lol I was thinking mid to hi kongo or hi to middle kongoshin myself…
and ahh yes BIG…Brothers In Gouken…look at rd 2 in the vid below and look for 55 secs in rd 2 , I am almost getting the armor cancel ultras to come out after a focus dash into kongoshin…in this particular example the kongo comes a little late after the focus absorb
but if you’ve watched my focus dash armor cancel ultra vids you know im gonna pull this off in game sooner or later…stay tuned!!!https://youtu.be/4TfnXzSFzXQ
I’m going to LOL when I see it… Just make sure it’s not an attack that recover quickly or you’re going to get punished hard.
I tried armor canceling other attacks but I couldn’t do it… It seems other characters armor cancel into other specials though… like Fuerte and Guy running with EX.
If I’m wrong somebody please let me know, but Gouken can only armor cancel to Ultra??? That doesn’t sit well with me for some reason.
Gouken can armor cancel to Super (pointless, probably but it can be done), Ultra 1, or Ultra 2. There’s a technical reason for it that someone gave me once but I forgot already.
Also, I can’t really think of very many common situations that would call for armor cancel Ultra. Gouken’s Ultras are really slow, so you’d need to parry a move which has a remaining active frames+recovery that adds up to less than that of his Ultra (11 or 13+travel time) and also be in range to connect. Obviously you can make plays like the one almost made by takinflight but those are like, super hard-read scenarios and pretty high-risk too. I haven’t really bothered to learn to do it.
I have 1.05 just like you. This image was taken from the USF4 General Discussion thread about undocumented changes.
I started training certain scenarios over and over this way… thanks ot @mr83martinez
Position the opponent where ever you like or in whatever the situation (THEN PAUSE THE GAME)… . for example if I want to practice them getting up I will sweep them, then press pause
Then select record and exit out by pressing memory
The memory will store your position and you can record the opponent doing whatever…
Alll you will need to do after that is hit the back button to reset the situation…
I use this a couple ways… 1. is to practice MY repetition and 2. is to check all of the opponents options in certain scenarios against certain set ups.
Anyone been through Cammy’s knockdown with her Spiral Arrow followed up with an immediate cross-up jumping LK on your quick-rise?
I’ve always tried to counter that, and always thought it was because of lag that the counter didn’t come out in time, but it seems that no matter how you input the Kongoshin (either DP-motion or the actual reverse DP-motion), the Kongo won’t come out. In this cross-up situation, the Kongo will work with actually a half-circle motion.
You can try it in Training by selecting Gouken and Cammy, then record her doing Spiral Arrow followed immediately by her cross-up jumping LK (you have to time it on intuition as Gouken as Player 1 won’t quick rise).