Hey champuru,
I think you misunderstood me. I don’t mean playing vs CPU. I totally agree that you need to play other humans to get better. What I meant was playing against other human players in arcade mode rather than home mode. In other words the “machine mode” dip set to arcade.
oooo gotcha, yeah i thot u just meant CPU.
Wow! Is this thread truly dead or just on life support?
Tends to happen when there isn’t anybody playing, lol.
Frankly, I’m happy the thread’s gotten as far as it has.
Maybe I’ll get off my lazy ass and post a Yuki guide sometime.
BUMP since i have nothing useful to add
is air recovering in the corner always a no-no?
Alright, so the combos aren’t the greatest, I mainly uploaded this for the unique presentation this LB2 cmv has…And it’s been a while since anyone has created anything new for this great game…
[media=youtube]0FbdywtvshU[/media]
It’s actually ground recovering in there that you want to avoid, but just like anything else, there are no hard and fast rules, it’s just something I wanted to highly discourage. Usually when you ground recover, you bounce back, but in the corner, you’ve got nowhere to go and if you got knocked down in there, they’re probably pretty close. Recovering there just tends to get you nailed by a huge combo, although delaying the recovery can make a difference. Air recovering is relatively safe, but you never want to be too predictable with it, as it’s punishable in a half a dozen different ways.
I really like the numerous offensive, and defensive options available in the game that make this statement so true. I think it’s what ultimately makes the game so interesting.
just sum noob zan questions for whoever can answer. .
u know his dash slice thing, i can do the dash that goes past the guy, but how do you slice ?? and another thing, just out of curiosity, ive seen his little midair inifinity glitch that he keeps doing his air A a trillion times, how is that done ??
Check gamefaqs for movelists. It should be under his dash follow-ups.
Infinite glitch is in my first post, but keep in mind that it’s banned.
You sure are patient about people not reading your character guides. Especially since I’m sure you spent a fair amount of time creating/updating them. I’d probably say something like it’s :hcf::hcb::hcf::hcb::snka::snkb::snkc::snkd: and then be like “Oops! My bad I should have double checked it in MY ZANTETSU CHARACTER GUIDE” when they complained, after hours of practice, that the infinite was impossible.
Is the last blade 1-2 port for ps2 any good? I remember hearing some problems with it when it first came out, but did the snk best version fix any of that and if not is it still worth it?
It’s hard to recommend any of the ports really. I’d just emulate it and if you really want to support SNK, then buy it, but play the emulated one anyway. Doesn’t get much better than arcade perfect.
Speaking of arcade perfect… I’ve never played the game in the arcade. With that in mind, is the stage with the dragonflies (usually Zan’s or Lee’s stage) as laggy in the arcade as it is in MAME? It seriously affects the timing of some characters, and Kagami in particular.
I would assume so, since MAME emulates it identically more or less.
If I was running a tournament on the home version, I would try to avoid picking those stages and stick with:
Blue Sky, Yuki-Machi, Elephant, Forest, Battlefield
The rest have mild to severe slowdown (Lee’s village stage is an especially bad culprit). The burning house stage has some nasty slowdown if the screen starts scrolling quickly as well (if you dash for example). The shrine is so bad that the win poses actually become choppy. For people who say that the stages in the second game aren’t as nice as the first (outside of the burning house/forest stages), this is why. Almost every stage in the first game had some nasty slowdown accompanying it.
I know EVO avoids certain stages in the PS2 version of AE because they have slowdown, so this wouldn’t be the first game to have to deal with the issue.
Although it seems silly to have the backgrounds affecting gameplay in this way the visuals were what first drew me to LB2. If it hadn’t looked as nice I might not have given it much of a chance.
Visuals are the primary reason I can’t bring myself to play the KOF series. It’s just soooo ugly, and choppy.
i love this game but for some reason when im playing players with more skill than me in lb2, i lose and i dont know what i'm doing wrong. i thought i knew the basics and stuff and i still lose. maybe i
ll make in replays of my matches and post them. pm me for a match over kaillera or popuru
Silly question… If you think there’s a skill difference in their favor what makes you think you should consistently win? I can understand being perplexed if you’re always losing to players of equal or lesser skill, but to a certain degree one would expect to lose to players of a higher skill level. That’s assuming that everything else (focus, quality of controls, effectiveness of gameplan, etc.) is equal. Also, how are you judging your opponent’s skill? Do you assume they’re more skilled simply because they win more often than you.
Occasionally I beat more skilled players simply because they get caught up with being cute, and sometimes I lose to less skilled players for the same reason.
Well, I guess what he means is that he knows they’re better, he just doesn’t really know what they’re doing that’s letting them win.
That’s more of a question regarding fighters in general rather than just this one though.
It could be any number of things:
-Staying too grounded is a bad idea in this game with all the different overhead mix-ups and low-high links. Not to mention low-jump pressure.
-Mis-timing air attacks or angling them badly.
-Going too far with blocked chains/links
-Not keeping adequate pressure on the opponent when the momentum’s in your favor.
-Not punishing when you have an opening (This is a big one. Lots of people let me get away with tons of crap I shouldn’t.)
-Predictability. Some people are very very easy to read with jump patterns and whatnot.
-Etc.