I already stated that above, but I mean, not even the art of the official website has any kind of acceptable quality, theyâre aiming to very low standards, and I wouldnât even be surprised if the game doesnât even feature cutscenes/CGI opening. This looks not ambition at all, and if they had the guts to show this around TGS and still boast that theyâre doing ânext generation graphicsâ with this, I canât expect nothing but cheap fail.
In contrast, Samurai Shodown and Fatal Fury pachislots at least feature better art direction, and with Fatal Fury theyâre even doing a sort of reboot, itâs clear they had a bigger ambition with those âgamesâ than whatever theyâre trying to do with this new KOF installment, and thatâs just stupid, theyâre treating the main KOF game series as if they were budget crappy spinoffs and giving the better focus to their pachislots⊠I think no one can say the opposite to the statement that this new KOF XIV trailer was nothing but a huge embarrassment for everyoneâŠ
You know, I donât even think they care about KOF XIV not selling any unit, itâs clearly such a low budget game they wonât lose anything if it bombs, and at least theyâll make some quick cash with their sponsors.
You saw the shit tons of banner ads in the stage from the trailerâŠ? Yeah, when it was long ago reported that â10 international companies are involved in the gameâ, everyone though we would have multiple video game studios producing a AAA title⊠but it was only the crappy SNK Playmore asking for produce placement.
I wouldnât even be surprised if the only reason they showed such a terrible trailer near to TGS was so they could fulfill some legal deal by advertising their sponsors (like âLook! Your brand is going to be shown next to the most important video game in Japan!â). If the terrible âpre-beta footageâ was only going to generate negative comparisons (given in TGS you have the best of the best in matters of game quality) and terrible publicity for their potential buyers? Why didnât they just show a logo and release date? Because they donât even care if the game sells or not, they only cared about showing the ads!!
The only thing they care about is pachislots, thatâs why they recently said in an interview they wanted video game players to become pachislot players. KOF XIV is nothing but a terrible commercial hustle designed to cashgrab money from sponsors, they donât care at all about quality and gameplay, this is going to completely destroy KOFâs good name. And we shouldnât support that.
I donât even think they care about KOF XIV not selling any unit, itâs clearly such a low budget game they wonât lose anything if it bombs, and at least theyâll make some quick cash with their sponsors.
You saw the shit tons of banner ads in the stage from the trailerâŠ? Yeah, when it was long ago reported that â10 international companies are involved in the gameâ, everyone though we would have multiple video game studios producing a AAA title⊠but it was only the crappy SNK Playmore asking for produce placement.
I wouldnât even be surprised if the only reason they showed such a terrible trailer near to TGS was so they could fulfill some legal deal by advertising their sponsors (like âLook! Your brand is going to be shown next to the most important video game in Japan!â). If the terrible âpre-beta footageâ was only going to generate negative comparisons (given in TGS you have the best of the best in matters of game quality) and terrible publicity for their potential buyers? Why didnât they just show a logo and release date? Because they donât even care if the game sells or not, they only cared about showing the ads!!
The only thing they care about is pachislots, thatâs why they recently said in an interview they wanted video game players to become pachislot players. KOF XIV is nothing but a terrible commercial hustle designed to cashgrab money from sponsors, they donât care at all about quality and gameplay, this is going to completely destroy KOFâs good name. And we shouldnât support that.
So, you have a better explanation to the extremely crappy graphics despite of the alleged cooperation of half a dozen companies in the game, and also presenting such a terrible trailer just next to the TGS, where it can nothing but gain negative feedback?
Letâs just accept it, youâre such an SNK fanboy you will never acknowledge their now so crappy business tactics.
Have you even looked up the names on those âadsâ? They arenât real. Youâre so quick to shit on the game you donât even bother to do research and end up making things up and proclaiming these massive assumptions. And once again, you arenât on the development team, you havenât SEEN the development team, you donât know anything about the situation the game is in. Stop talking about it like you do. Youâre just talking out of your ass about things you know nothing about and it makes you look like an idiot.
And yes, I am an SNK fanboy, but I have and will continue to acknowledge every time they fuck up and make a mistake, like I have been doing. What I wonât do is make up bullshit to fit my narrative that this is somehow a mischievous cash crab to push pachinko games somehow. If the game sucks, the game sucks. Letâs leave it at that and not bring in these conspiracy theories that make no sense. Also, calling me a fanboy doesnât negate my claims or make anything I say null. Youâre not making an argument.
Maybe it will be like SF4 four where the first character models they produced (arcade release, 17 characters) look like shit, then they did a little better with the console character (but still bad), then when super sf4 came out they were making actual decent models.
Anyway it seems they may have been developing this for 2-3 years now(based on all the rumors and employment ads) so⊠well see. Hope it uses rollbacksâŠ
The fact is, youâre failing on connecting the dots simply because you donât want to. Terrible quality game but lots of product placement, isnât that it? Easy stuff, man.
Rumors mean nothing. If you look at their employment ads, they started looking for a 3D graphics artist in August of 2014, so roughly a year ago. When they found someone for that position, we donât know. After that ad though, there was an increase in Pachinko game production. I believe after that is when they made the Fatal Fury pachinko, and then later on they made the Samurai Shodown pachinko. Itâs safe to assume given the timeline of releases that the 3D graphics artist was not working on a KoF game at this time, but instead these pachinko games.
Early in 2015 SNK put out ads looking for consumer psychology specialists, statistics and analysis specialists, and western market planners. This was back in March. Later in the year they started looking for a game development planner, specifically listing a KoF game as the main project in mind. I believe that was in July. With all of these things compiled, Iâd be very surprised, given this timeline, if the game had been in development further beyond the concept stage for more than about 6 to 9 months. It doesnât make sense that they would start the project with no one to actually make the thing.
Tons of product placement for products and companies that DONâT EXIST? Strange way of doing business.
Look man, I get it. Youâre not happy about how 14 is turning out right now. I donât even blame you for that and youâre totally right to have that opinion. But donât assume things about the development because youâre mad about how the graphics look. Thatâs all it would take for me to not have a reason to argue with you.
Iâm going to guess SNK wanted to show what they had so far, so it might still be in itâs early stages. They will put the effort they made with the Pachinko games into the graphics for XIV.
I rememeber when the new version with the updated sprites came out, but the NESTS saga characters where missing: âNo Kâ? No Pay!â âNo Kula? No Mula!â
In all seriousness, I do hope they show another trailer showing the gameplay. KoF has been among the best fighterâs Iâve ever played. The 90âs version of the series turned out to be really awesome.
Although, they probably need to stop killing off good characters like Shermie and Yashiro. Just have the antagonists defeated, and retreat to fight again another day.
Fighting Days is a crossover with KoF. It looks to use the previous KoF engine. Anyway, perhaps the reason for the âbad graphicsâ in XIV is that they actually look good when shrunk down to the standard size for fighting for character to screen ratio?