Kotaku article: Seth Killian on Infinites

Without infinites, MvC2 wouldn’t have been as hype as it was.
http://shoryuken.com/forum/index.ph…10-years-of-marvel-front-page-article.101424/

First rule of Mahvell has always been “you get touched, you die.”

You really gonna bring this up just because Mike Z said that(if he were a mod) he would have you banned for insulting Seth?

Which is totally achievable without infinites. The weird thing (and the Kotaku article actually touches on it) is that the problem with infinites isn’t the damage necessarily, its that they ruin the flow of the game, slow it down, and turn it into a 1-player experience. Scaling only makes it worse.

Lol really? That’s fucked up (edit: that Mike would say that, that is).

Nope. Just throwing out logic. Seth is cool. He’s really, really nice. But we had a problem . Like Andres! My beef isn’t with the guy at all. But it is kinda weird Mike would jump at me like with all the other shit that gets thrown around here you know?

A move that flat out 100%s you or a quick combo that kills you in 2 seconds is a lot less exciting than an infinite combo that might get dropped.

imo.

Well, that IS his job. The “telling them what they want to hear” part.

Not excusable, of course. Just sayin’.

You’re missing the point in which that those games were hype simply because a single mistake could cost you the entire match.
[media=youtube]M2FdjP60FO0[/media]

anyone playing a team consisting on 3 megamans deserves to be iron man infinited

EDIT: patching out infinites is for pussies

Word.

P.S. About time someone noticed the real reason I used that pic.

Machismo aside, I agree.

Eh, resets are more fun to watch/perform.

That look on the other guy’s face when he realizes he had his chance to get out but lost it.

Infinites are good. It means community still has a functioning brain (by looking for the cheapest shit and trying to break the game) and that the game is fun enough for people to want to do that.

no. by ‘creativity’ i mean ‘creativity’. some can think for themselves and create from the ground up. who would of thought…imagination and common sense? novel concepts, i know.

http://t3.gstatic.com/images?q=tbn:ANd9GcTqd-wB2fRb7UgoxDtsHT0xBwOiQX2Oms1LUfs_nxZGmmokSuJL

Yo dawg, I heard you like creativity. So I put creativity in your creativity so you can create while you create.

Seriously though, the fuck did I just read? I fail to comprehend any point your trying to make with this.

Infinites are the 80’s guitar solos of fighting games. They’re cool the first couple times around but after that they don’t add anything to the games other than impressing people who are too lazy to practice them or just awful in general.

Making the correct reads consisitently in a match and demoralizing your opponent will always be more fun to watch and do than pressing a correct series a buttons after you land hit.

The shitty games people are playing would probably be a lot shittier if not for Seth Killian.

Anyway list of games that survived with unpatched infinites:

  1. MVC2.
  2. ???

xvsf and mvc1 still have a decent scene on ggpo

An infinite being in a game, is usually overlooked by the developer. It’s like you’re praising their fuckups and agreeing with their laziness. “Oh sweet an infinite is in this game. Thank you based capcom.”

Capcom: “No problem, next time we’ll have less people testing the game…Isn’t this game creative?”

i also love when people call mvc2 a mess and broken and yada yada but they forget how broken and stupid out of the box MvC3 was

without patches captain america had a shield slash infinite for crying out loud

Being broken is the one thing that Marvel 2 and Marvel 3 have in common.

Not missing the point at all, its just that I believe people only think that because they’ve been trained that way. The community has a long tradition of taking bad things, getting used to them, and convincing themselves they’re good.

There’s nothing inherently exciting about infinite combos… but they’re in mvc2 ya see, and MvC2 is HYPE!!! so therefore they must be good.

That backwards thinking is exactly on point… and ties it all together. Killian is close enough to the design process that he knows they’re terrible and don’t belong (“These things are in there, and we wish they weren’t, so we’re going to take them out,”) but he also has to please the culture heads. So, he’s in the tough situation where he has to play these verbal gymnastics, instead of saying ‘yeah we’re taking those out, they fuck up the game’.

Dude seriously, that doesn’t matter at ALL. MvC3 could cause spontaneous abortion (which is a real thing btw), and it would in no way effect whether any other game were broken or not.