KoF XIII General Discussion: Part II

it’s not a problem considering it was still streamed. People still played. Atlus threw in a pot bonus.

If people are going to keep complaining because they don’t get stream time, then you’re already missing the point of why you’re even supporting the game at tournaments. I agree it’s a bit messed up they had little to no setups (while others had a good amount) but this is also why I feel running KoF all on sunday was a bad idea from the start anyway.

It could have been much worst.

As it stands now, especially after NEC, the KOF community could stand to educate and build more offline KOF-centric stuff. I agree with Shin Oni that KOF at NEC was on even ground with other non-Capcom fighters in not getting on or not getting on the main stage, but I agree with Blackout it would be much better for KOF if like some other fighters KOF had it’s own dedicated stream going for itself.

I’ll quote myself recently on what I said recently on DreamCancel.

And for it’s difficulty, XIII is in an interestingly hard place - easier than older KOFs (minus XII), and harder than most games out right now. I’m still looking for the best way to tell or show casual players how the difficulty hump can be leaped. Has anyone here found a usually good way of doing that?

I tell them to stop trying to link chains, that it’s all just cancels and that a dp is an actual 623 motion. If they listen, they can usually whip out combo’s in no time. Since well, KOFXIII really really isn’t hard. In my opinion the execution requirements of SF4 are much higher than KOFXIII. But that’s, I guess, because I’m not very good at links.

SF4 is basically link city compared to past SF games. There were links in the past games but they weren’t nearly this huge of a focus. (let alone there was actual blockstun in older SF games.)

I still think a lot of new players are baffled their execution have to be on point (or in a sense, done right.) Then they just get overwhelmed with having 3 characters, learning those characters, remembering the motions for DMs or regular specials, etc. It’s rather tame considering back in the day KoF was a yearly thing and motions/specials/DM/SDM motions almost always changed for half the cast.

as a new player to kof, I was wondering what character I should practice with first (first, second or third character in team). Note that my team is kensou, Kim and K’ in that order

K’ is the most execution intensive of the three, and your anchor so it might be useful to learn his HD combos first.

I have to say, as someone who plays (badly but well execution-wise) mahvel, skullgirls, sf4ae, blazblue, etc, I’m having a hard time with KOF- just picked up a copy yesterday. It’s so nice, and with the training facilities in game and usage of YT…there really is no excuse not to level up. What I’m trying to say is, I do think it’s hard, but in a good way. Rewarding. Shortcuts are ass, though, fucks me up so much (how do people even play Joe, I’m furious).

Don’t hurt me.

I really think other games are more execution heavy with buttons while KOF XIII is more stick-execution heavy than most games. Links and stuff are more natural whereas only a few characters have crucial 1-2F links. You can get away in XIII without really knowing them.

i think one the biggest things hurting the community are:

  • the size of the community currently does not allow for an even distribution of players at all skill levels. i dont think ive ever found someone that i really break even with when we are both playing at MAX POWER LEVEL, usually either one of us is holding back or its a constant blowout. im fine with Holding Dat match after match to level up but i dont think this is how most players feel. when i go play marvel i can always find someone that im going 50/50 with and i think thats the opportunity people are looking for when they put in work on their game.
  • people who dont play the game(or who do play) hyping up the game with statements like “KOF13 IS ONLY FOR STONE COLD OG’s WITH TUNGSTEN TESTICLES.” its not. actually its relatively easy, it just has a set of design decisions substantially different from Capcom games that demand to be understood if you are to compete in the game. kof13’s cancel buffer window for example is ludicrously powerful and i think it to be more of a crutch than SF4 input shortcuts.
  • there are a couple video primers on youtube but most of them are rather long and go into painstaking detail. This is great for anyone who wants to put in the time but for enticing new players its intimidating. especially for the number of characters that a newbie has to pick, they would have to survey most of the cast all on their own and correctly ascertain the gameplan of every character they boot up in training mode before they can even compose a team. a primer that runs through each character, their respective gameplan and strengths would really help people to get into the game.
  • yeah online sucks but we cant do shit about it so its not worth discussing.
  • depending on how youre playing, the game can suffer some severe menu fatigue.

Is it possible to play this game on PC?I dont have a console and I liked the game.Is there onlineplay and players in PC?

The first arcade version has been dumped and can be played on PC, but only with massive input lag. It’s very different from the console version. No there is no online play. And even if there was, it would probably be shit, just like on console.

I want to wish everyone a Merry Christmas and Happy Holidays! Continue playing KOFXIII!!!

Play me on GGPO 9898989898989898

Courtesy to Desmond Delaghetto: The highlights of KOFXIII 2012!!!

[media=youtube]R2p2MkG-84Q[/media]

Its been a wild year, but I’m glad we’ve made it into the next one. Starting off this week, I’m going to be doing a Rookie Tournament at a local venue. It’s in an effort to get new players or players who don’t play in tournaments to get interested in it. The pot contribution comes from our local KoF scene and some experienced players will be there.

I feel this puts people who want to ask questions and people who want to give answers in the same building. Venues in this area have really scared away newcomers because of the skill gap and casual sessions for just KoF haven’t been bringing in people.

Can somebody help me out and explain how moves are buffered when you activate HD mode?
For example, with Kyo, I’ll do D xxHD and I’ll get that automatic C… Sometimes I get an automatic B though…
Can I get others to come out as well? I’d like to have better control over this than hoping I get the C so I can continue the combo… That B throws my timing off whenever it happens.

Most likely you are hitting BC too late. It causes normals like B or C to come out immediately after BC, which is annoying. It’s not as much of a factor in this game as it is in older kofs like kof2k2, but it still happens in 13. It’s especially the case if you are cancelling to HD from a weak attack, you have to input it way early.

Thing is… I want the C to come out… but not the B… Is there any way that I can make it come out reliably and basically exploit it? Or is it random and shouldn’t be relied on? Also, this was brought up in the DandyJ videos, but he never mentions that B coming out, just the C.

Ok so this input glitch that I’m describing is basically, you input B+C and after the activation, it gives you a B or a C (even though you didn’t input either button again). To avoid this, you should input BC earlier. Then if you want a C attack after the BC, you input your second C press immediately after.

I’m not sure how it works in kof13 but in 2k2…whether you get an accidental C as opposed to B coming out after your mistimed BC has to do with how you pressed your BC. Surprisingly, if you input your BC as C~B(that is, C then B as quickly as possible), it will give you a C right after the activation. It was necessary to do for some combos, like Choi’s crouch B, BC, crouch C combo because it was too hard to do it normally. It’s much easier to input the button presses correctly in kof13 to get this combo, so I’d just input it the “right way” rather than using this C~B trick.

How is Ryo/Elizabeth/Leona as a team?