-st.lp, cr.mp, cr.lk: which you can cancel into EX tatsu (likely not with cr.mp), lp Palm (likely not with cr.mp and will probably work better in general in Ultra) or Super.
-cr.lp, cr.mk: which will most likely whiff due to cl.HK’s push back, but if you’re pressed up against the corner (i.e. jump-in), you may be able to follow it up with whatever st.lp permits.
-st.mp xx mp palm (which can then be followed up with super) is possible (like Reipin said), but will mostly whiff if cl.HK wasn’t done deep from a jump-in. It’s situational.
-Super. Other than a jump-in attack, there’s no way to combo into cl.HK so with only the 2-hit axe kick starting your combo, your super won’t be scaled heavily. It is also easier to land than the normals since the start up time is quicker, giving you 2 frames of leniency. Do whatever you like to do to increase your chances of landing it (plink, piano, double tap, etc.).
Thx guys.
Dek I often fail that combo even in training mode, but I have to keep on practicing.
Right now I go with U2 in almost every MU, but in Ultra I will have to change that, so I can’t practice FADC U1 enough.
Sweep works on Rose I always must have timed it wrong.
I only can connect the far mp on CH though, don’t know if it is just the 1 Framer I’m missing, it still seems hard on CH.
So cl.st.hk > c.hk works on Rose huh? That’s nice damage and a hard knockdown. Can she not EX soul spiral you?
EDIT: Also, if it will end a round/game you can try cl.st.hk > cr.mp xx super but I am not sure if the super would fully connect. If it does, that’s some pretty beefy damage I think… 456 damage.
Man cl.st.hk is genius vs Rose. EX Soul Spiral is 11 frames invincibility and 13 frame start up. Cl.st.HK is 4 frame start up and 8 frames active. You can totally be thrown though…
Ryu on the other hand has 12 active frames on his cl.st.hk… what the fuck. That covers throws and ALL of her invincibility frames and is +4 on hit.
Yeah Ryu rules that MU it just was never known until Dreamhack Winter 13^^
I never got thrown yet, all Roses either mash or block.
And yes, sweep is genius as it leads into more hk^^
You can be U1ed too I tested it in training, No Rose ever used it against me though.^^
cl.st.hk > cr.mp xx hk gf divekick crosses up and then you land on the original side for the follow up hit (only tried this midscreen). Seems tricky to block but probably also easy to AA the gf, haven’t tried it in a match yet.
I just thought about this but if we get a 3 frame jab we could meaty overhead (+5), cr.lp. World of possibilities with that. Cr.lp xx tatsu, cr.lp xx lp palm (in corner can Denjin afterward) etc etc.
Technically you can do it now but landing the overhead meaty is really hard. Now it’ll give us more leniency so that if we dont land it exactly meaty (maybe +4), the cr.lp will still be a two frame link.
I’ve been working on overhead xx super and its pretty difficult and a lot of meter to blow if missed. Landing a one frame :qcf: :qcf: motion is tough lol. In ultra though it’ll be that much easier because we can link the jab first.
oh.MP - cr.LP x LP SENKU - SUPER/ULTRA2 in the corner is theoretically already possible now with late frames or counterhit. But the particlarly the pushback of oh.MP is quite strong, currently the LP Senku then often whiffs… let’s wait for Ultra.
I should have explained myself better. When doing st.mp > cr.mp xx gf I was unable to get the hk.gf to hit or cross up as @climaxter was saying. Am I delaying the divekick input too much?
@mic take advantage of them active frames by using oh MP after hard knockdown, like makoto used to. will stuff rose u2 sooooo easily, that way push back don’t screw you