No way. Garou plays smooth as hell, but it canât compare to any of thost other franchises. It has a super forgettable cast, and it was never able to go mainstream for a reason.
It also never got a large, dedicated underground fanbase like SF3 did.
SAB-CA: One of the reasons I made the DOA comparison was because in addition to both games having a somewhat similar approach to their art style, I think KOFXIV will be about as good as DOA5 graphically when itâs ready to release.
I actually have both pre order versions (this and the soundtrack one).
But yeah, I donât like Kyoâs new design. The high-collar, the half closed jacket instead of just open like always and the hair style really doesnât look good to me. At least he got his brown hair back. Iâll still use him for his rekkas though. There are some ideas to âfixâ him:
Also no fighting game has the same hair quality of DOA5LR. The play doh hair and physics of SFV is just ugly. Even Andyâs playmobil hair is better.
idk, i find garou to have the best cast of any fighter in existence.
to me is a lot better than
and i dont get the popularity argument. sure garou is under appreciated, but Iâm sure youâre aware that doesnât speak much about the game itself. It DOES have a sort of cult following by SNK fans though. but not as big as third strike.
Garou isnât underappreciated, it is aptly appreciated. People only care about Garou because of the sprites, the game is not that great and people never get deep into the game to see the problems with it.
Messing around in XIII gave me ideas and concerns for XIV. Iâm worried that multiple max mode combos will show up and already thought of a potential one: If Kâ retains anywhere juggle on air EX minute spike, he will have a multi max mode combo by comboing into air EX minute spike in the corner then looping St.A jump EX minute spike til max mode ends, then juggle with a grounded normal, quick max, jump EX minute spike to continue the loop. I even thought of a few potential combo starters to work into this loop plausibly from mid screen off of Cr.B. I hope Iâm wrong about this and thereâs a system in place to prevent looping max mode combos into more max mode combos. Maybe something like locking you out of max mode activation for a second or two after draining out the meter.
Thatâs not what a planner does, he doesnât work on gameplay. Also as Iâve already said, donât be stupid, just because some of his games had problems and bugs like that doesnât mean everything he ever touches until the end of time will have the same problems.
Your hatred of Daimon only stems from your inability to fight against him. If you have a problem with him then learn how to fight against him. Stop being so adamant about him being broken when heâs not, youâre only making a fool out of yourself. Also, the flaw with parrying is that it gives an unfair advantage between those who are good at it and those who are not, giving newbies a steep wall to climb.
I donât think parrying is all that difficult. Compared to a game like KOF98, 3s is a walk in the park. Learning KOF98 and by extension a KOF game is massive effort because thereâs so many things to look out for. A noob would have a harder time playing KOF then 3s.
what makes a game great to you? Iâm still in heavy disagreement that garou is not a great game. I think it is easily one of the best, not for the amazing presentation and art, but the gameplay engine and movesets
Also parrying is definitely not inherently a mechanics flaw for increasing the difficulty curve of the game. Youâre right, it does further emphasize the skill gap, but i find it ironic you actually donât seem to be considering parrying for how it functions as a mechanic. It effectively adds a whole additional layer to the mindgames. Now every single attack you throw out must be considered. It reinforces the very nature of fighting games itself, which is to out think your opponent just as one does in chess or fencing. It forces you to weigh more your decisions. It forces you to be unpredictable. It provides you the means of punishing the opponent for being predictable
Anything can make a great game, there are no rules about what needs to be in a game for it to be good, it doesnât work that way. If it did, people would be aware of such a list and there would be no bad games ever.
Garou sucks because the input interpreter sucks, the top tier is so dominant at high levels most characters might as well not exist, itâs rife with bugs that make the game very stupid like TOP glitch, 0 frame setups, meter building exploits, etc., JD is super busted, the juggle system is dumb and allows for 70%+ damage combos even ToD stuff in what is supposed to be a solid ground based fighter, there are more problems than there are good ideas. It is a game that is highly overrated by people who were never good enough at the game to see the problems in the game and fawn over the pretty spritework. Itâs not the worst game ever, but I would say the fan base it has is very appropriate for the game.