I told you pal, I’m tired of your damn “I know this and that and all o’ that, but meeeh… I ain’t gon’ tell ya about it”.
This has been going on for years. That’s why I’m focusing on it, because now is the tipping point. You need to stop, or I need to put you on ignore and pretend you don’t exist.
My point is that you’re acting like someone in elementary school — “I know this and that but I can’t let you in on it”.
I took a glimpse at your video without paying much attention since you’ve been acting like a fool for several years, and it didn’t look like anything more than a jump that beats Cammy’s reversal with normal wake-up timing.
**And for that sir… you win the dumb ass of the decade award. ** *(AND @RISEMIX posted Cammy… NOT ME) (my video had Blanka, Dudley, C. Viper, Vega, Guile, Cody, and Ken)
*
^^^^Especially after I already told you that it covered normal DWU and Standard DWU from the same set up.
You mf’ers don’t listen, read, or want to take instruction well… but get mad at me for not wanting to tell anymore or for getting tired of telling you the SAME SHIT that you didn’t listen to in the first place.
@NG1313 not trying to be con his side, buuuuut he actually does know a lot of stuff regarding Gouken’s flip, so instead of ranting I’ll probably ask him why he’s like so confident about it. But that’s me…
I would like to say this…what has always kept me coming here is…
its a race…its a race in here to be shown tech I haven’t seen yet or found myself…
like it or not but this little quirky sub forum has unearthed a lot of Gouken tech first or began the discussion long before others…
Im glad to be one of the few still labbing it up and still bringing original shit thru…and good work to all who still stay labbing and putting it down!
@KBT I must ask …who declared parry no longer valid for stopping Seth’s U2 anyways without first consulting the Shin Sho Academy Board of Technical Directors?
@takinflight With that kongo… it’s a hit box / frame data bug.
Gouken isn’t invincible for the fist 6 frames after the kongo stomp is initiated.
The other problem is some specials had to be coded NOT to beat certain counter attacks, like Elena’s over head and Rolento’s rekka…
If the the invincibility gap was closed, it would beat all of those quick 2 hit attacks like Blanka knees and Green hand.
What @Black-Toof concern is being chipped out on wake up by Seth or when he get’s close and just let’s it go… but you’re definitely right about the spacing aspect… but it seems pretty tight.
I’d love to find away around it up close though… kongo canceling to U1 makes 0 sense b/c you could just raw U1 the freeze…
but it does give me an idea… Edit: double kongo doesn’t work either.
Yo, IAM, you have nothing to prove. You know and those who know you also get it. That’s all. Gouken srk forums are damn near dead since a few of us have moved on because of the bullshit here. Don’t get dragged into it.
@ IAM - seems buggy as hell…from far away it does weird shit too ,behaves like armor break and then other distances not… and then also behave like ex green hand and blankas double knee…
@ KBT - I just saw it as a personal challenge to find some buggy aspect to exploit
Hi, that was my video. I appreciate the skepticism, but that isn’t exactly what is happening.
The “setup” (which I’ll call it because it’s faster than calling it anything else, lol) is not new or anything, but it isn’t common knowledge and I have gotten a lot of mileage out of it so I thought I’d share it. It works like this:
If the opponent blocks while standing, Gouken connects in front, and the divekick is blocked.
If they block cross-up, it hits. What this means is the “setup” hits in front and can’t be walked out of.
If they crouch (blocking or whatever) it crosses up instead, although it isn’t likely anyone would do this.
If the opponent uses a reversal on regular wake-up, it will either stuff the reversal and cross-up like shown in the video (Cammy, Ryu, two examples) or cause it to whiff all together (Decapre). There are one or two exceptions, notably Makoto; an up punch beats this clean. Use the unblockable setup on her instead.
If the opponent delays their wake-up, it is a 5-frame safe jump that hits in front. I used Cammy because although her DP is 4 frames, she wakes up 1 frame later than everyone else, making her a 5 frame wake-up timing… and because you can combo after the divekick stuffs her DP which is pretty satisfying.
Because of the last point, any shoto can beat the setup by delaying their wakeup and using a reversal DP.
I called it an “anti-reversal” setup because that’s what it is; it beats most reversals. However, the setup is beaten (as are many setups like this) by delaying your DP a lot (so a DP with non-reversal timing). But the mix-up there is that a slight walk forward before the divekick instead of a brief pause beats the delay and is pretty hard to visually distinguish.
But what I was showing beats all the above and 4+ frame reversals.
The way I positioned Gouken the cross up would happen depending on what the opponent does… And in some cases it makes them reverse in the opposite direction. Other than that Gouken lands in front and safe jumps any options after DWU.
I also showed how to do the same thing with jumping medium kick.
Shotos have a different timing and angle… And there are things you can do to Akuma bc of the hit box on his dp that doesn’t work on the other shotos…