NickRocks post was one of many I’ve seen dealing with the ending that’s why I asked. Hope Kojima was smart with his money (which her probably was) and is able to work in the vg industry.
Common dawg I know you got this game, Kojima knew better than to go out like that, he screwed us all with his name on blast ever 2 seconds and that flatline ending.
Thats cool, the ending doesnt even matter tbh but the general presentation of the game put out a bad taste, every damn mission we getting credit scenes? Meeeeh. If am backing somebody between Kojima or Konami, then its the one that puts out more (and hopefully better imo) MG games. Am willing to take a Po stance and say fuck Kojima until we see what Konami comes up with next and their support of MGS V.
End of the day Konami make Evo, so I cant bitch about em.
I dunno why people so up in arms over the credits scenes. They make sense due go the episodic nature of the game, and they can easily be skipped, i havent watched em since like the first two missions.
And Kojima has givin us over 20 years of amazing metal games, one doesnt hit every single point perfect and suddenly its fuck Kojima, when we know Konami been treating their employees like complete shit? Really? I dunno man, thats kinda crazy to me, especially when V is the most content packed MG to date. Its got the most gameplay time and value of any Metal Gear. It blows 4 right the fuck outta the water in this department.
The problem with this is that devs have to spend a ridiculous amount of money on marketing to cut through all the noise. You can make the greatest game known to mankind, but if no one knows about it, it’s like it doesn’t exist at all, and they know that, which is why companies sometimes spend as much or more on marketing as they do on making the actual game.
Granted, I agree with you, but the way the industry is makes this unrealistic. If anything, it’s why the mobile world is important, because their dev costs are 1% or less of what a lot of big studios spend on a game, but they can make a huge profit if the game is a hit. It shows it can be done on a much smaller scale if done right and that you don’t need to spend $20mill on a game with crazy graphics for it to be something a ton of people play.