Labwork: Tests, results, discoveries

good to hear …ive only been labbing online w ranked , haven’t yet stepped foot in training…or online training for that matter. gonna go thru my saved matches and see what dwu shit Ive pulled off. anyone else noticed the reawakening of Goukens knockdown game now? lol tooo damn illllll!!!1

guys, what’s the most stun you can get out of a raw ex tatsu into fadc?

corner and non corner?

using denjin or not?

The reason for that is that I want to see what kind of stuff I can do once I get a denjin and I have 3 bars to play around with.

I think we might be able to stun a lot of the cast in one mix up after.

Apparently stun isnt scaling with WUltra per Gaku fyi

thanks for the heads up!

ok so listen…this shit is loaded with os’s , ive demoed em before, this is what i can get out of it in a nutshell…2 qcf’s a dash and then 1 more qcf with buttons mixed in here and there, basically calculated mashfest…to the fullest.

I was screwing around with some recent ae tech and thought I could use a red focus to absorb all kinds of hits then go kongo cancel U1, but I got sleepy …

you dont ahve to os the same shit as ive done but what i want you all to key in on is the bobbing and the dash forward, we can buffer os after os into this shit , try it have fun

i used red focus for the fun of it and to show for sure its being done in ultra basically.

edit: once gouken gets to the exkongo at he end of Red Focus dash > ex kongo, of course the kongo cancel u1 doesnt activate unless the atttack falls on the first frame of the kongo, anything later will result in only kongo , so its pretty safe against just blowing an ultra 1 on some lame shit


This is the second half of the shit where the ex kongo will os into kongo cancel ultra 1***
http://youtu.be/dparwa9Hmxk

Both vids are just me tapping the different trigger points on playback to try and evoke as many of the os’s i described above…
also if you have full super stocked , as Dek mentioned before super has priority and you will not get a u1 but a super rather, and I think i put one in there as well

So heres what a full bar after the first quarter circle if he gets hits by lets say a jab he will os ex gflip to safety, on the 2nd qcf if he is hit by cr hp> hado he , Gouken will ultra thru the hadouken, if after the 2nd qtr circle say gouken does cr hp>mp hado he will os into kongo cancel ultra 1, this is because of goukens quick startup on gohado…blah blah does some shit blah blah


theis is actually the first part of the shit where I buffered the kongo cancel ultra inside of the red focus dash forward…******* if youve seen my old vids its more of the same shit…only im better at the execution now and can get this on about 2 or 5 tries max now…but in this clip I got it on first try and recorded it to dummy…
http://youtu.be/dlIQlUQfJT0***

views up by 1k since I posted but no comments or vid views? are these forum stats correct?

Afraid so my dude.

I always laff when I see that, anytime I post in here, in this thread… ain’t mad tho…

so instead of jumping around now folks will see my gouken dip dip dashing…i think I may play around with some other characters in the lab with similar inputs

Some tech:

***Cross up air tatsu/Non Cross up Air tatsu/Chip Tatsu


Cross up air ex tatsu:

https://www.youtube.com/watch?v=xh6B-Vk2Y2o

In a match:

https://www.youtube.com/watch?v=NXhJvLtsxpo

**Regular air tatsu cross up:
**
https://www.youtube.com/watch?v=7Mj-jUkyvyg

Chip tatsu; does around 180 chip(!!!), if the enemy crouches after blocking the first one they get hit.

https://www.youtube.com/watch?v=3pXsSdsEF_E

***In a match:


https://www.youtube.com/watch?v=__XIIKiowBE

Ex tatsu corner combo into ultra

https://www.youtube.com/watch?v=hug0ipjGVrI

Good to stun after any combo. if they press buttons after eating, say, cr. hp regular palm, they get stunned.

especially after hard knockdown , point blank cross em up with that same shit to beat out reversal srk’s…

also ive been playing run away with them IAT’s toe to toe, it acts like a mini srk hurtbox- wise

a real good chip with 3 bars from across screen would be lp hado>fadc> ex iat vs a turtling opponent , forces em to do something vs the fireball pressure.

Anyone notice how f.st.lk XX hadoken moves Gouken backwards, like a backwards kara? I’m sure someone more creative than me can figure out how to make this more useful than just evading focus fishing and such…
I mean, all of his stuff does this, this just seem more snakey to me. Maybe it’s the Shock Tops I’m drinking.

Hmmm…i like that , he can walk backwards and gain space backwards…
I like it! Since my norm hado moves quite a bit forward already.

I will see if I can do somethin with it in the labsky

Was using frame trapped to test a back throw combo and discovered that the total backthrow animation is 3 frames longer on the left than on the right. This was done on AE on PC.

  • If you’re standing to the left of your opponent and back throw, you can act first on frame 97 after activating the throw.
  • If you’re standing to the right of your opponent and back throw, you can act first on frame 94 after activating the throw.

This basically means that there could feasibly be combos or setups after back throw that only work on one side, or that if you’re a person who seems to have more trouble after back throw on one side or the other, this could explain why.

#Kappacom

there is a lot of info on characters with stuff working on left not right etc…

having never used or seen in action this program, can you measure jumps? like all the way left coner nj vs all the way right corner nj?

or can you measure something like kara fb using mk to see if it pops out any faster than normal fb? figners crossed

what other kind of wierd shit can you find out? i like the ornate

Well, the program is basically a playlist creator that performs combos automatically. I use it when I want to test to see if something is possible when done with frame perfection. In this case, I was trying to test backthrow -> EX fireball -> dash forward sweep. (in case you’re wondering, it works by frame data, but the opponent is too far away.) THE EX fireball came out on the right side at frame 94, but only as a single punch button on left side until I increased the wait after back throw to 97 frames.

You might be able to test some weird things using it, but you’d have to write out a series of buttons…

Like say you wanted to test left corner NJ vs right corner NJ. You’d basically set up a NJ +single jab button (or maybe instant landing parry) and see if it came out on the first possible frame on both sides… if it didn’t, you’d know one jump took longer to complete than the other (hope this was clear, it’s hard to explain).

makes perfect sense…sounds fun.

fb>fadc>ex iat after a slow denjin should be fun for a damn near unblockable vs wakeup

id have hella off the wall shit

So, having Dummy Ken spam reversals on wake up, I can see some interesting things. Haven’t messed with DWU but I have an idea to meaty that if the dk lands early…anyway, can someone confirm this:

Mid range sweep > .3 cr.jabs > baby step forward f.st.hp

This seems to completely stuff Ken’s reversal lp srk if you time it correctly. He smashes his face right into the chop. It’s less effective vs mp.srk so I wouldn’t use this necessarily on Ken, but it seems to give you a really effective meaty vs. some other characters.

Also, every Gouken needs to learn cr.lp,cr.lp,st.lp or st.lk,cr.lp xx hk tatsu. I mean…learn it like you learned cl.mp > cr.fp xx ex palm. You start with a 3 frame move, do 189/197 damage, 295 stun and can lead to ultra 1 or 2 with easier timing and you don’t dash under either. It puts your opponent at the sweet spot for FADC > Ultra. I’m working it into muscle memory. You need to start out almost point blank for the 4 hits to connect before tatsu comes out.

f st hp is indeed the srk stuffer… spacing farther back for other srk’s…i did a vid of cl hk vs lp srk same results a couple back in super, funny thing is all normals should at best trade evenly with all other moves…but yea thatgs a fun one i been using it more in ultra

Backthrow>hado>ex tatsu gives you 5 more damage than backthrow>mp>ex tatsu.

Should also build more bar. Maybe it’s harder to hit on one side due to the difference in recovery?