KoF XIII General Discussion: Part II

That’s a hefty nerf you got there.

Didn’t he lose some guard point frames on his far C also?

It’s unclear whether the range was shortened, the guard point was reduced, or if his hurtbox was extended. Either way far C is worse.

Shen can be counterhit out of far D, so they probably meant to list that as the change since no other character can be counterhit out of their grounded normals.

I want to see KoF XIV. I hope it comes out this year.

yea fuck a climax port, theres no reason to waste time and money on it at this point, better to use resources on whatever theyre doing next (metal slug?). snk would be stupid to patch it now

XIV should be a Dream Match, right? Since a story saga thing ended in XIII. If it is, I’m buying it.

Any advice for getting people into KOF? What have you done to show people who have never played/don’t play that it’s a game worth picking up? What are some of your experiences with trying to get people into the series or a specific game?

I tried to go to one place where people play fighting games in my college’s area and asked if anyone played or wanted to play KOF 13 (I even brought my copy with me). The one guy looked at me like I was insane and then went “We play MAHVEL here”. I replied “oh” and just walked away. I asked the owner of the system and he said they only play Tekken (6 and T2), Soul Calibur, and UMvC3.

When you want to get people into anything, you have to get to know them. If you’re new to them, there’s no way you’re going to get them to listen to you. You can’t also depend on bringing your OWN setup, because nobody likes to lose. That’s just simple. The big thing is overcoming the initial inertia necessary for them to play the game.

It’s easier when you make friends. Play with them and their games. Get to know them as people rather than as a group that plays fighting games. Once you do, introduce your game and how you play it. Tell them that you’ll teach them how to play, demystify the game for them, and show them it’s not impossible to play/learn.

rape them w/ wolverine

Reiki brings up some good points. If you come at players sideways without even knowing them they will be close-minded to any fighting game you try to introduce them to. It’s almost like a panhandler asking for change compared to a friend asking you. You don’t know the pan-handler, so you might be hesitant at first, while you will give change to your friend without any second thoughts. Same with fighters. If a friend sees that you’re having a good time with a game, they will be interested in learning. Now getting them to stick with it is a different story.

Also, don’t try so hard getting them in the game. Just let people know you play it. That’s all. You will randomly come across a new person or two that’s interested in the game (or probably even plays) at some point in time, so just keep waiting and keeping your eyes open. For myself I have came across really serious KOF players locally by not even looking at all. I just practiced by myself, kept my eyes open online on forums, facebook, etc. then they magically popped up ready to play and/or looking for people to play with. So don’t try so hard trying to sell the game to others. Just let people know you play it, you enjoy it and that you take it seriously, then you will attract those who enjoy it too.

Another thing to remember is to not expect so much out of the people you meet and that are interested in learning. Reason why because players tend to come and go. Someone can be interested in one day, then disappear the next day. People are just shifty like that. So, whenever you come across someone that is interested in playing, and has played with you a few times, don’t pressure them into playing all the time. If someone flakes on you or seems disinterested a few invites to play, just leave them alone.

One last thing to remember while you are alone and searching for players, is to step up your knowledge of the game and practice often. You may come across someone interested in learning the game, but if you don’t know anything at all about it, how can you help them? Plus, if you are already passionate about the game, that will inspire people to learn the game or at least view it as a serious game…so if you aren’t serious about KOF how can you make people local to you take it serious?

So, outlining all the points made, make friends with your local FGC, keep practicing KOF, let people know you play it, keep your eyes open, don’t annoy people, and don’t try so hard. Then unexpectedly and randomly you will come across players.

<p>Here is something that everyone wants to see. I would like to present to you… Frame Data! Of every character, except for Maxima and Robert - </p><p>credits to Keykakko!</p><p> <a href=“https://docs.google.com/spreadsheet/lv?key=0AsrvpuirdQzwdGM0UDlRcGozMkJBQVZES0F4Zmw1MGc&f=true&noheader=true&gid=21”>https://docs.google.com/spreadsheet/lv?key=0AsrvpuirdQzwdGM0UDlRcGozMkJBQVZES0F4Zmw1MGc&f=true&noheader=true&gid=21</a></p>

So I recently discovered you can do a lot of damage after leona’s blowback on counter hit. Does anyone know any moves that are easy to counter hit? Or any advise on what situations you can anticipate a counter hit?<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/68407/ScSolid">ScSolid</a> said:</div>
<div class=“QuoteText”>So I recently discovered you can do a lot of damage after leona’s blowback on counter hit. Does anyone know any moves that are easy to counter hit? Or any advise on what situations you can anticipate a counter hit?<br></div>
</blockquote>

Most special moves are in a counter hit state, but I believe that most fireballs avoid being CH, though I cannot remember. All attacks done from a hop or hyper hop are in complete counter hit state, so if you see that the opponent was hopping and you bash them with your own j.CD, you can anticipate the followup combo. Honestly though, CD counter hits have added air time in XIII so you can realistically react to them as long as you know your combo option afterward. For now, I’d advise you to always buffer [4] when using jCD/stCD so that you can land Grand Saber afterward, or use Slash Saber (qcb,hcf+K). The only reacting you need to do is to pay attention to if a counter hit message pops up whenever you land a jCD or stCD.

Hey all, I’m totally fresh to this game so I wanted to get some input on a team and team construction in general.<div><br></div><div>My friends and I decided Yuri/Kyo/Vice is an okay team for me to start with. I know Vice isn’t top tier or anything but I can do her HD combos already and she’s cool.</div><div>Is this solid? Decent meter allotment?</div><div><br></div><div>Thanks guys.</div>

yea shes solid, really good when they have to come at you cause of j.cd and st.aa into ex sleeve, hard to be good offensively in comparison. from my pov shes best 2nd cause you get meter but you won’t have the burden of having to make a last char comeback w/ her. kyo fits better 3rd since he doesn’t have a weakness, can rush down and open up, and ride without meter if you need to save.<br>

I recently got this game… like a week ago, and boy oh boy is it a doozy trying to figure the mechanics out with nobody to play with. Any tips you guys have for a new-ish fighting gamer trying to get into KOF?

new to kof…help with team order…im currently learning benimaru/kyo/takuma…could i improve the order? opinion on team as a whole and individual characters…thx <br>

<blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/75120/Empryrean">Empryrean</a> said:</div>
<div class=“QuoteText”>I recently got this game… like a week ago, and boy oh boy is it a doozy trying to figure the mechanics out with nobody to play with. Any tips you guys have for a new-ish fighting gamer trying to get into KOF?</div>
</blockquote><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>

I </span></font><a href=“http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Series_Guide” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>made</a> <a href=“http://wiki.shoryuken.com/The_King_of_Fighters_XIII/System_Guide#Applying_Close_Range_Pressure_in_KOF” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>these</a> <a href=“http://wiki.shoryuken.com/The_King_of_Fighters_XIII/System_Guide#Alternate_Guarding” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>for</a><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”> a </span></font><a href=“http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Strategy” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>reason</a><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>. Otherwise find someone to play.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/61005/StuntAsHADES%20ON">StuntAsHADES ON</a> said:</div>
<div class=“QuoteText”>new to kof…help with team order…im currently learning benimaru/kyo/takuma…could i improve the order? opinion on team as a whole and individual characters…thx <br></div>
</blockquote>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I’m tired of every single post being about team order. <b>I’ll spare every single one of you the effort and let you in on the secret: the only order that matters is the once you decide upon.</b> Whichever position a character supposedly excels at is made moot by players like Tenkawa who can run Shen on point with an anchor Ash or Duo Lon. <b>The only answer you should be looking for is “what order do I want?” which ultimately boils down to your own personal preferences and strategies (which are based on your own experience and instincts).</b> As for the rest:</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><ul><li style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>Benimaru: He’s strong, but feels a little simpler and bare to me than in 98/02UM and he only hits hard in the corner. Basically, his strong neutral game lets him push the opponent into the corner fast and then he has his four point mixups into the instant air raijinken loop which is the single most meter effecient combo in the game.</span><br></li></ul><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><ul><li><span style=“font-family: Arial, Verdana; font-size: 10pt; line-height: normal;”>Kyo: His fireball and df.D are strong pokes that coax the opponent to come to him and give him a little oomph when approaching since j.D sucks. He’s nothing overwhelming, but solid at just about everything.</span><br></li></ul><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><ul><li><span style=“font-family: Arial, Verdana; font-size: 10pt; line-height: normal;”>Takuma: Biggest bullshitter in the game when it comes to TOD comebacks. Make sure to have reaction qcf,hcb+C down for anti-air, and if you can hit the qcf+D, cr.A link you’re golden and he hits like a truck even without meter. He’s not too popular, but there are plenty of characters with with worse damage or options than Takuma.</span><br></li></ul></div>

I decided to buy KOF recently because of the yearly XBL sale. I can’t believe I didn’t buy this game sooner, I’m loving it so far and the srk wiki has seriously helped my transition into the game. I’m obviously still new but all the guides on there will easily make me a solid player. Thanks brah! :smiley: