All I hear is listing things and calling them stupid and busted and dumb without any reasoning.
input interpreter sucks? uh?
top tier dominant- yeah, like all fighters. but this game is more balanced than 3s and vsav… so what?
TOP glitch? You mean the freeze on TOP activation? because that can actually be used for mindgames. You see the opponent needs one more jab to activate TOP- you run in and jab and then use the freeze to buffer the super. I think this adds another layer of depth because it reinforces situational awareness and life awareness.
0 frame setups- high risk/reward, hard to do, but always hype. Why is this a problem? It provides more awareness of your and opponent’s meter, and really reminds you that you should think twice about throwing out something unsafe on block if they have meter, but of course many unsafe things on block are designed for your opponent to not see it coming, so the idea that you can’t throw out unsafe things is moot, but obviously tied again to reading and outsmarting your opponent.
meter building exploits- only kevin and gato have true “exploits”. Gato’s requires really strict timing and practice. The amount of reward is not out of the realm of broken for how much practice it requires to perfect. If done incorrectly, is also very punishable. Even still, Gato is high tier but not god tier at all, and he has his weaknesses. Kevin is just top tier…Every game has that one character. Everyone else has meter building tools, but again, the ability to build meter during neutral is another tactic that adds situational complexity- Do I use this space to try and build meter? Do I know what is a safe space for me to build meter against this character matchup? Can I fake the opponent off by doing a feint and then punishing their attempted punish of my building meter?
JD is super busted- you didn’t say why so I’m not going to argue why it isn’t.
Juggle system is dumb- you didn’t say why either. How exactly is it dumb? In the grand scheme of things it leads to character combos…Nothing more. The combos in this game are also short and sweet and maintain the pacing…
70% damage combos- yes, there are combos like that, but you need a full meter, TOP activation, and the right situation and max punish. Basically if it happened, it deserved to happen, and this is a high damage game. It isn’t like you’ll see a combo like this every match either…? It is in the realm of normal and comparable to other fighters…In fact many games have a lot more of a gap between unmetered combos and metered combos in terms of damage.