Oh this wont die, I refuse to let it completely.
I do fiends for some Kwon Ho though
Oh this wont die, I refuse to let it completely.
I do fiends for some Kwon Ho though
Happy New Year!
While we’re asking questions, Galz, do you know if the 3-characters per account limit will still be effective upon release?
Also is the tentative date for open beta still “early 2007”?
I need my CrackHo! (that doesn’t sound right for some reason…)
If it makes you happy for you to hear, the cap is 5 per account on the Korean server.
I assume it will be the same when the open beta is out.
I’m not really in the loop as far as what they’re doing with the netcode. But they understand at least, that not everyone in the usa is best served with p2p-only service.
Early 2007 yes…although it’s early 2007 right now, so make of that what you will. It’s not ready yet.
Actually I had a question for you all:
What kinds of tactics do you think a new player really needs to learn in order to succeed asap? I have my own ideas, but I’d like a few from u too. thx!
I think the #1 nub problem/mistake is that they typically have no concept of initiative whatsoever. They just press buttons and wonder why they get punched in the face; after all they just attacked before and didn’t get punched in the face.
Beyond that, you should also illustrate various move properties (moves that intrinsically beat highs/lows/sidesteps/etc.) and how they interact with each other. This is an exception of the first point, in that it’s OK to attack without initiative as long as you think it’s going to intrinsically beat out what your opponent is doing.
New players need to learn how to block properly. Oh, and how to deal with 2P instead of whining and bitching about it, which was the case with a lot of players during the closed beta.
P.S. This game needs a Stun Palm of Doom and Ten Foot Tosses… =p
I would teach new players the different ways to evade: sidestepping, ducking, backdashing and crouchdashing.
Also, you should teach them to break grabs.
You guys are all sorta wrong here. The problem with beginners is that they probably have no high level experience in fighting games. Their mentality and mind games just aren’t at the level of someone who has tournament level experience. Nothing can really be done about the situation except letting them become better by experience.
You can suggest things but that will only take them so far. This is the same for any fighting game not just Kwonho.
A beginners best chance of succeeding is probably just spamming fast combos with low risk, but you guys already mentioned TK and MT being a good beginners choice.
judo has a psuedo TFT:looney:
1)Learn the matchups. Know who’s weak against what. Know the great pokes etc. But to learn this they must know the moveslist and know what hits high/low/mid, and that’s not hard to do in this game so far.
2)Learn the spacing game and footsies and know the mixup game.
And like gl0ry said, it’s hard to teach. Experience is definately a factor. What I said is so broad and seems kind of obvious but experience is part of learning this game.
I forgot to ask, the net code that was in closed beta… was it the same as the one on the Korean version or was it tweaked for North America?
It was tweaked for NA. Like I said, I’m not really in the loop for that, so that’s all I can really say.
hmm whats that supposed to be
U didn’t hear it? KwonHo rap.
Haven’t read whole thread, but all I got to add is…
Visit Here to Login to IJJI Games Using Firefox.
Before clicking “Play Live” disable Internet Security/Firewall. I have Norton Internet Security and it only worked after I do this. I think I tried allowing the Games manual but didn’t work.
And how is HwonHo on dial-up?
It would most likely be unplayable on dialup.
and if it is playable still dont play it.
No one likes a 56ker
wow looks cool. im definately trying this…