Last Blade 2 Character Guides/Advanced System thread

You recorded that exact video or another video that glitch? Is the floating glitch what allowed the six :d::snkc: kicks?

The guy says he got it from GodWeapon, so Iā€™m almost 100% sure thatā€™s our video, since Bobo was an admin on there for a while.

And yeah, the float (itā€™s actually a double float, since we found out that the command throw puts him up even higher) lets you do a ton of 'em. It took me forever to do it because it was online and that last link is a one-framer. Thatā€™s why weā€™re like four rounds in on the video.

I think you mightā€™ve even been able to do it back and forth and go progressively higher and higher, but I donā€™t remember anymore.

Thanks again dude, i can do the glitch now:

http://img231.imageshack.us/img231/1840/lastbld2000ia0.png

I donā€™t think because after the Floating glitch, kagami automatically go down one ā€œlayerā€ every second until he reaches the ground (and if he jumps again heā€™ll return at the normal height).

You mean go back and forth with the command grab? That would be interesting.

I can attest to the difficulty of that combo. Iā€™ve been trying to get that :d::snkc: + :l::snka::snkc: + :dp::snkb: link combo down, but itā€™s really frustrating. Iā€™ve given up for the time being and Iā€™m playing EX to start working the link into my game without the insane difficulty in executionā€¦ let alone hit confirming. Thankfully itā€™s pretty easy to hit confirm :d::snkc: + :l::snka::snkc: + :snkb: + :dp::snkb: although Iā€™m probably only executing it properly around 50%.

I just thought of something. Does it interpret you as being in the air or on the ground? I think I remember you saying that :dp::snkb: was not air blockable. Iā€™m wondering if you could add that on afterwards without your opponent being able to block. Actually, looking at the video again it seems like the command throw recovery animation is too long.

What if the floating Kagami late parries another dive? Iā€™m not sure if itā€™s possible given the angle, but I know Bobo and I experimented with it.

You are right again! I have made some experiments and pics with kawaks:

2 floating glitch applied: http://img172.imageshack.us/img172/7372/lb22ndfloatpg2.png

3 floating glitch applied: http://img89.imageshack.us/img89/3410/lastbld2003yy0.png

Iā€™m not sure if itā€™s possible infinite times

Lol thats a pretty cool glitch. Too bad its not particularly useful.

It probably is, but itā€™d be a gigantic pain in the ass to time since neither Kagami can re-position themselves after the second parry. I knew Bobo and I managed to get past the second float though.

Need a little help with the ban listā€¦

We are having a tourney at the mn neo gathering at the end of jan and this will be the first time we are doing a last blade 2 tourney. Is it safe to go with this?

Yes. Itā€™s basically just infinites and stuff that leads to infinites.

About these combosā€¦do you mean to say that you can do F, B, F+C in the air? Cuz the way I do it is like this-
St. Cā€“>QCF+A-JC->Jumping BxxHCB+C
^I press B early so that the throw connects. BTW can I link his St. C after Cr. C? Cuz thatā€™s what I understood from your combo.

Jump canceling in this game is just doing a move and ending it with :u:/:uf: but making sure you still do the move normally. This shortens the recovery for some reason. Maybe I should call it something else, lol. Basically what happens is that the game thinks you jump canceled the move, so it axes the recovery on it, but you still stay on the ground.

Ignore that soft ban crap; itā€™s not consistent enough to be true, and I deleted it.

More videos up:

http://youtube.com/watch?v=2bsN0zDCEzY - S. Hibiki VS S. Akari
http://youtube.com/watch?v=fr2M_8Y0NGs - S. Washizuka VS P. Kaede
http://youtube.com/watch?v=3Omh74twZIM - P. Okina VS P. Kagami
http://youtube.com/watch?v=RpLSCc2mAXQ - P. Kaede VS S. Akari
http://youtube.com/watch?v=SDqcxHOBIyU - P. Okina VS S. Kaede
http://youtube.com/watch?v=R7cW6C6ttxU - P. Kagami VS S. Akari


^Plz tell all this is only possible in the DC.

Most of those are very basic combos that I already have listed, or theyā€™re some variation of jump-in, launch, super. That corner combo he showed for Yuki doesnā€™t work either. You can just jab her out of that super, so itā€™s almost completely useless.

Someone should run a tourney for this game at EVO 2008.

I think Dark Geese tried once before, but attendance was lousy, and nobody knew what they were doing really.

Soh put some more match videos up. Iā€™ll toss up some links later.

i dont get why he put it as DC when those combos are obviously recorded in winkawaks

China VS Japan Tournament

http://www.17utt.com/yuehua/04xiazai.html

Someone directed me to this. Apparently the Chinese scene went head-to-head with the one in Japan. Some of the guys youā€™ve seen in the ranbats Iā€™ve posted like Daiki and K9999 are in these matches. It happened just recently, and itā€™s a pretty big event considering the gameā€™s relative obscurity in the tournament scene. This plus MikaDo starting to host tournaments for it is sort of like a mini-revival for the game. At least in Japan.

Just click a video, and itā€™ll link you to a forum where the match is posted.
K9999 lands a crazy combo against Daiki in one match.

The tournament was a 5v5 round robin event apparently. The Japanese won, but it looks like the Chinese put up a good fight.

http://www.elagency.jp/lastblade2/contents/report.html

Pictures from the event.

cool, thanks for the link Kyokuji

EDIT:
wow, one of the Murkuro players actually links <- A, to B and used DM during the match
incredible