Fitting of magegg to say he’s going to leave and then post again 2 posts later.
He and PsychoJosh are the resident trolls of the character thread on the SFV forum and go back and forth at each other there. It’s funny to watch. I think you’re cool overall magegg, just saying.
I have no words for KOF ATM…
Well ok I found some words. I figured they would go 3D but I don’t want another Maximum Impact looking game. Sucks that they prided themselves so damn much with KOF12 and KOF13 on retaining high quality sprites, then don’t even make an attempt to go GGXrd style with sprite style 3d models or anything. Seems like a big excuse to just throw out something to say “HEY DONT FORGET ABOUT KOF!!”
Sony or Capcom or ArcSys need to fucking buy SNK already, at least that way we’ll know for sure the series doesn’t die or turn into a shitty mobile game
I think Capcom has proven with SF4 that they can make games that don’t play anything like Street Fighter, so maybe they could make a KOF that doesn’t play like SF as well
Yes. If SNK isn’t making the KoF games, I would absolutely rather there not be KoF games because I don’t trust any other developer to make them. And I feel like anyone who says otherwise is lying to themselves, specifically referring to the trusting another dev part of that comment. You don’t care about how a KoF game made by Capcom would actually turn out, you just want the characters to keep existing in a new fighting game, but to me if the game was completely wrong it would be the same as if the franchise was dead. On top of that, absolutely no other developer would know and understand how to balance a game like KoF. They can’t even balance their own games properly and I’m supposed to trust them with KoF, a game where a slight tweak to one move can make it busted or worthless? Nah I don’t think so. No one balances like SNK does, just look at the XIII track record, every update they ever put out for the game improved it significantly and made it a better game. Look at every update for SF4 and wonder what the fuck Capcom was thinking for 90% of the changes, most of the time it feels like they changed shit just to say they changed shit whether it helped the character or not or made the game better or not. Look at every update for Blazblue, where ASW was constantly turning the tiers upside down and they couldn’t even figure out what the damn system mechanics were supposed to be, they kept going back and forth between a combo timer and proration, kept changing how bursts worked and how many you could get, they included tech rolls in the game but had to revamp them like 3 times because they didn’t know what the fuck they were doing, it was a mess.
I’m supposed to trust these developers with KoF? Fuck no. ASW could make the game look pretty and that’s it. Capcom could make the game popular and that’s it. Neither of them would do the game justice. Would it be a good game? Maybe, but it wouldn’t be KoF, and that’s the most important thing.
I don’t know if you’re just not very familiar with the intricacies of KoF or what, but CvS wasn’t even close. Persona 4 is closer to a KoF game than CvS was, Capcom couldn’t even make most of the SNK roster retain their playstyles from KoF let alone make them feel like KoF characters. They’re KoF characters trapped in SF mechanics.
Also let’s not ignore the fact that none of the people who worked on CvS still work at Capcom. A new game from Capcom would be made by Dimps, and they can’t even make a Street Fighter game without having their hand held throughout the entire process. Even with dudes like Combofiend working there, do I trust Combofiend to make a KoF game? No, not really. He’d make CvS2, which as previously stated, is like KoF if you looked at KoF through a Capcom colored lens.
CVS1 tried to feel like an SNK game with only 4 attacking normals, but they still added low medium normals for characters and it didn’t even have a lot of the mechanics like short hops, blowbacks, chainable command normals, comboable command grabs or counter rolls. It was still more SF than KOF.
From what I’ve seen Jojo’s would probably be closer to the mark. To some extent VSav and 3S. Do you trust Capcom to make another game like those? No? You can’t trust them to make KOF.
The one team whose take on KOF I’d be interested in seeing if I had a time machine is the SSBM dev team. KOF and Melee have a ton in common and that team at that time understood speed, movement and a sharp playfeel very, very well.
Why is that so surprising? Two highly aggressive, high mobility games oriented around shorthop-based pressure and with a heavy emphasis of reading the opponent. I mean, it obviously applies more to 2k2 and 13 than say 98, but the parallels seem both numerous and self-evident to me.