KwonHo: Fist of Heroes...MMO Fighting game!

They’re just pre-canned 10-strings ala Tekken, except if one hit connects, all of it is guaranteed. They usually do about half life or so. Each style has different quirks with those Hero Skills though, like TC has good startup, but HORRENDOUS recovery, and MT is decent on block if they don’t know that they could duck the last hit…

is anyone close to unlocking judo yet? i’ve been using TC but i’m only lvl 7 and that took forever

It is terrible unlocking the 2 styles. I’m level 10 and it feels like I’m grinding mobs in an MMO or something, streak matches suck because everyone in this game does one of 2 things.

Mash buttons or Turtle. I don’t know which is worse but some people just back away and pretty much refuse to start an attack until you do. Makes for one boring ass fight.

But there are people with Judo, Seminasuke just got lvl 12 today, grats to him, ShinTaiyo had it for a while, not sure what their Judo names are though.

My Judo’s name is “Seminata”.

My first JD match was beyond laggy… :C

I just found out today you can 2P the second or third hit of the super. So i guess it isn’t that bad. The supers are still really gay though.

SRK room is 90 pass = srk

It’s in the east server.

Get your asses in here.

another SRK server is up.

EC server
room name:SRK
pw:srk
room 604

Is the room gone already? =(

I’m willing to sign back on if anyone else is.

As for the Hero Skill.

Judo’s is like 83pts on NH, 93pts. on CH. You can get the Hero skill to happen in training, just set the Partner to mid kick you a whole bunch :wink: I tend to get it after 19 hits.

220pts is life bar i believe.

Baji Quan’s super is like 40-60pts. it’s really low and short in damage and string. I mean seriously, the move does no damage.

Judo’s Hero is guaranteed after 46P+G just like his launcher.

Tai Chi’s Hero has the bow because the last move launches them. If the bow was not there then they would be able to juggle after their Hero. Not saying that it’s fair to have a bow, but should probably be fixed to not have a launcher as a last move along with the removal of the bow.

Judo’s Hero is technically safe since the last attack is his 66P*P+G. However if you attack after that 66P blocked then you should be able to land a CH since the P+G doesn’t connect unless the 66P does. I Haven’t played any judo’s online who use it, and I haven’t had anyone try to use it against me (since I really only do it off the 46P+G…guaranteed ya know.)

I think Tae Kwon Do is the only other style that has guaranteed Combo into Hero. I don’t know what, just hear everyone saying it does. Oh and it’s unsafe as a mutha. I get 46P+G every time on block.

MT is punishable… on most connections. if you’re throwing, throw as soon as you block the last hit. Things can be tested more to see if you can sidestep safely after blocking certain hits. But yeah.

Overall if Hero is kept in then it should be diminished to as much damage as Baji at most.

-Shin_Taiyo

Edit: Judo’s 6PPK was removed. Only 6PP is left.

The judo hero skill is pretty weak, you can escape the throw at the end relatively easily.

I took most the day off, I’m actually messing around more with a Baji than a Judo at this point, I want to at least level up to obtain the ground pound move so I can experiment with it.

TC’s hero skill does 82 on nh and 95 on ch fyi

Did some tests with Aoi:

Tai Chi: Damage = 82/95
Interruptible: Yes = 2P
Throw Punishable: No.
Hit Punishable: Yes = Launcher.
Combo: Unknown.

Judo: Damage = 83/93
Interruptible: Yes = 2P
Throw Punishable: No.
Hit Punishable: No.
Combo: Yes = 46P+G -> H
*Note: Final hit is a throw that can be broken technically however gives neutral advantage to both players after throw break.

Tae Kwon Do: Damage = 87/87 (Yes I don’t understand why but it’s same damage)
Interruptible: No
Throw Punishable: Yes.
Hit Punishable: Yes = Jab Strings.
Combo: Unconfirmed.

I’d appreciate it if anyone could add anything they find for the other arts.

Nevermind I Am Retart

Man I hate losing cause of half second input delay. I was just playing some dudes from canada and couldnt counter anything because of it. Shit was driving me insane.

but it’s free damage off of the throw launcher, that’s a huge chunk for one button:wasted: . I just want them to put in an option to turn off supers.

I just want them to nerf super damage to like 1/4 life. And make supers not combo-able.

OR

Make all of them combo-able (off of something that’s hit confirmable, but not too much damage), and let them do around 1/6 life.

Either way, I want the way the meter is built changed to give you meter on hit (leave gaining meter while getting hit, but make it a small amount).

I concur with this.

It’s really no wonder we end up with half-baked things like the hero gauge in the game. You should read some of the suggestions people post over there.:confused: I know Galz reads this forum but they probably get all their feedback from their own forum. After this CB we should compile a list of shit we think is wrong and post it over there. Of course the players would probably instantly reject it because they think SRK is the devil for some reason (i’m looking at you nothingxs:rofl:)

…and some people actually recognize us from the videos posted on YouTube.

I actually had people calling me “pro” and talking about gl0ry and the other beasts in CB1. :looney: