KoF XIII General Discussion: Part II

Terry can now do 2B 2B 2B 2C hit confirms into a combo

Also, this http://sabworks.com/mboard/giefwhattha.gif

Edit: Combo is actually 2B 2B 2A 2C. There was a question about whether it was 2C or 3C update in a bit.

I wana hear more about this Iori 98. (HYPED)

Takuma’s stun combo is still in it and his can’t block overheads glitch has been taken out.

K’…BUFFED???

SNK, explain this bullshit

Yah, seriously, what the hell.

who cares

it’s a fucking incomplete list of changes from one single guy on twitter, he might not have noticed other k’ nerfs

Everyone commenting and the one posting it seems to care.

Yes it is an incomplete list but he’s still at evo giving us the things he notices. Obviously he’s not going to catch everything and all of this is subject to change.

Well, I care if K’ got buffed. However, things don’t happen in a vacuum: If everyone else’s comboability got buffed, then that makes it much less significant, or if he had other nerfs which counterbalance it. I find the latter to be much more likely and it’s hard for me to rush to conclusions on day 1 of some guy testing an incomplete build at evo.

though i have no qualms with actually telling snk “btw i really hope k’ doesnt only get buffs unless it’s a universal thing”

[quote=“Demoninja, post:249, topic:127095”]

I’m mega hyped now! I wanna see how differently console XIII will evolve from now on! Thank you very much for the updates Demoninja!

I’m just copy and pasting stuff over. If you really want to thank someone go to dreamcancel.com and thank Kane317 and TheAnswer!

Also here’s a japanese press release if anyone can translate it.
http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf

just using google translate even though it not the best its still pretty good

-some kind of “Booking Bonus” (preorder maybe?) seem to get some kinda download
-additional characters only listed Billy left the other unknown
-last arc of the Ash Crimson story

  • online ranked matches and non-ranked matches (invite friends)
    -time attack(regain hp/characters), survival(dont regain hp/characters), trials(sf4/bb/mvc3 style we all know)
    -tutorial mode
    -arcade, vs mode, practice, replays, gallery and customize(u can customize characters in this game SWEET!)

Okay thanks shining! Most of that stuff was obviously going to be in there already. The first point is if you preorder you’ll get a code for Old Iori who’s going to be DLC. We know human Saiki is playable because of the videos from earlier.

I hope they don’t give us paid DLC 'till next year.

I hope KOF XIV is a Dream match with High-Def and res sprites.

I hope Shermie is in the home version of XIII.

incomplete list of changes
lmao why was k’ buffed and clark unchanged

Im kinda not suprised by color edit mode but extremely happy its in.

BTW Screamed FUCK YES @ 2:20

(Crys tears of joy “classic IORI”):clapdos:
[media=youtube]yTzVTmzUBik[/media]

Does color edit mode include editing the characters name like in cvs2? Cuz that was fucken awesome.

There are hints there are 5 more characters to be revealed besides Saiki, 95Iori and Billy. I think Those from the Past will get their own team (Botan, Shroom, Rimelo).

And the other 2 will be Adelheid and Momoko. :slight_smile:

More info from dreamcancel

K’ nerf details by [COLOR=#135887][COLOR=#ffffff]17:[/COLOR]

2B can still be canceled.
Air Minutes Spike drops faster after hitting, but there’s longer recovery.
EX Second Shell floats opponent high and far, but Minutes Spike can still somehow hit.

EX Minutes Spike damage down from 150>110 on ground, 120>70 in air.
Slight Frame disadvantage after Iron Trigger, both strengths.
Chain may be a little harder to connect.
Second Shell’s hitbox is smaller. 2A or 5C>6A, 5C(2nd hit)>Weak Iron Trigger> Second Shell won’t connect.
Second Shell’s recovery is longer. Weak Iron Trigger> Shell > Feirce Minutes Spike > Feirce Crow Bites won’t connect (weak will).
Short hop D has smaller hitbox, doesn’t hit if done on the way up.
Fierce Minutes Spike whiffs against crouching opponent (weak will). (I assume he means weak doesn’t whiff? -SAB CA)
Weak Crow Bites damage down from 60/40>50/30.
Narrow Spike recovery is longer, frame disadvantage when Blocked.[/COLOR]

Kula’s Ex Ray Spin lost invincibility, Andy’s s.C now does two hits and both are cancellable.

Iori’s qcb AC lost invincibility.

Clark’s B SAB now has autoguard

Color Edit mode? Prepare to see a bunch of naked Yuri’s online and…shudders violently naked Raidens.