KoF XIII General Discussion: Part II

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This is what I’m talking about…
About 1:45

yeah that’s probably what I’m talking about, but I wouldn’t rely on it. I input that Shen combo using an early BC into close C immediately and i can get it almost every time.

One of the new Nishinipporri Versus videos says:

1月14日(月/祝) V-1 FINAL ~THE KING OF FIGHTERS XIII CLIMAX 2on2~
2012Evolution覇者「MadKOF」 3位「Lacid」 他韓国勢が参戦予定! LIVE配信予定

Seems like Madkof and Lacid will be coming back to Japan for some 2v2 tournament that will be streamed Jan 14th? Should be good.

I like this article in regards to team composition and order: http://orochinagi.com/wiki/index.php?title=KOF_XIII_Tutorial#Team_Order_by_Sparkster

That I already know. Doesn’t say very much about how my choices of characters fits into their given roles.

Or are you saying that I shouldn’t fuss so much over character selection?

Well Ryo first definitely works. Leona works well as an anchor for obvious reasons…but I don’t know how Elizabeth fits in there to be honest.

Tierwise, the team is pretty weak…but if you’re a good player, you can overcome that.

Someone at my arcade said that tiers don’t matter much in this game compared to games like SF4, is that true?

Kind of but that team would struggle because both Liz and Leona like to use alot of meter.

Ryo/Liz/Leona? Team is going to take a LOT of work. Be prepared to get bopped by Kyo/Beni/Karate teams while you learn how to play them.

Liz uses meter?

Kyo is already wrecking my Elisabeth hard with dat rushdown. I suppose Karate will do the same.

Thing that bothers me is that KoF has this amazing cast of interesting character designs, but the top tier just have to be the blandest shit possible.

Beni and both Ioris are not bland at all… At least, I don’t think so.

Elizabeth’s biggest weakness now is her bad anti-airs. I played Romance’s Elizabeth and he didn’t even try anti-airing me, and I actually won some rounds with EX Iori fireballs and DPs. I think he dropped Elizabeth shortly after the tournament. qcf+A isn’t the god move anymore so even if you can whiff it a few times you wont get meter and the reward on hit isn’t as much since you’ll have less meter and her DM does less damage. Honestly you’re gonna have to be patient and play with st.A, forward hops, and play around with air-to-airs (maybe jump back j.C/j.A?) or just block unless you wanna spend meter on a EX qcf+K shenanigan. If you really feel out the situation then you could try fishing for a counterhit qcf+P combo since it launches higher than normal, but you wont wanna try this once Kyo’s on top of you. I also forgot about her EX counter. It should get her out of any situation where you know that you’re gonna be attacked by a jump-in so there you go.

I really wouldn’t suggest even trying to anti-air Karate’s j.CD in this matchup until you really feel out a timing where he fucked up his spacing and timing.

If it comforts you, Oogosho and Kaoru play Daimon/Raiden/Ralf who all get absolutely locked down by Karate, but they still play patient enough to find an opening while usually avoiding getting guard crushed. If you’re not feeling that, then drop Elizabeth for a character with better anti-airs or AA conversions. Either way Karate will j.CD you multiple times, much like Chris will do the same in the older games. Even if you have a great DP, the risk/reward is still greatly stacked in the attacker’s favor so you’re going to need to be patient here regardless of your character.

Also as for the top tiers being ‘bland’, the top tier characters vary pretty often KOF games. Maybe if you find Kim’s footsies or Karate or 98 Iori having everything being boring then it might seem ‘lame’ if you can’t compete with their power, but on the other hand the fight between two god characters usually plays out intensely and the struggle against them (with a ‘weaker’ character) is often addicting. Besides, there’s plenty to pick from when the top tiers are divided between solid characters and burst damage characters (see: Karate compared to Hwa Jai).

Oh, I meant the actual design of the character in itself, not their gameplay.

I heard she was on the higher parts of the tierlist though, so what is she good at instead? Pressuring?

Might switch her out then, cause if you get me in the corner, I usually stay there since I get scared of pressing buttons very easily.

So happy that KoF made it back to the Evo roster…I’m getting ready for the rematch.

^^ I’m not even a KOF player but this was great news to hear.

We’re back in there again!

KOFXIII back on EVO - Hype ensues…

Good to see it come back.

I was about to be pretty mad if SFxT made it back in but KOF didn’t. Good call Mr. Wiz.

Her ability to convert all kinds of hits into massive data is really good. Not so much pressure, but just the threat of her normals, and ending up on the bad side of them.