KOF XIV General Discussion - King of Fighters XIV Arcade Ver. Burn 2 Fight cabinets from Taito!

You do understand tha non playable cinematic cgi is going to look better then real time gameplay graphics, yeah?

In the case of Samurai Shodown trailer, they certainly used some assets from Samurai Spirits Sen

I already stated that above, but I mean, not even the art of the official website has any kind of acceptable quality, they’re aiming to very low standards, and I wouldn’t even be surprised if the game doesn’t even feature cutscenes/CGI opening. This looks not ambition at all, and if they had the guts to show this around TGS and still boast that they’re doing “next generation graphics” with this, I can’t expect nothing but cheap fail.

In contrast, Samurai Shodown and Fatal Fury pachislots at least feature better art direction, and with Fatal Fury they’re even doing a sort of reboot, it’s clear they had a bigger ambition with those “games” than whatever they’re trying to do with this new KOF installment, and that’s just stupid, they’re treating the main KOF game series as if they were budget crappy spinoffs and giving the better focus to their pachislots
 I think no one can say the opposite to the statement that this new KOF XIV trailer was nothing but a huge embarrassment for everyone


You know, I don’t even think they care about KOF XIV not selling any unit, it’s clearly such a low budget game they won’t lose anything if it bombs, and at least they’ll make some quick cash with their sponsors.

You saw the shit tons of banner ads in the stage from the trailer
? Yeah, when it was long ago reported that “10 international companies are involved in the game”, everyone though we would have multiple video game studios producing a AAA title
 but it was only the crappy SNK Playmore asking for produce placement.
I wouldn’t even be surprised if the only reason they showed such a terrible trailer near to TGS was so they could fulfill some legal deal by advertising their sponsors (like “Look! Your brand is going to be shown next to the most important video game in Japan!”). If the terrible “pre-beta footage” was only going to generate negative comparisons (given in TGS you have the best of the best in matters of game quality) and terrible publicity for their potential buyers? Why didn’t they just show a logo and release date? Because they don’t even care if the game sells or not, they only cared about showing the ads!!

The only thing they care about is pachislots, that’s why they recently said in an interview they wanted video game players to become pachislot players. KOF XIV is nothing but a terrible commercial hustle designed to cashgrab money from sponsors, they don’t care at all about quality and gameplay, this is going to completely destroy KOF’s good name. And we shouldn’t support that.

I don’t even think they care about KOF XIV not selling any unit, it’s clearly such a low budget game they won’t lose anything if it bombs, and at least they’ll make some quick cash with their sponsors.

You saw the shit tons of banner ads in the stage from the trailer
? Yeah, when it was long ago reported that “10 international companies are involved in the game”, everyone though we would have multiple video game studios producing a AAA title
 but it was only the crappy SNK Playmore asking for produce placement.
I wouldn’t even be surprised if the only reason they showed such a terrible trailer near to TGS was so they could fulfill some legal deal by advertising their sponsors (like “Look! Your brand is going to be shown next to the most important video game in Japan!”). If the terrible “pre-beta footage” was only going to generate negative comparisons (given in TGS you have the best of the best in matters of game quality) and terrible publicity for their potential buyers? Why didn’t they just show a logo and release date? Because they don’t even care if the game sells or not, they only cared about showing the ads!!

The only thing they care about is pachislots, that’s why they recently said in an interview they wanted video game players to become pachislot players. KOF XIV is nothing but a terrible commercial hustle designed to cashgrab money from sponsors, they don’t care at all about quality and gameplay, this is going to completely destroy KOF’s good name. And we shouldn’t support that.

Magegg stop talking about what you know nothing about. We get it, you’re mad, but feel free to stop talking out of your ass whenever.

So, you have a better explanation to the extremely crappy graphics despite of the alleged cooperation of half a dozen companies in the game, and also presenting such a terrible trailer just next to the TGS, where it can nothing but gain negative feedback?

Let’s just accept it, you’re such an SNK fanboy you will never acknowledge their now so crappy business tactics.

Have you even looked up the names on those “ads”? They aren’t real. You’re so quick to shit on the game you don’t even bother to do research and end up making things up and proclaiming these massive assumptions. And once again, you aren’t on the development team, you haven’t SEEN the development team, you don’t know anything about the situation the game is in. Stop talking about it like you do. You’re just talking out of your ass about things you know nothing about and it makes you look like an idiot.

And yes, I am an SNK fanboy, but I have and will continue to acknowledge every time they fuck up and make a mistake, like I have been doing. What I won’t do is make up bullshit to fit my narrative that this is somehow a mischievous cash crab to push pachinko games somehow. If the game sucks, the game sucks. Let’s leave it at that and not bring in these conspiracy theories that make no sense. Also, calling me a fanboy doesn’t negate my claims or make anything I say null. You’re not making an argument.

Maybe it will be like SF4 four where the first character models they produced (arcade release, 17 characters) look like shit, then they did a little better with the console character (but still bad), then when super sf4 came out they were making actual decent models.

Anyway it seems they may have been developing this for 2-3 years now(based on all the rumors and employment ads) so
 well see. Hope it uses rollbacks


The fact is, you’re failing on connecting the dots simply because you don’t want to. Terrible quality game but lots of product placement, isn’t that it? Easy stuff, man.

Rumors mean nothing. If you look at their employment ads, they started looking for a 3D graphics artist in August of 2014, so roughly a year ago. When they found someone for that position, we don’t know. After that ad though, there was an increase in Pachinko game production. I believe after that is when they made the Fatal Fury pachinko, and then later on they made the Samurai Shodown pachinko. It’s safe to assume given the timeline of releases that the 3D graphics artist was not working on a KoF game at this time, but instead these pachinko games.

Early in 2015 SNK put out ads looking for consumer psychology specialists, statistics and analysis specialists, and western market planners. This was back in March. Later in the year they started looking for a game development planner, specifically listing a KoF game as the main project in mind. I believe that was in July. With all of these things compiled, I’d be very surprised, given this timeline, if the game had been in development further beyond the concept stage for more than about 6 to 9 months. It doesn’t make sense that they would start the project with no one to actually make the thing.

Tons of product placement for products and companies that DON’T EXIST? Strange way of doing business.

Wer’re not failing to connect dots, you’re manufacturing dots wholesale.

You are right, I’ve been being an idiot :frowning:

So embarrassing, I’m just going to leave the thread as an apology U.U

Look man, I get it. You’re not happy about how 14 is turning out right now. I don’t even blame you for that and you’re totally right to have that opinion. But don’t assume things about the development because you’re mad about how the graphics look. That’s all it would take for me to not have a reason to argue with you.

Thanks, man, really sorry for insulting you and the others. Bye.

http://www.geeksnack.com/2015/09/18/dear-snk-youre-not-favors/

Couldn’t have said it better myself. Such disappoint.

Agreed. Merging this with the actual KoFXIV thread.

I’m going to guess SNK wanted to show what they had so far, so it might still be in it’s early stages. They will put the effort they made with the Pachinko games into the graphics for XIV.

I rememeber when the new version with the updated sprites came out, but the NESTS saga characters where missing: “No K’? No Pay!” “No Kula? No Mula!”

In all seriousness, I do hope they show another trailer showing the gameplay. KoF has been among the best fighter’s I’ve ever played. The 90’s version of the series turned out to be really awesome.

Although, they probably need to stop killing off good characters like Shermie and Yashiro. Just have the antagonists defeated, and retreat to fight again another day.


 aaaaaand meanwhile
 here’s a better trailer :stuck_out_tongue:

http://img9.uploadhouse.com/fileuploads/21556/21556129-holder-da55608dd824edaee395fe5757ac046f.jpg http://img2.uploadhouse.com/fileuploads/21556/21556122-holder-2aac14e4c67d758c4c7bd7057df11d00.jpg http://img1.uploadhouse.com/fileuploads/21556/21556121-holder-d8cd38918ecfc36c1e4a75d1f6526351.jpg

Fighting Days is a crossover with KoF. It looks to use the previous KoF engine. Anyway, perhaps the reason for the “bad graphics” in XIV is that they actually look good when shrunk down to the standard size for fighting for character to screen ratio?

How does that account for the bad artstyle?