Labwork: Tests, results, discoveries

Ok…Im gonna share a lil dirt…

…in turn this may get deleted for the sake of Goukens viability overall…

I have been in the lab testing something out against Goukens Kongo…

fact 1: There’s some inconsistent shit about kongo that needs to be addressed.
fact 2: kongo can be countered before burst animation ceases.
fact 3: moves with instant startup may be able to counter our counter

I know drekbr put out a punish vid vs kongo, where characters loop in and out of kongo burst range and can beat a single kongo…ok great big deal …its addressed,resolved…

bigger fish to fry…? Perhaps…

here’s about 3 mins in the lab with a dash kongo loop w os on playback , which is quite a nifty lil bag o tricks in and of itself…

.l tried Feis U2 post kongo and of course nothing…business as usual…thn tried hitting the kongo exactly at the right time with a focus to cause that really delayed animation, looks like from a focus to U2 could fit in there. I also tried w Cammy u2…but why ?

Why? I’m worried we can be popped out of kongo , by more folks then just Dudley as shown here.

Dudleys counter needs to be fixed, Goukens as well. They don’t behave right and should armor break each other , or tech or something…at least let ours beat his in the same fashion…no luck there.

nevertheless…

I have in mind 2 ways to deal with this if folks catch on…

still in the research phase …

http://www.youtube.com/watch?v=Jlo1WooLvu8

this MF! riiiight?

Ok, guys, right now I have a wake up cross up dive kick set up vs:

  • sakura
  • cody
  • ryu
  • ken
  • oni
  • e. ryu

does anyone have more?

Well it might be the same situation so you have to explain a bit of that!!!

[details=Spoiler][/details]Everyone Howling, multiple setups…but wakeup crossup kinda sounds generic…whats the specifics?

btw dudleys counter can counter goukens counter is kind of serious

Ok, let’s keep it simple: after forward throw, what are your cross-up df kick setups?

Ayeyieyie!!! What setups aren’t there…? I’ll say this: edit pixel walked hk gflip manually timed of course with variable dive kick cancelling

damn, this is VERY hard to follow, hehe. can you provide me a step by step? like this:

f. throw, immediate dash, ex demon flip, as late as possible dive kick = cross up on cody and unblockable on makoto
f. throw, immediate dash, HK demon flip, as late as possible dive kick = cross up on sakura

and so on.

I think he’s saying:

f.throw, pixel walk, HK demon flip, divekick, with the divekick timing varying based on character.

Yes, you can cross everyone up with manual timing.

On wake up or while they are standing.

Nice!

Do you have detailed instructions on how to do it in a few characters?

Like the ones I gave: following that you’ll easily get the cross up.

Not really… b/c it’s manual timing… you have to look at their hit box when they are standing and aim for the back shoulder. I’ve put videos up showing it in the past, but I ended up taking them down b/c I’ve grown tired of arguing with people about it…

but yeah…

It’s kinda hard to do it off bat, but when you land it a few times you’ll get a good feel for it.

A common one people use when standing is max range cr. mp > hk GF or st. cl. mk > lk GF… but you can get Gouken to cross up on all of his cancellable normals.

Another easy one that works on everybody is point blank EX Flip… you can use that to land in behind or in front.

The weird thing about our dive kick, is there is a general spot you want to hit, and a lot of the time it crosses up depending on what the opponent does or not. And in some scenarios they have to block it using down forward and it won’t let them block as a cross up, holding back, or down back (essentially giving you an overhead)… I know for a fact that works on Sakura and in the mirror… and I’m 99% sure it works on Blanka too… .off the top…

But you can hit that window on anybody… I don’t recommend using it on Makoto (with EX), Yun, Dee Jay (he’s hard as hell to do), or Guy (when he has EX he still hits you 95% of the time)… for Makoto it’s a standard way to jump in that she can’t do anything about, and for the rest of them rely on d+mk after sweep b/c it gives you more time.

Edit: It’s essentially the same window that causes the so called un-blockables. lol…

I’m just interested on the wake up ones.

something exactly like this, with easy steps to follow:

https://www.youtube.com/watch?v=NTZ7EtLpihU

[quote=“howling, post:932, topic:133790”]

I’m just interested on the wake up ones.

something exactly like this, with easy steps to follow:

[/quote]

LOL… They all start to look the same after a while but if you stop at :36 seconds it will show you where you should pick your spot. You can do it after any hard knock down… except GF Throw and GF Flip slide (most times)…

Gaku has a bunch of these set ups on his youtube…

I know about him, hehe.

I just want to know if you guys have OTHER setups not mentioned by gaku like that that you can share.

Look, they all look kind of similar but, BUT, the trick relies more on timing than anything else. If you do a hardknockdown after sweep, you can either land in from, or back, or make it seem either way. It just depends on how early or late you press your kick in the air. And also when you perform the gf motion. I’ve been hearing about it for months And I was like, what are this guys talking about. Then a buddy of mine did it to me and then a couple of weeks after I saw desora doing it. It’s kind of difficult to explain, just play with the dummy and experiment everything because they know and it is there…

You want to be directly over them before they wake up… And tag their back shoulder / mid point when they rise… Don’t worry about getting reversaled bc if you did it correctly you will stuff them or they will whiff.

Edit: Here’s a couple of examples of what I’m talking about… You have to manual each character b/c each character has something different in regards to their wake up animations or their reversal hit boxes… For example, I wouldn’t jump in on Ken and Ryu like I YOLO on Akuma etc… And I wouldn’t jump in on Oni like I would any of them… except that back shoulder… lol

This won’t work on Ryu and Ken (for the most part :slight_smile:

https://www.youtube.com/watch?v=4HgFUA6KX34

Vs. Blanka…

https://www.youtube.com/watch?v=pEbNTjqWgqs

Vs. Dudley

https://www.youtube.com/watch?v=rnQL-Sf6O04

amazing!!! THANK YOU!

It isn’t news that you can FADC palm strike to Ultra 2. Have any of you found any interesting ways to get into that? Not an efficient use of meter all the time, but I love it, flashy as hell.

I’ve been doing these against low-stun targets, Akuma, Dan etc:

Back throw -> mp.palm -> fadc ultra 2 - 331 damage, 480 stun (higher than the standard j.MP Ultra 2, ridiculous stun for a back throw)
J.HP->s.HP->EX Palm->HP Palm->FADC Ultra 2 -> 561 damage, 860 stun (!)

I also use it when I get to pass through a fireball, if not in the corner, it’s about 370 damage and 520ish stun!

http://www.youtube.com/watch?feature=player_embedded&v=Jlo1WooLvu8
DONT USE kONGO VS DUDLEY ANYMORE! SOUND THE ALARM, TOURNEY GOUKENS WILL RUN INTO A TOP DUDLEY IM SURE,AND IF THEY TROLL THESE THREADS…
try this now…kongo dudley…and alpha counter w dudley right after…he escapes kongo for free!!! look at 2:01 and 2:41 in this video

BASICALLY A neck-kick ACCORDING TO SF OG’S