I just wish my thumb was boss
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Mmmm recently saw this so-called ‘Sakura Fireball Vortex’. Think our old man has something like that?</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?feature=player_embedded&v=lZ6N2SWmHYI</span><br></font><br></div>
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<div class=“QuoteAuthor”><a href="/profile/31276/DanJackKnife">DanJackKnife</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Mmmm recently saw this so-called ‘Sakura Fireball Vortex’. Think our old man has something like that?</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?feature=player_embedded&v=lZ6N2SWmHYI</span><br></font><br></div></div>
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W…T…F is THIS shit? (Sigh)<div><br></div><div>Totally separate from this vid, I actually worked on this a while ago and couldnt get our fireball to cross up. I’ll work on it some more but right now a good thing to use would be to cancel the hado, jump and have a crossup or low mixup. Ah, if we only had better low combos. Looking at it though, I dont think we have situation where we have enough time to set something like this up. MAYBE in the corner after a sweep? Shit…I gotta test</div>
For now charged fb fadc Ex iat to chip frontside then crossup for damage while opponent tries to escape blockstun if you can find a fast enough way it will involve ex iat…
Will basically resemble soft or hard knockdown with an almost immediate fadc to iat after knockdown being overhead with iat or ex iat and as the fb gets close to the downed opponent we will either have to time the crossup perfectly ,the fb will have to hit frontside then crossup just as the fb crosses their prime meridian.
In cases with ex iat those setups will be more lenient as many will realize we will dictate crossup or not with ex iat giving us ample time to mix up and crossup opponents…
My dj mp hado corner pressure vid vs gief shows good rference point to begin looking for fb iat crossup vortex.
Look also for denjin>ex iat setups immediately following…
@ iam I used mad pwalk and 1 Kara flip to smash on a Ken in dojo last night w Sun present…
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<div class=“QuoteAuthor”><a href="/profile/16085/takinflight">takinflight</a> said:</div>
<div class=“QuoteText”>For now charged fb fadc Ex iat to chip frontside then crossup for damage while opponent tries to escape blockstun if you can find a fast enough way it will involve ex iat…<br>
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Will basically resemble soft or hard knockdown with an almost immediate fadc to iat after knockdown being overhead with iat or ex iat and as the fb gets close to the downed opponent we will either have to time the crossup perfectly ,the fb will have to hit frontside then crossup just as the fb crosses their prime meridian.<br>
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My head hurts from trying to read this. WTF? lol<br>
He’s basically saying It may be possible to achieve it with fb fadc instant air tatsu.
The tatsu can hit in front or behind depending on where you activated it… So in theory you would hado fadc > instant air tatsu in front or behind… Or by aiming at their center point where you find the unblockables/block either way attAcks, or auto correct region.
So you have front side, prime meridian (middle), and back side. Then there is the hit box variables on certain attacks vs characters and their reversals which allow you to stay in front and hit behind and vice versa…
A very small window he’s pointing at… It’s like you have to try to overlap Goukens center point with theirs to make it work… Just like the unblockables…
Too far left or too far right and it doesn’t work, AND it works on everyone differently…
With that being said… The set up looks pretty impractical but very Interesting… If someone does find something similar for Gouken I’m pretty sure it will look bad ass.
If we’re talking fireball fadc, IAT here then the tastu would HAVE to be ex. Its the only one that travels fast enough. The reason why Sakuras setup works is because her fireball is super slow traveling unlike ours. I will def test this evening. Theres gotta be something.
It also doesn’t really lead anywhere like Sak’s does. We get a combo(?) knockdown which is great (except it’s three bars) and if someone can perfect the timing to make the hado crossup, which I might, possibly, uncertainly have had happen a few times out of like 5 million, why not combo into ex palm? I know, trying to advance the character…<br><br>Might be useful if you’re full screen or 3/4 and need that last hit, to hado fadc ex tatsu but how to make that cross up…<br><br><br>
I was thinking possible full screen 2 hit hado fadc and cross up dive kick… Not sure if it works though.
You can throw a normal hado and follow up with ex flip to combo but it autotracks so you can’t cross up… Maybe fadcing a 2 hit normal one would give you enough time at the proper distance…
Also there might be something with catching some one with air hado…
Tbh Gouken has so many meterless wAs or using 1 meter at most to screw someone per cross up and ambig that it’s really a waste of meter for us… But, it would still look bad ass.
Just did a very rudimentary test vs ELF with a hit from the hado…full screen to 3/4 away hado >fadc >instant air ex tatsu can 2 hit combo or cross up depending on your own timing. The computer got combo’d from the front twice and twice ate the hado but blocked iat ex tatsus behind them (auto block mode)…so in theory you can cross up against ELF, at least from across the screen. On all block mode, get a little closer and the hado hitstun makes ELF block one front and one cross up. Maybe you guys who are better with your timing and spacing can find a sweet spot for the tatsu to crossup.<br><br>So the theory is confirmed at least vs. standing ELF. In the end, for 3 bars you did 250 stun and 195 damage if the hado hits and the tatsu hits, maybe up to 220 if he blocks one of the kicks. It does look badass though. <br>
I’m thinking after expalm mid screen full charge hado on their wakeup followed by ex iat…
Or fb fadc fdash iat or ex iat should give plenty of time given the proper setup, maybe a nice slow denjin on wakeup after hard knock followed by ex iat…I wish I could play tonight…
Probably fully charged Denjin would be the best use because you wont need to waste 2 bars and they will have hella stun…I’m liking this more and more… just ex iat if they block the denjin and hover over them a bit maybe…now I just need to get back in the lab…but not tonight.<br>
The inherent design of goukens normals and basically his entire moveset is offset in such a way that MOST tend to think his combos can’t hang with the rest of the cast blah blahblah …contrarily his block chains (footsie normals and pokes included…)pair up very nicely with the abrubt startups of all IAT’s when IATis used as a follow upto poke strings, they are quite convincingly his strongest weapon when used as I’ve described…
Wakeup IAT is also a damn strong option for empty jump ins and non-meaty attacks vs Goukens implied “weak” wakeup…
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Just watched AirBehr’s episode 1 regarding Trade Option Select Ultras. I attempted using both U1 and U2 for our man after cr.HP. U1 comes out but does not hit Bison.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>Anyone tried this and found anything?</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=uhRApiuecho</span></font><br></div>
Yeah I use it all the time. For us its either mk or hk tatsu. The invisibility is shit so if you do it kinda late it’ll trade but knock the opponent in the air. You can land full u1 or u2. I PURPOSELY do it a bit late so it will trade and I can land ultra. I believe I watched this episode when it came out and Air was doing ground trades. I don’t know if we have anything like that specifically. Our ultras startup too slow for us to land them after lets say a cr.hp trade I believe.
Fmp and cl st hk can produce quite favorable results likely near corner
Discovery: did anybody else know that you can combo ST. CL. LK to ST. CL. MK?? or am i late with this?
Really? I never thought of this but it makes sense seeing how st/cr.lp, cl.st.mk is tight but possible. Good find.
Is this corner and character specific?