Sorry I can’t post the link because I’m on my phone and I don’t know how.
The setup is hakkei into houyokosen, jump fpfp, down toward rh to cross up into cr hp mk sbk.
I cannot get this to work.
On Koushuns twitter he said that its 1p side only and has to be off of Hakkei. He also said he’s been saving this trick for 7 years to use it at the right time. Lol
I thought he wrote it had to be off Hakkei but I’m not 100% sure now. maybe just had to be 1p. either way I’ve tried this multiple times by recreating the same situation and I can’t get it to work.
There’s the clip in the meantime. I’ll see if I can find out what’s going on by hand, but when viewed frame by frame… It looks like MOV tried to parry forward anticipating a UOH, but because he moved forwards, he’s now technically away from the corner, then pressed back in case he needed to block high… in between those movements, Koushun flipped over over him, because MOV is on the left technically, his input of “back” is now another “towards”, making him dash. You can see about 2 frames of him dashing before he’s hit, leading me to think that Chun’s dash on that side keeps her out of the corner, making the df+RH a cross-up…
Ok, so it took me a little while to get the timing down for recording the dummy, accounting for super freeze time causing input delay etc… I probably should have had the dummy be Koushun instead of MOV, would have been easier…
But basically what I said works, even if he hadn’t “dashed”, the first input of towards would cause him to get hit unless he held it to block the cross-up.
[S]One thing, you have to walk towards slightly after SA2 to make df+RH cross-up[/S]. Unless this works with some bug that’s present on arcade and not on OE, these exact inputs won’t produce the cross-up unless your opponent attempts a high parry. I’m not saying there isn’t a way to get this to work without that parry attempt, just that I haven’t found a way in the half hour I’ve tried.
SA2->sj fp fp-> [S]walk towards[/S]-> df.RH… It shouldn’t matter what move you cancel/link into SA2 with, so long as your opponent follows your lead, they’ll get hit.
EDIT: So long as it’s timed correctly, it doesn’t matter if you walk or not. I’ll try some more setups without having the dummy move/attempt a parry.
Seems the hard part is the link between df.rh and cr.hp, and at least with the positionning i was in my tests, it’s a 2 frames window.
Also, looks like you need to wait a few frames to land df.rh or it won’t cross up.
Works with a raw super on standing Chun btw and i’m pretty sure also vs a jumping cornered chun simply caught by 2xhp target.
During the clip, you can clearly see MOV tap towards, then dash towards the corner. MOV was falling perfectly straight with the corner, then after he landed, he moved. I tried replicating everything Koushun did timing wise, but without that little movement from MOV, I don’t think it would have worked. Again, unless this is an OE vs arcade issue.
It depends on if Chun dashes or not, if she dashes, the df+RH hits later, making the combo easier. If Koushun had the meter, he could have just used b+Fierce->SA2 for the stun. Actually, he could have used b+Fierce into Forward SBK for an additional frame of leniency and a bit more damage…
From the little bit of testing I did, you can use this very easily against Dudley as he doesn’t need to move at all, just time the df+RH correct and it will cross-up and can lead to stun with another SA2…
what about makoto? I know you can cross her up with neckbreaker after two headstomps post sa2, does it also work for target? Ive never seen/nor tried it.
telesniper >
In my tests, it also works if P2 doesn’t move at all.
I think he probably used d.HP over anything else cause that way he didn’t need to partition his SBK charge at all and he didn’t need to be careful with the charge resetter bar, making the whole combo way easier.
Are you super jumping late/early or something else? Basically I’m asking what your timing is for everything in the combo.
Koushun cancelled the b.Fierce into SA2 immediately, late super jump, slightly delayed df+RH. Are you timing things similarly? Also have you tried on OE yet? I’ll try on FBA later to see if it’ll make a difference.
I’m going to keep trying on OE for a while before switching to FBA, but no matter how close I am to recreating the scenario, it just won’t cross-up… I parry at the same place, cancel on the same frame… seemingly super jump at the same time and have tried countless different timings for df+RH…
the posts on twitter just seem too elaborate for it to be made up. going as far as saying hiding it for about 7 years, 1p specific,
And experimenting with it vs maggy or something.
Edit: was talking to kyokuji about this and he sent me this video where MOV does something similiar vs koshun!
I’m jumping quite late but for no other reason than to be able to 2xhp easily. (i’m quite bad at this for some unknown reason lol)
Yep, similar timings as Koushun as far as i can say, especially for the cr.hk as, as i said above, it won’t cross up if you do it too early.
Again, i don’t think the super part is needed for the combo to work. Neither the 2xhp target but it makes P1 in perfect position and makes thing harder to see for P2.
Btw, it’s only P1 cause P2 raw cr.hk (both corner) can’t crossup at all a cornered Chun while P1 can.
All this on fba (my crt died (fuck trinitron) so no OE til i receive my VGA cable).
I’ll record the combo on my site tonight.