Kotaku article: Seth Killian on Infinites

Whoa there. Remember that patches cost money. Seth has to think about Capcom’s situation as well.

In the quote he said they’re taking them out :stuck_out_tongue:

And of course they’re taking them out, it fucks up the game.

We all need to recall that MvC3 wasn’t going down this road until the MvC2 vets started making noise and fanatiqs article gets published here and reaches all the way to the the team in Japan. Speaking of which, at the very least he was happy with how the game turned out.

not surprising:coffee:

I doubt the indie companies can afford community managers and iirc thats his job.

Well Reverge has Ravidrath if that counts for anything.

And MikeZ does a ton of community managing stuff as well. Multiple hats and all that ><

Edit: Also to jump back, practical infinites are the death of creativity. One person gets to discover something, and after that people are just doing it wrong… because the infinite is a better option than your clever combo.

As a somewhat simplified example, lets say you’re playing mvc3. You hit a guy with full health:

[LIST]
[]You can do a normal combo into a reset, lets say that does 650k damage.
[
]You can burn XF or a lvl3 and do 1million+ damage for a TOD
[*]You can do an infinite, save your xfactor, gain meter, and do a TOD.
[/LIST]
One of those options is waaay better than the others :stuck_out_tongue:
(and that’s leaving out things like infinite to time out in SFxT or dead body juggle infinites)

Yet MvC2, a game dominated by infinites and other ToD shenanigans had one of the most creative communities, with folks finding out stuff to this day. You forget how much the discovery of certain tech means that other players will try to find counters for that. The competitive scene is an arms race of folks finding and breaking stuff to keep their advantages.

EDIT: Looks like the front page is starting to get filled with the same scrubs who were calling Marvel a “kusoge” series in that Kusoru feature.

Kusoge is the new 8.95 except they have less of a grasp on the meaning of the term.

The competitive scene now is sooooo lazy that the guy who finds the tech has to find the counter tech because everyone is waiting for someone else and ready to copy it when it hits youtube. I’m tired of the “we dissect games faster now due to internets and youtube and sharing” because the discovery part is the same as before, only the spreading is faster and counter strategies now seem more like “fuck this game, I’m playing something else” than developing a counter.

Seth and Mike Z working at Reverge on a Street Fighter-styled fighting game. It’s good to dream.

The hype thing about Marvel 2 was the resets that came from (most) of the infinites, not the infinites themselves as I understand it.

(Apart from Iron Man)

Look at the vid Dev posted; the Magneto player is going for constant resets, rather than the ROM.

Fighting Game tech developments is an Arms Race, and the best way to improve games it to allow that to remain the reality behind it. As long as there’s something powerful, yet manageably vulnerable, people will always rally behind development of technology to counter it.

Infinites can be regimented by tournament staff and can easily be patched out if they are too strong – I don’t think they are that big of a deal.

Lol, maybe. I’m going to be compiling artwork/idea information for a Kickstarter for a Fighting Game idea – maybe Reverge will pick it up? :PPPP

I like how Skullgirls just sidesteps the issue by letting the victim get out of infinites on their own. Skullgirls will probably the only game with IPS, though.

Hype came from the fact that one mistake cost you alot. High-risk, high-reward, which is why fanatiq has compared it to high-stakes all-in hold 'em. The resets and infinites are just part of that.

resets was people trying to be fancy alot of the time; ROMing to magic series aduf magic series hypergravxxtempest, magic series aduf magic series hypergravxxtempest (or to DHC hailstorm) is always the smarter safer thing to do

Sounds a lot like someone on this forum. Only difference is he only listens to what he wants to hear

Infinites aren’t necessarily a bad thing; people generally hear the word and run away screaming. I mean, XvSF is chock full of 'em, but the entire cast is good and they can all pretty much kill you with one touch. Does that make the game bad? No, it just means that you need to not get hit. Same thing for games like Narutimate Accel 2 and the later Budokai games that had secondary meters (chakra/ki) that allowed you to get out of a combo. If you didn’t manage that meter, you were pretty much dead because the other player could land an infinite and end the fight right there.

It was creative because many of the infinites weren’t that practical or required very specific setups. It also was important that information diffusion was a lot slower and different for the first 5-10 years of the game, it’s a different situation now.

Open combo systems feed creativity, or more properly exploration and discovery, not infinite combos. The latter lead to ‘solved game’ issues, It’s wrong to conflate the two.

Sounds like you have a personal problem.

How about we flip this the other way and ask people who would think Seth Killian was good at his job if he came out and called MVC3 or SFxT garbage.
There are some things here and there that Seth has done that legitimately warrant complaints, but for the most part the complaining is people not understanding how a job works. Every job has shit that you shouldn’t or aren’t allowed to say to the customer.

When you go to a retail store the person at the counter doesn’t tell you to put everything back and buy it online because it will be cheaper.
When you go to Taco bell the person who rings up your order does say “by the way this isn’t actually meat”.
Good coaches don’t tell their team to pack it up at half time even if a win is next to impossible
If they did they would probably and rightfully be fired.

No one on this site would hire or keep a community manager that was trashing your games, but somehow everyone expects Seth to do that.

It’s not about him doing a good job or a bad job, it’s that his goals and ours don’t coincide.

The priorities of his job are selling games and making Capcom look good to the community. Those 2 things always come first.

I’m sure he wants to improve games, and does his best, but when he’s talking about the products, he’s gonna do promotion.

The question is ‘does having to lie constantly keep him up at night, or does he just accept it as part of the job?’