KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

Just cancel it already.

Are those camera gimmicks permanent? I sure donā€™t want the screen to zoom in every single time Andy lands a Zaneiken. Zoomins on supers I can stand it, but if someone does a drive combo with 10 Zaneikens in a row, and the screen jumps back and forth 10 times straight, someoneā€™s gonna get seizures.

Pretty sure itā€™s just there for the video.

Honestly, it doesnā€™t look that bad in motion. Just donā€™t zoom in on the faces.

why is andy so skinny? is his training regimen lenient now?

repulsive. Of course thereā€™s good reason. If you make the inputs more accessible, more people will stick around which can only grow the popularity of the series.

But like always, thereā€™s this group of people who wants the game to stay hard just because they can feel better about themselves. I got KOF XIII and I didnā€™t play it for long. The difficulty curve and general input difficulty turned me off. I watched pros play, but I didnā€™t play the game. The input barrier was too big for me and I simply didnā€™t want to spend my time getting over it. It just wasnā€™t fun.

Pretty damn sure there are a lot more like me.

itā€™s getting better in each trailer. It doesnā€™t look nearly as bad as the reveal trailer. Only issue now is the stages. They look wierd.

What? XIIIā€™s inputs are the easiest in the entire series, Idk what to tell anyone if they canā€™t do those except they arenā€™t practicing enough. Assuming they play it in the first place.

The HD combos were another thing but the inputs are fine.

How convinient that Sony is adding PS2 for PS4 support just in time for KOF XIV

my main problem with that trailer was how fucking ass andyā€™s animations look

they barely have kick to them

Iā€™m talking about the hd combos. I can pull off every move, but man I nearly get cramps finishing a full hd combo. I play on a pad btw.

the animations are perfectly fine. Other than the graphics, which are a work in progress, the game is fine.

The animations definitely need some fine-tuning. Just look at Ioriā€™s Maiden Masher animation for example. The pacing is fine, itā€™s from 13. The problem is that 13 pacing works with sprites that have no tweening. These have autogenerated inbetweens between the keyframes while trying to use sprite-derived animations. It doesnā€™t look good. Itā€™s fine taking the basic points of the animation from the sprite, but you need a bit of tuning if you want to achieve stellar animation in the new medium or do an ArcSys and ā€œkill 3dā€ which they wonā€™t have time for.

The models themselves look a bit awkward still - mainly they need to figure out wtf to do with the hair so it doesnā€™t look hideous - but at least there itā€™s visible improvement from trailer to trailer. Snapshots reveal tons of added detail and lighting/shading work that improves all the time.

Inputs have never made someone stick around and you are lying to yourself if you think they will. I have no patience for someone who refuses to put in effort into something and then dismisses it entirely. There is nothing in XIII that is too hard to do, there is nothing that you arenā€™t capable of doing, all you have to do is practice, and if you donā€™t want to practice I donā€™t have time for you.

Every trailer I cry. When Andy did his kicks i bust out laughing that shit looks so ugly.

Umm, yeah, they do. My friend is on record as saying he really wanted to support KOF13, he loved the effort SNK put into it, but the stupid HD combos turned him (and me, quite honestly) off. We both bought KOF13 day one. Weā€™re both people who have been playing fighting games for decades. Donā€™t tell us just to ā€œsuck it up and practiceā€ these stupid, long combos that arenā€™t enjoyable at all. Itā€™s not that we ā€œcanā€™tā€ do these combosā€¦itā€™s that we didnā€™t WANT to, because they arenā€™t FUN.

Yes, I know thatā€™s hard to believe for some of you execution-philes out thereā€¦but some people donā€™t get all hot and bothered about doing combos. Wacky, huh?
The aspects of KOF that I personally love have nothing to do with execution barriers. Rather, my enjoyment of the series has been IN SPITE of the execution barriers.

Understand this, please. Long, execution intensive, NECESSARY combos will only kill your potential reach.

Itā€™s silly to sit there and whine about no one playing your gameā€¦and then whine that people should waste their time practicing an aspect of a game that only a small minority enjoy. This is a recreational activity, not a punishment.

Wasnā€™t XIII sprites made with tracing posing 3D models of the characters? Why not just use those? I am sure SNK saved them up somewhere.

Itā€™s not even a matter of being an ā€œexecution-phileā€, whatever the fuck that means. Those combos are not hard. Not liking long combos is a different issue entirely, and one could argue that you knew what you were signing up for. No one jumps on MvC3 and complains about the long combos, because thatā€™s what the game was from day 1. The combos got longer as people figured stuff out, but itā€™s not like a whole lot has changed. Besides, if you donā€™t like long combos, guess what? Thereā€™s a KoF for you too! Itā€™s called 98. But no one plays that either. Oh well, I guess.

But you go on about how only a small minority likes the combos, but only a small minority cares about the execution being too hard as well even though it isnā€™t. People who dropped the game because of execution were not dedicated to the game to begin with, because if they were they would have seen that the execution to the game is not all that obtuse, and if youā€™re not dedicated to the game it doesnā€™t matter how easy or hard the execution is youā€™re going to drop the game at some point anyways. Lowering the executional barrier has not done anything for any game, and if you would like to say Iā€™m wrong about that then please show me some statistics, because as I see it, Skullgirls is dead despite lowering the executional barrier, Rising Thunder hype has died down entirely, everyone is COMPLAINING about SFV being easier to play, lowering the execution barrier has not been beneficial to any game that has advertised it, because shocker, people making those complaints were never serious in the first place, they were using execution as an excuse for why they suck at the game or why they donā€™t want to play the game. If the execution is the ONLY problem with XIII and you still didnā€™t play or support that game, I really doubt how serious you were about the game in the first place.

Because they are incredibly expensive and time consuming and were on the verge of bankrupting the company. Also, if youā€™ve played previous KoF titles before, using those sprites led to most characters being largely unfinished, which was at least to me not very satisfying.

I wish they would make the characters not look so anorexic. That and the hit/special move effects donā€™t really go well together with the models and overall look of the game. Someone else also pointed out the physics on certain things like Andyā€™s hair donā€™t work/flow the way they should like when he does his kuuhadan special. Right now this is not looking good for a 2015 game and nothing really exciting stands out either.

I donā€™t think anyone has pointed it out before, but wtfā€™s up with that trailer music? It tries so hard to be edgy, itā€™s cheesy af.