According to JuiceboxAbel, you can start off with a
Andy/Terry/Shen team. Most of their combo’s and punishes are relatively easy. Andy will provide you with good zoning and spacing. Lot’s of safe pressure as well and builds meter easily. Terry has very good normal moves. Very noteworthy but Terry does need meter for his more damaging combo’s. Shen himself has very good damage output, a command grab, and sweet comeback potential. These three characters can all help play different roles and help you get better gradually. You can also try other characters that may pique your interest, too.
Thanks guys!
When I was playing before I rocked Shen, cause I was told he was the Cable of this game, and I like his swagger.
I also have been a Iori fan since CvS2 (I never was good at the game though)
There will be a national tournament in Suzhou,China on March 16th 2013.
guest player:ET
Hong Kong: john769 //paklun1214//chrischris
Shanghai: //CZQ// 奶王//YO哥//ANDILY
Suzhou:苏州龟王 //XQW//黄明//苏州黄毛//光头
Hongzou:yxxloveqq
Dongguan :K DASH //断水流KK+1//T哥
Taicang:大饼君//工程师//太仓KULA
Wuxi:KALA //阿星
Beijing:spelliu
Xi’an:手残流小爱
Dalian:YAMA
I found out some pretty neat technology on Mai herself worth taking a glance at: Combos into tricky overhead mix ups. I’m also glad to hear that Mario E is picking her up as of Winter Brawl - very nice…
quick question, are there any major difference between ps3 and 360 like with capcom games? i play on xbox, and i dont want to get severely shocked when i go to play on ps3, and the input lag is trash along with general lagging.
As far as I’ve heard, there haven’t been any tests. I’d assume 1 frame of difference, but it’s pretty negligible since the amount of 1F links is low, and there’s an enormous buffer window for everything else. I’ve never seen any slowdown or anything extreme on either version.
Does SnK know about the Netcode yet? I remember they had a patch out a few months after the game came out for consoles just in time for 2012… And the netcode was still trash kind of… Do you think by now they know? I wish I had the ceo’ s or the online designers email… I refuse to see KoF14( dream match hopefully) ruined by this… I can name 6 people that didn’t buy this game cause of the netcode… fuc**** sad… We gotta reach out harder then ever… 2 games in a row was bad but 3… I don’t … know… This game was godlike too… I remember the hype it had for November and December 2011…
They most likely won’t do anything about it. What I hope now is that this rumour about KoF XIII release on PC is true and they’ll improve the netcode while porting it. It would be a day one purchase for me.
For those wondering where the remainder of the KOF13 stream footage at FR16 went, I’m uploading the rest of it now.
Sorry it’s been taking so long. My computer was having a ton of problems during the FR16 stream and I had to make a lot of compromises just to keep the stream itself running smoothly, one such compromise being my local archive. Normally I save a 720p quality local recording of every match I stream, but I had to forego that during FR weekend for the most part. I was able to download and save a copy of my Twitch archives before Twitch sporadically erased them, though, and that footage will be uploaded to Youtube. It’s just been a pain to put it all together. Twitch saves everything in 30-minute chunks, so I had to combine these videos manually. The timestamps were fucked up and weren’t being picked up correctly by most of my video editing software, so that was causing audio desync errors that I also had to fix. I was hoping to be able to split the hours-long Twitch archives into individual match videos and replace some of them with the handful of high-quality copies I actually was able to save, but I finally just threw in the towel for that because it was also causing problems and I figured that it’d be best to just finish all of this sometime this month, so I’ll just add timestamp links in the video descriptions later. Bleh.
For those who played on the stream station, I’d be interested in any feedback you may have. In particular, I’m wondering if placing the commentators so close to the players was a bad idea. It was something that I wasn’t thinking of when I was setting up all the equipment, as I’m used to streaming in cramped venues where that’s unavoidable anyway, and it’d be something I’d try to be conscious of in the future.