Labwork: Tests, results, discoveries

Ha, remember when I suggested giving Gouken an overhead to knockdown combo so they can’t all just crouch block? Probably not. Nobody listens to me lol.

Sorry bro, I should have been more specific. There are two ways to this against Ryu body types. The easiest way is to be point blank cl.st.mp > far.st.mp > cr.mp xx hk flip and early cancel.

Harder to do is max or almost maximum range cl.st.mp (not point blank) > cr.mp xx hk flip.

Experiment with the timing and body types. It’s more forgiving against fat characters.

Doesn’t make it any better than your reset cross up, either.

BTW:
If all 3 mps hit and the cross up kick > cl.st.mp > cr. hp xx ex.palm > 5 hit Denjin, you get 201 + 487 damage and 995 stun.

If you hit all 3 mps and the cross up kick > cr.hp xx ex.palm > you get 201 + 490 damage and 1000 stun. Those 5 points more stun make a big difference in Reversal Fighter!

The cr.mp is a bitch for me to combo and cancel into hk flip for some reason.

You can do these at point blank, mid, and far… Just try experimenting with your normals and differenth strength GF Kicks.

It’s some manual timing but once you get a feel for it you’ll be able to pull them off easily. They work on every character too.

buffer the super after oh MP using HP super in the corner is easy, mid screen harder…LP super mid screen is slide Kara after far mk and oh MP on small characters too…

I’ve been wondering what starts faster super or Kara super…?slide Kara Max super range is about over one Big square in training room

labwork

slide Kara HP Max range super
http://youtu.be/ef7IWS_42-Y

cmd oh super is best after hardknock, at least seems easier after kd
http://youtu.be/ka_CMjzLpuM

buffering and os inside of charged gohados
http://youtu.be/en5PkyEa9n4
http://youtu.be/upJ9hJvLdCI

Any body wants to practice?I’ll be on psn

more from the labdouken!

http://youtu.be/KkLD1_MFaa4
http://youtu.be/-C92EFzUVxk
http://youtu.be/fmg2LHikcus
http://youtu.be/Fo4PujwKq94

Hey takin is there time to dash under after the air divekick hits? Could be a tricky mixup

osiris: exactly where I left off, hmmm these should be doable before opponents land:

-cross under(mid screen, corner prob too predictable after multiple uses, char dependent also;floaty vs less floaty).
-Cl mk pass thru glitch(used w cross under?poss?better w floaters and closer to corner increases hangtime)
-immediate ExIAT for cross up vs standing and auto correct reversals(should be solid on both here)
edit be advised manual timing for exist here…!^^^^^^^^^^

after some lab…

ummmm yea akuma won’t let none dat shit happen above unless maybe perfectly clo$e to corner, below is non theory fighter, and also has just been thoroughly labbed enuff to be possible at the very least… I.e u can do the shit below above needs perfect storm…

I think also baiting a reversal srk instead of dash under here is a good alternative, and leaves plenty of time for:

-Kongo to slap first before srk reversals.

Experiment w variables here but, front side reversal baits:

-Kongo to slap first before srk reversals
-nj>hp
-nj>reg tatsus

probably some other dope shit too I missed…

edit: 4 bars at start and maybe instead u:

dash under ex palm, liftoff…dash >…u1 u2 exiat or similar

… or keep it simple

cross under for mix up and go blind u1, u2.

^ kongo won’t work after a reset b/c reversals will get armor break…

but you CAN EX Flip on them as soon as they try to reversal if you smell what I’m cooking…

I was sorta dreamin some lofty shit there!^^^^^^^

per an above discussion Cl hk sweep hits

chun, Vega seth and I’m drawing a blank…fuck Six! come out and add like thx1 i probably fprgpt!

^ you can go for a frame trap or delayed throw but it will be kinda risky depending on the situation… For example some of the cast can’t do shit without meter… So you meaty lp palm them and if they tech or do a non-invincible reversal you tag them…

In Ultra we will have the added threat of EX Tatsu after reset situations… :slight_smile: It doesn’t work on everyone now bc of the crouching bs…

Edit: Also when you do dash kongo, try using a 4 button focus input and then dash forward > kongo… lp+lk+mp+mk > dash kongo inputs.

It should allow you to tech the throw attempt when you do this.

4 buttons yup yup no doubt,

I was using one last night and looped an os on fdash to throw or Kongo.

you know this dash os shit seems mashy, but once you figure why ur mas in wat ur mashin,it makes it worth it.

it looks like he just dashes front then back,but he can focus then Kongo pretty damn fast absorb two hits like nothin then give em the biz.

I have really been enjoying trolling Ryu and Ken players with the “auto trip-guard” c.LK.

I’m not sure if this is old news or what, but I never see anyone do it. You can use c.LK to auto trip-guard certain characters when they jump in and are close enough. For example, let’s say Ken has gotten in on you, and is standing in that “ambiguous” spot where his jumping medium kick could end up on either side. You can c.LK -> tatsu at about the point when you would normally anti-air a jump-in that lands in front. His jumping attack will whiff, and if it is a medium kick or heavy punch, you will automatically punish it with a trip-guard for about 200 damage. Think of it like an option select anti-air. If it is a j.HK, you will likely whiff, but you should still be safe.

When their attack whiffs, you can use this time to “hit-confirm” which side he landed on so you know which side to do your Tatsu. If your LK whiffs, you won’t tatsu, so it’s safe.

This is not guaranteed on the whole cast or at far distances. I haven’t done testing that is that extensive, but it doesn’t work well against any dive kick or Sakura at all. For now, I am comfortable saying that it seems to work well against Ryu and Ken.

It will also catch those pesky empty jump grabs.

It is basically low profiling the jump in, and since they attacked they have no trip guard.

Correct.

a good ken will start using lk on their jumpin to blow that up.

This sounds like a good reason to set two buttons on your stick to focus and throw honestly.

^ yeah… I use pad mostly… even though I’ve been swearing to switch to stick for quite some time (I got 2 TE’s that just look at me most of the time) but I’m lucky to have big hands so I can hit all 4 buttons at the same time, but it still feels awkard… and turning my wrist to the side to 3 button tech even more-so…

if you press 3p+3k by themselves you get taunt… but if you hold forward or backwards and then press 3p+3k you get focus… I’ve never been able to tech throws with it though, but I never spent a lot of time trying it that way so i can clearly be doing it wrong.