At this point it’s probably wise to just ignore what Konami says, and wait to see what they actually do. Actions speak louder to begin with, and Konami been contradicting themselves something fierce lately.
So this pretty much confirms that all next gen platforming will be dominated by US companies. Japanese ones are really buckling in. Welp just gonna play SFV until I die I guess.
I agree with this for the most part. Companies have to start making games that continuously make money. Making games that only rely on one time physical sales seems to only work for US developers who know everyone and their mom will buy the game (like GTA5). Japanese developers seem to be pretty much like “not everyone on earth bought the game in 2 weeks and we don’t have a DLC backup so we’re done”.
Really meaningful, valuable paid DLC will take time to become common for all games, but at this point it seems it will be more common to keep games from relying on physical sales alone. Which doesn’t work too great apparently.
It might sound funny now, but effectively if mobile games have found a way to make DLC meaningful for people then it’s only a matter of time. Old man console gamers may not feel any need for it, but I say it won’t be too hard to force a newer generation of console gamers into it. Not that that hasn’t already started. A lot more companies are going to slow down if they are feeling pressure after physical release designed to make all of its money on 1 or 2 weeks of release.
Developers need to find more ways to not rely on purely the initial sale of the game to generate money. That seems to be the big Achilles Heel for these companies lately. Obviously done in a way so people don’t feel like they are being robbed or paying too much too fast.
Cut creation costs by not focusing on photo-realistic, plastic graphics, “Hollywood-level” cutscene direction and voice acting, and just make a fucking fun ass game.
Quit wasting money on million-dollar ad campaigns starring washed-up actors pretending to be gamers and just show us how the fucking game looks and plays.
MAKE A GOOD GAME. ADVERTISE IT PROPERLY. USE A MODEST BUDGET. WATCH IT MAKE MILLIONS.
I take you very seriously, and you have a good point in that post, but it has jack shit to do with what I was responding to.
I mean I just made an earnest post explaiing how reusing assets from a previous product can help keep costs down and let people focus on new content instead of rebuilding shit that is already done, and you just loled it like it was some kind of fucking joke. I can’t tell if your serious about this “keep the budgets down” shit when you call techniques that do this very thing, laziness. I seriously don’t fucking get it.
I agree, but I think it’s also rather plain to see why using the animation for an EWGF from Tekken 6 for Tekken 7 would reduce costs for something that doesn’t need to be reanimated from scratch. Seems like common sense to me.
DLC has been done right quite a few times. The earliest DLC that was a. worth it b. honestly made after the main game c. made the game better
that I can remember was GTA4’s Lost and the Damned/Ballad of Gay Tony. Those DLCs made GTA4 playable, as I did NOT like GTA4 proper. They came out reasonably priced and were for all intents and purposes, excellent standalone experiences.
Tag2 had FREE DLC.
Etc, etc
The shit’s not a bad word. It’s not awful, it just has to be done right and fair. Companies are greedy, so sometimes it’s not. What else is new in modern western society?
I deserve to be bitchslapped for even suggesting this, but konami…might actually pull through if they attempt that shit.
It honestly depends on how they approach it. They spent the better part of 2 decades with the creator after all.
I feel the antagonistic approach to DLC is more through being subject to years of poor implementation of it which causes old men to assume that it’s not worth doing and borderline Satanic.
A lot of the games that are surviving on PC and mobile tend to be games that gain money after the initial physical sales. It’s just true and something other developers have to look at. If you’re trying to make a AAA game where the goal is essentially to make as much money as fucking possible (they say a rich gaming experience but that’s not what the suits care about), working towards valuable sales for months or years after release just kinda makes sense.
I don’t see why you have to cut away hollywood advertisement and production. You can have that and still have a good game and still have possible solid DLC. Hollywood level acting and production is just realistically what a lot of gamers or fans of games expect now with their games. I’m sure there are considerable amounts of PS4/PC gamers who look at that when rating or enjoying their games.
I don’t give a shit how much it sells. Make something fun that I want to play, and don’t insult my intelligence by withholding shit that would have been included in the game 10 years ago and selling it as an add-on while calling it “bonus content”.
Hell, I may even actually buy said “bonus content” if its actually bonus content…
You give me a game with nearly 50 characters and stages out the box that’s fun to play and explore? I may just buy that extra character or stage you make three months down the line that didn’t make the deadline.
But don’t do dumb shit like “pre-order bonuses” that I can just wait six months for, or cut out whole swaths of the narrative so you can “sustain” your executive vacation an extra month.
Stop defending and supporting bad business practices…
If a game is good enough I dont mind paying for some DLC, the last really good game I saw this done was LA Noire where they added in whole new assignments. Thats the proper way to keep a game going and exploit it in a way that doesnt piss people off.
Going the Bamco route, ie charging for new characters and more play time (like the infamous case of Ace Combat: Infinity) is defo not the correct way.
I feel like we’re getting way off topic, but on the subject of DLC, it really isn’t black and white. Some DLC can be viewed as grimey and unethical, but some DLC is legit and worth the money (i.e. the Bloodborne expansion I’m currently hype about). DLC is not the devil, but like any business practice, it can be exploited.