KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

that video made me look at Chang’s intro for the first time ever?

what the fuck is he doing lol

Leona not wearing a sport bra when she really should be aside, what strikes me about her bouncing is how sort of realistic it is. Like it looks like her boobs are properly weighted and seem to have the appropriate “anchor points” if you will. It’s not often I see video game boobs and think “Wow technology has come a long way.”

Maybe the bounce is hand animated?

Her hair/pony tail seems to be for sure. The hair looks especially nice when she is in motion and moves like you would expect hair to move along with a given body motion. Looks far better than SFV’s physics based mess.

That could very well be the reason and it could explain why previously there were no jiggle physics at all. And if that’s true, that SNK is taking the time to hand animate tiddies, my hat is off to them for going above and beyond the call of duty to make something that looks good.

he’s done that since forever ago fam

also where are all these people saying sylvie doesn’t belong in kof coming from

i remember people doing this same shit when ash and momoko were introduced too

Can’t wait to play with my gurl Sylvie!
Pi Pi Piiiiiiiii~

Hypothetically would it be possible to supercancel the trap shot into one of her DMs assuming supercancels are free? Also it would be pretty sweet ‘advance cancelling’ that DM into her Climax DM for added damage.

i know mate

i just never rly thought about it until now

Might be a stupid question, but how typically the combo system works on KOF games? Is it something straightforward like jab jab special, or is there more complexity to it?

Jab short command-normal special is the basic chain

This is a good presentation in Kof XIV

https://twitter.com/skullokei/status/711513031381913600

Looks good except for the stitching at the hips but that’s easy to fix. Hopefully, SNKP does it since it seems all or most of the character models suffer from this problem.

I’ve been looking around at the overall public reaction to this game and it’s really imrpoved since the first teaser trailer. Graphically the game is shaping up to be quite nice and the movement on the hair and breast feels far more organic and natural then with what other games are doing. Some people have complained the game does look slower but given the poor level of play I guess we won’t really know how fast it will be until the tournament comes up.

I’m not entirely versed on how meter works in this game yet, but hypothetically, I think so? Maybe that’ll make people actually USE the Climax DMs now. I wanted to see Neomax’s used more in XIII at times (Though some like Kim’s were used a lot, due to the huge damage), I kinda hope that’s more the norm in this game, so it feels worth spending so much meter on, competitively.

Who’s watching Daredevil on Netflix?

Uh… Wrong thread, dude. Try General.

You both have a similar join date and the exact same post count. That’s just creepy.

Hah, true, seems like there were a bunch of new accounts created around the SFV launch.

Is very strange, am I the Trhicely?

Most likely not since you spelled his username wrong.