KoF XIII General Discussion: Part II

Duolon’s cross up glitch is something, I believe, is well known if you’re a Duolon player and researched him for a while. His CD crosses up grounded opponents. It’s weird, but its been there since arcade version so I guess SNK Playmore didn’t decide to change it.

The kara CD Crossup is OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLDDDDDDDDDD as hell.

Does it not always go through or does it?

“Kara” CD is extremely old news, I’m almost certain everyone can do it, in fact you can “kara” anything you can special cancel. The reason I put Kara in quotes is because you can’t cancel before the active frames start, so you’re not really doing a kara, you’re just whiff cancelling. If you were to do it in a situation where the attack would normally hit, it will hit and you’ll cancel. If it’s a situation where the attack will whiff, you will empty cancel.

I’m EC. You on PSN?

Okay, so take for Example Terry and Maxima as an example and K’ as another example. K’ window for cancelling his CD on whiff is really short. Terry and Maxima can cancel it immediately after the CD is hit. So my question is: If a Kara cancel is cancelling the animation of a move before the active frames come out, can certain characters do it. Because in that case, Terry and Maxima can.

Go point blank and try again. I can almost guarantee you the CD will hit before you can cancel it.

Yeah, PSN. TyrannicalHatred. I’m pretty bad at the game though. Offline didn’t work out here so no leveling up.

I believe Maxima can also cancel after the guard point frames, and thus before the active frames. So that’s kind of a Kara-cancel, except that it still doesn’t really cancel the startup.

You’re also hoping someone will hit you, which for the purposes of Kara cancels, isn’t really helpful :sunglasses:

Anyone have the link to the chart with life you get back based on the time?

I almost went 0-2 because I kept saying that I would because I don’t play KOFXIII. Then my pad broke and played one game being unable to crouch block. I said that I forfeit, but then I was convinced otherwise and decided on the spur of the moment to play stick. Won using the rainbow layout and was able to borrow a PS2 pad from a Chicago player and got out of pools through losers. Still need to find a new pad. I suck. In winners, I know I have Romance and Kane317 in my pool. Not too worried now, but the potential pads I have are kinda dank and I have to pick from the best of them and try to break it in. Wish me luck please.

Stick it out and have fun.

When’s your pools start? You could borrow mine, it’s already broken in and comfortable, at least to me…

On another note: Those Athena command grabs are pretty irritating…

Yeah…I forgot how to roll.
Need to take this game a bit more seriously.

My New Team for KOF.

Clark
Daimon
Raiden

Pure Grappling. (Or at least I focus on the grappling element) I’ve just discovered that I’m destined to lead XBL into a new era of fear. Fear of being thrown.

Help me decide the order?

Go with Clark or Raiden on 1st or 2nd. And Daimon 3rd. Make them fear his counter Neomax.

Good shit. I’ll post up some videos of me and my grappling team. Let’s see if this can really work how I want it to.

Here’s the problem, what do you do if you have rushdown or zoning characters on the other team?

I.E. threats like Duo Lon, King, Kyo, Ex Kyo, Joe, Mature, Athena, Kensou, Robert, Saiki, Ash, Andy, Billy Kane, Beni, Kula…you get the idea.

Personally, I’ve never been a proponent of an all anything team. An all zoning team would be boring, an all rushdown team would be dangerous, and an all grappling team is hella punishable if you aren’t super careful IMO.

Besides Havatchu’s point… Grappling characters are a good edition - however, there are plenty of characters that have command throws should you be able to use them. Claw Iori has a SWEET command throw. Yuri has a nice one frame command throw as well (HCB + B and can be easily comboed off of a close C). A Clark, Goro, and Raiden team could be viable but you should simply use one (or even two) of those three characters that you are best with and then try to branch to something else that may provide some… help or an extra game plan of sorts. Shen Woo might good. Perhaps Maxima? Because he has a one frame command throw too and one where he dashes forward though you need to get used to his speed first. Mr. Karate might be a blessing… or King… er… just some character that will capitalize on any weaknesses your other grappling characters have. But, as I said, there are many characters with some nice command throw and have tools that the grapplers might not have. Duo Lon, EX Iori and Ash might be a special case since their Neo Max’s involve a command grab (as well as Goro and Clark). EX Iori already has a command grab in his arsenal and he can get away with quite a few different play style if you are careful (this ain’t 98 Iori, but he still does a pretty good job in this game).