So ok: Takin, you told 4 things that people thought were bullshit afaik. The sliding kara-throw, with I’ve shown to be true, The DF grab on sagat, st. mk into cr. hk and the huge combo outta jabs.
2 out of 4 have been proven true? I believe now, lol. Not because I wanna anyone looking bad or anything, It’s just because I want the tech, haha
I didn’t say the slide karathrow was bullshit, I didn’t understand what he was saying, the input he listed, F, D, F HK~lp+lk gives a demonflip.
As for throw out of U2, he said it was possible to do on frame 1 of U2 activation. That’s clearly not frame 1 in the video as he is only halfway to Sagat and I just don’t care to argue the point.
If you think that example of a flip throw on Sagat U2 is useful to you then ok, great.
Edit: Howling, cute puppy. Post a pic of it grown up. I have a Husky/shepherd mix that is slim and has the coat/markings of a husky but the colors of a shepherd.
You didn’t time sagats demonflip throw properly, this whole argument was you saying that sagats u2 gets owned by demonflip as well as on wakeup. If your setup is only for wakeup(which wasn’t timed correctly for sagat anyways) then there isn’t any point in arguing this anymore, since Sagat could have gotten out of that in other ways, jump back fierce, ex tiger uppercut, and u2. Sagat threw the tiger cannon too early, he has to throw it as gouken approaches him. He can’t be thrown because the animation pushes sagat back as gouken is going to throw him, he’ll eat a fireball.
Whether or not its setup for you to see how to successfully implement into your playstyle fine, if you cant see that starting sagat a split sec or so sooner can still net the same results or something cool. Theres always gotta be other ways people can escape shit , but at somepoint they gotta choose
The part about the pushback is a given I mean why do you think I tried to find a situation where flip throw could work. Even if was not setup right it felt pretty damn close. I mean cmon we all play sagats that try to get wakeup u2 chip on gouken so this started from me trying to avoid that situation so I started flipping and throwing as they still are in recovery, I then just tried to go with possible bait scenarios. You may not like scenario you may refuse to use this ever , cool , Im saying you can condition them into biting on it. You’ll say not against hi level comp of course so fuck it. ANYTHING that can be used to help this old fucks game out you bet ima try and use it and from now on Im posting the shit I guess.
So slide-kara hadou’s are next on my list. They may not be technically kara anything but the names ketchy and thanks you climax or howling I think for the term but im finding its a great distance jump, to me anyways. helps because now you have the ability it seems to pick your distance now.
First vid is rockin the mk flip great for corner lockdown , second is hk flip which I use to stay in the air longer to add to the confusion
I believe you need to be about mid-sweep range and you use hk flip and press kick about half way down I believe. The idea is to activate flip early enough that you can stay real ambiguous with it you can either land on crossup side if you hit kick after the apex and frontside if you press kick before the apex.
I guess you wanna go 50/50 if your far away and as you get closer you go ambiguous then ultimately condtioning them for the whiff which you see in both vids.
Do you ever just want to know , who does this work on?
List coming tonight for what Im guessing is a 1-2 frame link on some characters and others it is more lenient, so it seems. For any characters it doesnt connect into cl.mk it will connect far mk. Seems with some you need to hold forward and for others it seems you need to plink. Ill seek more technical guidance as questions come up.
I would hold off on testing anymore stuff or seeing what works and what doesn’t until we see the hanges Tuesday. A whole bunch of stuff is probably going to change again.
If you want to test, cl.st.mp is +7 on hit and cl.st.mk is 3 frames.
You need to walk forward to get in range for cl.st.mk so it is tighter than a 4 frame link but not hard at all.
Plinking is never necessary, it only helps to make a link easier but never makes something impossible possible.
I have a feeling cl.st.mp > st.mp xx whatever is going to be the standard “easy” hitconfirm in 3 weeks.
Ok so your in battle and forward mp just traded w wakeup srk After the match you think…How many active frames do we need to win that exchange? or can we?
A good trade here and you could win a round , game etc. Heres a cl hk trade setup vs jab srk from ken. ryu is similar yet im not sure you would want to risk the fadc u1 from him.
fprward mp vs jab srk on wakeup coming too.
These are meant just to be more drops in the bucket. If you can trade for a win …why not use one of these…
1st hit trade w jab srk:
[media=youtube]CIzPgWEla7E[/media]
2nd hit trade w jab srk:
[media=youtube]YqNFm5xcpO4[/media]
forward mp vs jab srk
[media=youtube]sw3T2XOXWO4[/media]
hmm i wonder if would be advantagous to os a demon flip? like os a lk demon flip if they backdash and catch them with a demon flip grab. Still in the theory stage but what do u guys think?
You can activate demonflip options on frame 27, this is the highest point of the flip however and versus a lot of characters you will need to be lower(slide goes active on frame 43). There’s also the addition of landing frames recovery(from a jump attack os) or the move recovery from a normal OS.
The only people with a backdash slower than 27 frames are Dhalsim(29), Ibuki(28), Sagat(29) and T. Hawk(28).
Teleports however tend to be 42 frames or worse(except sim who has a 48 one and a 30 one).
well i think you could use this new tactic against akuma pretty well if you read a teleport. his fastest recovery on teleport is 53. so you really dont need to os it really in this case, you could buffer it on your way down and demon flip on reaction. this could also be applied to vega(claw)'s backflips. you do a non safe demon flip dive kick and if they backflip you can chase them down with the os or buffered version since his recovery is really bad ( 65 and 42 for the different versions).
Where Vega is concerned I find it better to just walk up sweep/throw/close HP on reaction, you dont want an OS flip coming out vs his improved scarlet terrors.