Again out of all the KOF I’ve played (98 UM FE, 02 UM, XIII), 98 is by far my favorite. Great cast, but a big thing is it isn’t a combofest like 02, or to a lesser extent XIII. Combos are mostly short and high damage effective, it is all about the other stuff in the game which IMO is the best part.
Oh god… a Capcom vs SNK which is 60% SFA3 vs KOF 98, 30% Other SF vs KOF 99+/Other FF/AOF and a final 10% of other capcom games and other SNK games will make me cream my pants so bad.
Mostly I want SFA3/3S vs KOF98/Garou and it would be heaven. Alas… it will never happen outside of Mugen.
Sure, if you think that KoF should just be Street Fighter.
It’s not surprising, it’s kinda baffling. To me the two games aren’t at all similar, just because there’s short hops doesn’t mean it’s KoF. Smash has always been more like Marvel to me, short hop fast fall has always felt like a tridash and Melee almost the majority of the time you are spacing with air normals just like in Marvel. KoF is a ground game, Smash kinda isn’t. Spacing and footsies are important in Smash, but because of how strong air normal hitboxes tend to be combined with the fact that attacking with an air normal allows you to just attack faster than you ever could on the ground in addition to the fact that air attacks are one of the easiest ways to set up throws which is like the only actual mixup in Smash, the end result ends up being nothing like how a typical match of KoF goes.
Personally, I feel like XI gets too far away from what a KoF game should be, it’s one of the least KoF feeling games in the series unless you include spinoffs like Maximum Impact or Neowave. Tagging ruined that game and ruined the entire point of classic KoF team selection and order. If they never make another tagging game ever again I’ll be the last person to feel bad about it.
I liked KOFXI. It showed that KOF could branch out past order based 3 on 3 fighting. It was like the SFxT of KOF games and could have been a nice alternate to the standard KOF games. Like how back in the day you had different SF’s for different people (ST/Alpha 2 or 3/3S/EX) etc.
In a perfect world where SNK was capable of making multiple fighting games at a time, the XI system would have been great for spinoff titles. Like if SNK was still making Neo Geo Battle Colosseum games, tagging and incoming mixups would be totally fine, but for a main series KoF game I’m not a fan.
Hibiki from Last Blade and Haohmaru, Nakoruru from Samurai Shodown had similar treatment.
But then Samurai Shodown IV, V and VI are different games alltogether. SS VI Haomaru and Nakoruru share much more in common with their CvsSNK 2 counterparts than the older SS games.
Maybe that’s true as well, but for me at least starting KOF from a Smash background was very intuitive. Things just felt right, what a Smash brain wants to do in a situation tended to be a good idea in KOF. I also feel a lot of zoning in KOF is done just by sticking hitboxes out there - certainly though this is more of a comparison to 2002UM and 13, which I’m more familiar with, than say 98.
Well that’s also part of the problem, your basis for zoning in KoF is two of the least zoning-viable games in the series. Hell, neither of those games even has respectable buttons to play footsies with, which is why shit like K` Ein Trigger or Nameless hop drill in 02UM just shit on like everything or how it is literally impossible to keep Kim away from you in XIII even though he has no fireball and no fireball counters outside of universal options like roll. Even still though, I maintain that the average Smash match is not even remotely close to the typical match of KoF from anything but very broad comparisons and massive generalizations.
Pretty obvious you are capcom fan, CVS2 is a shitty game(yes, hate me), even it could not be even pass for a bad Street Fighter game.
There is a few reasons you could like this new KOF as they shown it on this trailer. First, you are a tekken fan, sadly it doesnt even look as a good Tekken game. Second, your first KOF was a Maximum Impact, geez that game sucks, is kof for dummies. Third, you really, really have bad taste.
Street Fighter IV vanilla was an improvement above other games when it was released, surely it doesnt look good now, because it has been 8 years since its release and 3D games minimal quality standarts has change , but I bet the first teaser of the SF IV looked much better than this “thing”.
Kinda sad, KOF player since FATAL FURY 1 (the real first King of Fighters) and there isnt another gaming saga that has so many up and downs than KOF.
By the way, there are plenty of game franchises with ups and downs more dramatic than KoF. Lookit Sonic/Sega, Halo, Final Fantasy, etc. Dramatic changes usually bring some amount of negative criticism.