Labwork: Tests, results, discoveries

I recommend EX.Plam(2hit) - Denjin lv.2(403dmg/500stn) after back throw. it’s character specific but highest denjin combo with 1 meter.
back throw - 2hit EX.palm works on…
Ryu, Ken. Akuma, Gen, Dan, Sakura, Oni, Dhalsim, C.Viver, Dictetor, Evil Ryu, Zangief, Claw, Feilon, Hawk, Guile and Sagat.(against Guile and Sagat, needs to input EX.palm quickly)
works on only right side against Ibuki, Gouken, Boxer and Blanka.

Amazing gaku! I’m your fan!

Who plays under GT: Gouryuken-JPN?

I opt to do palm near the corner and land Denjin without meter instead. For mid-screen, it’s EX Palm. Less meter used.

One reason for it that I was thinking was in the following scenario:

You have two bars.

You are playing footsies.

You throw in an empty cr. Hp and buffer hp palm hunting for a Counter.

It hits on counter, you fadc ultra.

It doesnt hit on counter, you fadc into safety.

I’d go for MP palm for a slightly quicker startup… that is in case hp palm gets blocked due to a CH cr.hp having a lot of pushback. What if you did cr.hp and stuffed a standing poke? It actually may not reach the opponent in time.

In your scenario, it might be better doing cr.hp while buffering into hadoken. You can still confirm a hit soon enough and FADC denjin. The plus side to the lower damage and stun here is that you aren’t juggling your opponent into a denjin, meaning you can follow up with one after the wall bounce. This would usually be MP Palm*. It could be HK tatsu, j.mp > air tatsu, sweep, etc.

*This option gives you more than what you had. You get a cr.hp, palm, denjin and a fireball out of the combo, versus just cr.hp, palm and denjin.

There are several neat empty jump (fake safe jump) into meaty low cr.lk x lp Senku - U2 set ups after hard knockdown near to the corner. Depending on the prior knockdown (e.g. combo into ex Senku - dash - cr.hk), this can lead to instant dizzy on low stun chars.

I love to hit an anti fireball hp senku (FADC if needed) into U2 from ~ 30% of stage into corner.

So i found something really interesting with the lk and sunsun, yours videos gave me some ideas, I’ll try to make a video to show you guys!!!

Sweet. Can’t wait to see!

There you go guys, video #1 of 2

https://www.youtube.com/watch?v=pVpdz0lY6hI

Video number 2

keep in mind that these are setups for blocked jump ins, if your opponent doesn’t block you can do train pain. jump in close mp into crouch lp, then you jump in lk as soon as posible and you’ll land in front, do it as late as posible and you’ll cross up. note that your opponent will hit you if they are mashing dp or super late!!!
https://www.youtube.com/watch?v=Jkjf-mGwRL0

Gonna try these out next time im online.

Like the idea of the 2nd video. Very tricky visually. Always looking for more weird mixups to get high level players off their guard.

If I interrupt you with a cr.lk, what makes it a frame trap?

Apparently I explained myself wrong, the reason is for button smashers, if you hit me you get a free combo, depending of space…

Lol , I liked the tech… orale

Ok in near the Xbox…waiting for Caillou to finish up…bloodbath to follow…i might be too hi off this Nyquil.
Jjskywalkr you playin today? Anyone else?
where’s my Mexoukens?
I’m getting lightweight hype off if meds and an endless that ain’t even created yet

I just got home from running. I’ll try and get on asap

http://www.slitherware.com/SF4_Box_Viewer

This is old news by now, but if you have the PC version you can use this tool to see hitboxes.

If anyone is interested, I can take videos of some of the hitboxes in motion at your request.

fan fucking tastic