KoF XIII General Discussion: Part II

Beni is actually my favorite KOF design of all time. I think overexposure to a character does lower the appeal of them over time both aesthetically and gameplay wise.

So glad to see it return. I hate when games only appear once, especially when part of the community was behind the arcade scene going in.

Also, does it feel like this game has actually increased on popularity and steam as of recently? Like before the EVO announcement even. We have the highest numbers in terms of casuals and tournies out here now than even at the launch of the game.

Ok people, lets get hype:

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13381.shtml#62794

team cafeID is in Japan now. Details regarding the stream are in the link.

Thanks for the info Emil Looking forward to the stream.

EDIT: 1st Korea team, picking these cats apart.

Mad_KOF, double hop to bait Takuma’s EX grab, that shit was genius!

So sad both Cafe Id teams went down in semi-finals.

Sheesh, at the last point I was watching I think the stream had 95k viewers. Just goes to show KOF definitely can bring in the numbers.

It was probably an OS hop.

Aw man, don’t bring me down like that, haha.

Though, care to explain further?

All you have to do is tap up at the time your jump in would land. Since EX command grab is invincible, the jump misses, you hit the ground faster, and because you tapped up and you hit the ground faster, you hop. I mean, there’s still an element of reading to it since anything invincible will make you hit the ground faster, even DP’s, and you COULD hop into one, however Takuma does not have an invincible reversal besides DM’s making it a pretty free option against him.

Hmmm, then if Takuma just s.Ced would it counter the OS hop, or would anything not invincible get stuffed by a hop attack?

If it’s not invincible and you use it during a SAFE JUMP it gets stuffed. If you just do it from a normal jump in something like a blowback could hit you, but for Takuma if they’re too low to the ground there’s pretty much nothing he can do but block or GC roll.

Ah, what am I thinking, of course…

Pretty sure no option select was used there…I see people even mentioning that roll punishes are being option selected, seriously? That stuff is reactable.

Option selects are useful to know but in a number of situations, they are totally unnecessary…and trying to find and use one for every situation really limits you as a player, in terms of improving your ability to read or react.

pretty sure that was an os, a very commonly used one at that, vs takuma and exiori.

I can’t find the match, but it sounds like Mad_KOF just did a basic rehop option which is common against characters with delay grabs. In fact if you safejump Takuma (which is easy) with a j.CD you can probably safely rehop into a jumping attack to make a nearly tight blockstring. Sounds like the same principal as when baiting 98 Iori’s wakeup command grab.

Has there been any talks about XIII Climax coming to consoles? IIRC even though it’s mostly just the console changes + characters ported to arcade, it had some additional changes of it’s own not on console XIII.

I wouldn’t think so, since most of those changes are somewhat minor. Wasn’t the biggest change fixing Flame Iori’s neomax so it’s an anywhere juggle when max canceled?

Hwa Jai got an HD bypass and Shen doesn’t get counterhit from one of his moves, I forget which. There’s also system changes like the input interpreter being changed to make half circles more lenient, a new optional input for Neo Max, and how supers affect inputs. While the changes are not massive, I still feel like they should make their way to console.

It’s not happening. It was planned to release as an update but due to shenanigans, we ended up getting the rushed netcode patch instead of Climax. Updating to Climax at this point would be costly to go through Playstation and Microsoft’s DLC/update policies, and they used up their one free update for the character select screen stutter patch.

Well that’s a bummer. Nice to see SNK still doesn’t care about about KoF enough.

I heard that Shen’s stand C got nerfed, so that small modification made me say “fuck a Climax console update”. They can keep in arcades forever and ever, and I’m glad its there too.