Lab Findings

So, i was watching mago vs sako’s cammy, and he does the tenshin -> cl st mp ->rh CW. When i do that the medium punch doesn’t combo into the cw, anyone know why?

are you trying it on Cammy? It just works on some characters, now I remember Juri, Dudley, Zangief, Sagat, THawk, ChunLi, Makoto.

Honda OS on wakeup. Demo of how it works in a match in relation to my previous video.

[media=youtube]i7xI2WYTWL8[/media]

that’s what i thought too, but somehow mago gets it off cammy

It works on Cammy; she’s been on that list.

Meaty Tenshin setup VS Soul Satellite

[media=youtube]KLAgfqfqciE[/media]

Rose can be punished for every reversal Ultra > jump, and it’s relatively low risk as she can only really do a max of 120 damage from it, and then she eats more damage regardless. Cannot be jabbed out of. Tried a hundred or so times to reversal EX Spiral or Soul Throw after the Ultra, but she can’ do that. No backdash allowed post Ultra. Jump only, and they can all be punished.

Situational, and probably best for the corner or when you can smell the Ultra coming, ie. When they are close to stun.

nice find neville.She can escape the setup by doing a non reversal ultra(but none ever does that).Why do you think its not possible to reversal spiral after the activation?Its not like the ultra has recovery frames.

because the ex spiral will get grabbed, its a legit setup

This confuses me. Isn’t EX Spiral 11 frames totally invincible and not just strike invincible?

If it’s a meaty Tenshin, that means you’re starting Tenshin before the Ultra comes out, so minimum 5 frames. But a true meaty would be more like 6-8 frames in advance if you plan to grab her the exact frame after the invincibility of the Ultra wears off. Since Tenshin is active for 2 frames only, an EX Spiral would outlast those 2 frames of invincibility…

Just looking for clarification.

[edit]
Maybe it’s that her invincibility on Ultra is negligible and really the only thing she is allowed to do is something related to movement or blocking (and possibly teching grabs). That could be it.

I know it works just wondering what makes it so that you can jump and block after ultra but cant ex spiral(which i dont think is throwable).

She can reversal EX Spiral and EX Soul Throw out of it, as well as all the usual methods of avoiding a meaty on wakeup.

The point of the setup is that if the Rose player DOES do a reversal Soul Satellite, she HAS to jump. If she does, then Fei Long can punish all jumps fairly easily and is only going to take 120 damage max. It’s not unavoidable, and don’t think I ever said it was. It’s situational, and there to exploit a habit in Rose player’s to break the pressure with the Ultra. I wouldn’t say it’s ONLY the bad Rose players that do this, as they ALL seem to revert to it from my experience playing and watching Rose player’s utilise the ultra.

Why do I think she can’t EX Spiral after popping the ultra? Well, sat and tried it for about an hour. Think I would have got it at least once during that time if you could, but never could.

Ya thats what i wanted to know,i coudnt get ex spiral after activating the ultra either so its probably a specific thing for her ultra.

does ex tenshin work as well or just normal

So not totally magical or anything, but some time ago I talked about a set number of characters who get juggled by Flame Kick XX Super 3 times as opposed to only two times. This makes for some flashy and impractical combos, BUT I did find one useful application.

If you do the combo: cl.MP xx HK CW> cl.HP xx Flame Kick xx Super

The damage racks up to 567. I believe that’s without the j.HK jump-in. Canceling cl.HP xx Super nets roughly the same, only about 15 or so points of damage less. The thing I like about it though is that the buffer window is extended by a small amount since you’re executing the Flame Kick which contributes to the Super motion if you use the :db::df::db: shortcut (which input leniency translates to either :l::r::l: or :l::d::db: in-game).

The added damage is meh, but if you guys have trouble getting Super out and don’t want to waste an EX bar on EX Rekkas by accident, this could be for you. The list of characters I’ll need to re-test to be sure. I think it may have only a couple of practical applications.

Hit-Confirm from lights into cl.fierce xx Rekka

I’ve known about this for a while, but it’s kind of tricky to hit-confirm into it for the extra damage and stun. For me anyway.

If you land a j.strong on top of Ryu’s head, or even if it’s blocked and they don’t then block low (however unlikely), Fei Long can do:

cr.short > cl.jab > cl.fierce xx Rekka/Flame Kick

You can end up getting 350+ damage from this if you complete the combo with Flame Kick FADC Chickenwing/Rekkashingeki. Also works on:

Ken
Abel
Adon
Sakura
Seth
Vega
El Fuerte

Anything where cl.fierce can be used, cl.strong can also be used. It’s probably worth noting that this may become a go-to combo in AE, given the cl.strong link will become a two-frame link and thus easier to do with consistency. The j.strong from above makes it so Fei Long lands closer than what he normally would, making these combos possible.

There’s also another hit-confirm from cr.strong that can be done that’s character specific. This one doesn’t need to be from a jump-in in most cases, and the good thing is that the cr.strong frame traps well.

cr.short > cl.jab > cr.strong > st.jab/cr.jab xx Rekka

Works against most characters from the j.strong, but can work against others from crossup and some from just pointblank. Works on:

Makoto
Akuma
Abel
Cammy
Dhalsim
Gouken
Guy
Hakan
Rufus
Sagat
Seth
T.Hawk
Vega
Zangief
Juri (crossup only)

It’s very good against Abel, where the standard short/jab BnB can sometimes whiff. This one never whiffs.

Does more damage, more stun, frame traps with cr.jab and cr.forward very well, pushes back to a good range to make normals whiff and builds more meter.

While I’m on the subject of character-specific combos, here’s a list of characters the following combo works on from (in some cases) jump-ins and from walk-up:

cl.strong xx HK Chickenwing > cl.fierce xx Rekkas/Flame Kick FADC Chickenwing

Works on:

Dudley
Sagat
Makoto
Rose
Chun Li
T.Hawk
Zangief
Cammy
Juri
Vega (1st standing frame)
Seth (1st standing frame)

Engekishu Option Select

Other than as a focus breaker, Fei Long’s Toward + Roundhouse can be used as a meaty to combo from and option select from. Land a knockdown and, in time with opoonent starting to get up, do this:

Engekishu (meaty 2nd hit) ~ Rekkaken > cr.jab xx Rekkaken

Combos on normal hit and backdash is beaten by a chasing Rekkaken. There’s a specific one for Abel, as well:
*
Engekishu (meaty 2nd hit) ~ Throw > cr.jab xx Rekkaken*

This is to stop EX Marseilles Rolls. The thing with Abel though is that cr.jab can sometimes whiff even if you are quite close. The solution to this is st.jab xx Rekkaken.

Against Akuma:
*
Ambiguous j.strong > cl.strong > st.jab > cr.roundhouse*

Works against a crouching Rufus as well, but not tried everyone yet. I reckon this will work on all characters st.jab hits on opponent’s crouch. Maybe.

[media=youtube]cfwl1N0830c[/media]

Character specific combos. Some practical, some impractical.

Very cool stuff neville!

SSF4 AE devs notes: Ryu, Cammy, C. Viper, Guy & Balrog : News : EventHubs.com

Next week will have Fei Long.