I’ll will be going to the SNKP/Atlus panel this year and hopefully I’ll get a lot of play time with the game and will try to demo a lot of stuff for you guys (if someone is able to record.) Otherwise, I’m going to try to ask about relevant things such as the Takuma infinite, Raiden’s Drop Kick maintaining charge during Germinal’s seal properties, and anything else weird that concerns about game design/balance.
After EVO, I’ll continue working on the SRK Hyperguide for KOFXIII. It’s just that I’m burnt out on it right now and I’ve been getting ready for EVO and some other matter that I have to attend to. Hopefully our work will help others out.
Raiden’s drop kick charge time has been increased.
Elizabeth has been nerfed to shit, what exactly changed not posted up yet. She has her XI outfit as an alt
Saiki is a playable character. http://www.youtube.com/watch?v=1Kh-VJe-bEo&feature=youtube_gdata_player
Kusanagi is one of Kyo’s alts. Kyo can do ex Orochinagi in the air.
K’ has been buffed
K’s f+B after ex Eins Trigger juggles now instead of knocking down. His j.D combos into qcb+D as well. There was another buff mentioned but it was worded strangely so I’m not sure what it was trying to say. Maybe it is saaying he can do j.D 214D 214BD?
He can do 214D after jump D, before on Ex air kick connected.