KoF XIII General Discussion: Part II

Oh, look a subforum! We’re moving up in the world, we got a subforum on SRK!

4 more days, get hype!

Pretty Nice, this sub-forum.:tup:

lots of people here have it cause they started sellin it yesterday.

i’m pretty sure this is the first game that does not work with every usb controller that works on xmb :frowning:

Can’t wait for this game to be released. This will be my first KOF game that I’m going to play competitively and get hype with. Decided on a team of Raiden/Clark/Iori, mainly cause I love grapplers and, Raiden looks nasty.

Anything a SF vet should know about switching to this? I do see a lot of it involves keeping distance and wide jump ins.

Well, you could start by checking out our King of Fighters XIII Hyper Guide on the Shoryuken Wiki. I would recommend watching the video introduction to the KOF series made by DandyJ. That should cover a lot of theory for those coming over from Street Fighter that want to learn KOF. It’s not that big of a jump, especially if you know how to space normals really well.

We have a dedicated forum now everyone. So keep all KOFXIII discussion here. Enjoy.

My body… my body is ready.

I read the hyperguide, but it doesn’t plainly tell you how to drive cancel and what buttons to use. >_>

I think drive cancels use up a bar, but not sure about the input.

also, Are Blowback attacks while you block just Back+C+D? Or do you push Forward+C+D after blocking the hit? I know those use up a stock.

http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems/Meter_Attacks:_Drive_Cancels
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems/Defensive_Actions:_Guard_Cancel_Blowback

So the day before yesterday, I was screwing around in KOFXIII training mode (arcade version). And I found a very odd, and pretty bad bug.

So I made a video illustrating this bug.

[media=youtube]ksY0JwFM77s[/media]

Basically whenever Iori tries to crouch block the second hitbox of certain attacks (mostly uppercut like moves, like close C and crouch C), he can’t. He can standing block them, this essentially makes them extremely fast overheads.

For most chars, it isn’t a big deal, they do one heavy attack hit, which hurts but won’t kill you. Most characters cannot cancel the second hitbox of these attack (not even BC cancel). But three characters are especially scary.

If Kyo hits with the second hitbox of his cl.C, he can link into his EX DM and do a LOT of damage of this overhead.

Maxima’s second hit of his close C is also overhead on Iori. Maxima can cancel this close C, so potentially he can also HD cancel and potentially do a full HD combo.

Robert can use his f+A which can cancel into f+B to hitconfirm and go into a hitconfirmed overhead HD cancel.

What I mean by second hitbox of a close C is the following.

Close C of Kyo has two active periods, one where his arm is close to his body, a second period where it’s sticking upwards.

First hitbox.

Second hitbox.

It’s that second hitbox that hits overhead for some reason. It seems to have something to do with the fact that these moves force stand.

What I really want to know is: Is this gone on console?

Kane317 tested it with Shen, other people tested the kyo and maxima one. The second hitboxes seem to whiff on crouching Iori. (which is weird… in cause of kyo cl.C, it has never been like that in previous KOF’s)

I’d like to see eventually all of these case being tested. So that’s where you lucky ones who got the game early come in. :wink:

[Edit:]
A bit more explanation (reposted from DC.com)

Im so hype for this game
if anyone wants to play add me

I hope the game will live long :lovin:

Could it possibly be due to the numbering of the usb controllers, and KOF not allowing any controller to become the “main” one?
Like, some converters allow like 2 controllers to be plugged in into 1 usb port. I think that will count as two controllers regardless of how many are actually plugged into the adapter? Things like that.
Otherwise, I dunno, sounds strange.

I’m going to test the radioshack converter I have on the PS3 version to see if there are any converter issues with the game itself. I’ve tried it on other games with no problems. It also works perfect on my PC so there should be no issues.

yo this is gdlk!

yeah it’s strange… for instance… mayflash v1 does not work with KOFXIII lol

Pretty excited for this game. I’m just worried there’s gonna be no scene for it.

Try to start one. Just bring the game to gatherings.

So, if you guys get a chance, do two things! Watch the Southtown Ranbats at iplaywinner.com and check out dreamcancel.com for info about the other DLC characters!

I missed the ranbats :sad:

In any case, can’t wait for this game, not even the 23-or-so hours we have left until its release. Going to try to be active here and be available for matches too. :slight_smile: