.2df&p1=betobmx&p2=keogamer
I think at certain distances Lee functionally keeps frame advantage over most characters because of the low startup, and priority of his specials. With most characters unless you’re within throwing range there’s no safe way to punish. With a player who uses his :snka::snkb: + :snkb: dodge wisely it’s very difficult for an opponent to make it a losing strategy. Some exceptions are matchups against Juzoh and Shigen because Lee usually falls within range of their command grabs. I’d put it up there with brokenness on par with Zan’s dash slice/kunai in every aspect except damage, and it’s a heck of a lot easier to execute.
Now, that said. I don’t think Lee is unbeatable. For the most part I think there’s a way to win any match. I think a couple things that might help against :snka::snkb: dodge abuse are:
Dude! Try other characters. Why do you make things so hard on yourself? You’re basically requiring yourself to be more skilled than the majority of your opponents to win. When we played you had some interesting mixups, and I remember you being pretty good with throw mixups. If you just translate that onto other characters you’d have more success. I don’t understand why you’re do stubborn about this… lol
Come now I though we established I’m a scrub long time a ago. I certainly do have the mindset of one. I have my own personal bad match ups when trying to offset with yuki. I actually already have …default counter pick strategy for my worst opponents(damn you speed yuki) But I’'m highly uncomfortable with counter picking strategy. (scrub habits I guess)
even so If I’m losing to the majority, that proves how much I’m lacking. Didn’t we have this discussion a long time ago in i kaillera times? You agreed that if someone was dedicated enough they can win sometimes. I will admit that Yuki difficult but far from unplayable.
I never called or thought of you as a scrub. I just think you’re way too stubborn about playing anyone other than Yuki and O-Kaede. That’s all. Quit being so hard on yourself.
MY bad about that. My frustration and ego got the best of me. I’ve was convince I was a scrub since i have the problem of being a sore loser.
Anyways in my last section i try to play with other character but it juts didn’t work for me( its going to take a while to transcend my play style). But I slowly want to let lb2 die, its not as balance as I wish it was and as much as I want to think yuki inst a horrible character, she still suffer 3 to 9 match up against most of the cast which is why she is rarely played.
I thought if i just get use to match up scenarios i can developed a proper strategy for yuki, and become skill player but that isn’t the case. I lost to yuki mirror match to person who pretty much did nothing special and won. This just show how flaw my style really was.
Hey guys, still learning this game. Have some quick questions:
My main is Kagami because he has a lot of what I like (He’s evil, has some great pokes, some mind game stuff, probably the easiest of all the characters to connect his super, plus he can grab people, stab them, and then set them on fire). His one weakness is not having much of anything from a crouching position, the only thing that combos are his kicks, and you can’t link them to anything else. What do you guys tend to do in the crouching position?
Any advice against Speed Moriya? He can do his little combo that can hit high or low, and I’m not able to parry it during this combo. Basicaly what happens, is he does his combo, I block high or low, and one of those attacks are going to hit high or low, it’s eventual because he covers so much, he automatically get’s a free juggle out of that. I know I’m missing something timing wise, so I would appreciate any help.
Actually kagami has some devastating links from the crouching position but they’re quite difficult, and take quite a bit of practice to execute consistently. The combo you’ll most often see at high levels of play is.
:d::snkc: :l::snka::snkc: :r::d::df::snkb: :hcf::snka::snkb:
[media=youtube]DS6OArqWQKI[/media] (example at 0:39)
:d::snkc: :l::snka::snkc: is a one frame link and is quite useful in both power and speed.
I’m pretty sure all of this is covered in the kagami strategy page on the first page of this thread. You should check it out.
I’m not sure why but I missed this post way back when. This is actually a part of the game that I’m ignorant about. I also didn’t include information about followups because I thought it would have gotten a bit crazy. Maybe it would be more appropriate on character specific FAQs, or even a separate FAQ on gamefaqs.com or something. Feel free to add your 2 cents man. I’ll be happy to modify my original post if you like.
(sorry for this long post )
As a passive player and Yuki user (who requires an exceptional defense play style, so Im reasonably familiar with defense situation as well as having experience with lb2 for a long time.), I think have few things that may help you on your journey in lb2.
My advice focus on competitive fundamentals with assumption that your dealing with exceptional Speed moriya players and your using Kagami. ( no style intended) and familiar with LB2 mechanics
First thing I recommend that you do is first figure out where your strong/comfortable capability as player lies and how you can incorporate that into LB2 system mechanics and to your character you play with (this subjective manner an can only be answer by you). In short define your own style and than polish it in an effective manner.
Even though this advice isnt directly towards your current request, its always good to remember these things in dealing with match ups difficulties, as well as learning a game. I think Fundamental is a must especially in this game.
Even if you have already view the LB2 wiki page, here it is again. I recommend rereading it often to always be familiar when growing comfortable with the game. I cant stress how many times by me simply referring to this helped me out.
http://www.shoryuken.com/wiki/index.php/The_Last_Blade_2
With Game mechanics out of the way we can try to focus more on you. One thing I will like to say is though I may have suggestion and recommendations on few things; I think you should ultimately choose how you play your characters and this game regardless of other factors. But since you ask for advice I will do my best base on what you given so far.
What we do seem to know is that youre currently not comfortable with using parry at the moment (which in lb2 youre really going to have to get comfortable and familiar with). Also its best to analyze your match ups in process of trying to overcome them.
I think the most effective way of doing this by knowing your option and your opponents option, as well as measuring the advantages and disadvantages and using that information in way that complements your player style and character. Though trial and error is effective in learning, if you don’t recall and understand the things that cause your lost than nothing is gain in the end except disappointment.
First lest try to understand the match up with S Moriya. First thing to note about Speed Moriya is that he his consider a very good character that has him rank nearly above majority of the lb2 cast This means his overall character traits is really good with few flaws thats most likely difficult to exploit to Moriyas opponents advantage. A thing to realize is that Speed style player is heavy on mix up and long combos regardless of characters (with some exceptions). Although whats makes Speed Moriya really unique to other speed character is that his mix up capability in speed is greatly enhance enough to be consider one of the best and even near game breaking (with some restriction exercise in tournaments). S Moriya has ability to capitalize on mistakes as well as afford to make some mistakes because he has plethora of options to accommodate them. So this match up is already defensive driven with almost any character. We already established that youre not really comfortable with parry which is going to be more or less your best defensive option against S moriya, so youre going to have to improvise and make a lot of risk and rewards decision (prediction) and be proficient at it to accommodate your lack of using parry effectively and for Kagami good but limited ability.
Kagami is not bad character as well and is also place high for capitalizing on obscure scenarios as well for mix up and damaging combo abilities. But S.Kagami is not as safe as S.Moriya… Though Kagami does have speed and unique of maneuvering and the ability to charge super meter, what keeps him under Moriya is a lot of his attributes has flaws that can be easily exploited by many characters, and Moriya can do this with his commands alone. Even though you fast and can travel in obscure ways, a lot Moriyas commands easily zone a lot of space which negates your maneuverability alone and even your commands and force you into situation to his advantage. So to sum up your match up in short, Moriya has an abundance of options to deal with Kagamis exceptional ability whether hes active or passive, thus hes pretty much has 90% full control of the battle with majority of your advantages lies in player mistakes (which you cant rely on at all) while Moriya character design over all has an consistent advantage that only punishable if you outsmart him.
P-Kagami > S-Moriya? Do they ban Moriya’s teleport glitch? I also have difficulty seeing P-Amano and P-Kagami on the same tier.
In tourney play its banned within combos, which really cuts down on the damage he can do when he lands a,2a,b at max range.
Nice matches you have up WiL!!
Thanks Jamie.
There’s a big SNK tourney coming up in March at A-Cho arcade and lb2 is one of the featured games: http://www.classic-evo.net/~eclipse/
Also they have all the rules laid out for LB2 which I found kind of interesting: http://www.classic-evo.net/~eclipse/gekka_regulation.php
Its google translated but you can get the jist:
*Lee Iron Killer
Jump A + C prohibited.
(Single use is not permitted because the judge)
Lee Mukuro
4A and 4A in advance from hit to hit the ground is prohibited.
(The guard is allowed to)
Lee Iron Killer
The loop connecting the ground against the same air Missile serial killing is prohibited.
(Allow air patterns at different serial killing Zan)
Iron Killer
Special jump C (7C) for connecting the air attack is prohibited in a row.
Iron Killer
Shadow blade flow "(jump cancel) the shadow edge connecting the flow is prohibited.
Mukuro
Rim area with a sliding clamp technique techniques 4A continuous series of loops once the ban.
Moriya
Step at a time Mon continuous technique B (A + C pressed simultaneously) sandwiched between an A or 4A continuous loop technique is prohibited.
Akari
4B straight in the air when he hit two more times in a row connecting prohibited.
The 4B do not worry if the ground is continuously hit them.
God Mika (pole techniques)
6B from 2C in the art of connecting to the continuous one-time only once.
Maple (before awakening)
Serial-killing Air Missile (236A or 236B) disabled.
(Single use is not permitted because the judge)
*
I think Soh said he will upload the videos too, so I’m looking forward to it.
I can post the videos only if they release them on a-cho site, and it’s not sure there will be any videos, also it’s possible they’ll release the videos a year after the event like they do every year for the videos of the “All CAPCOM Historical-vsgame Olympic”.
BTW, years ago I was planning to do an explanatory video about the ban list used at the Alpha station, the arcade center of the best LB2 players in Japan (which seems a little different from that one posted above), but still today I can not understand a couple of rules and the lack of editing skills stopped me before reaching the goal.
If someone have capabilities and would like to continue this work, I can help him giving him my old Winkawaks recinputs.
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I like how google translator put serial killing and Zan in the same sentence:smile:
What are the advantages of using power vs speed lee and vise versa?
Mukuro on power is soo beast and really fun to play. He may be my fav char after a bit more extensive play time.
Sry if this comes up before, how to connect Mukuro power a a into b? i’ve seen lots of top player did, is there any delay or something in execution?