I like how Kyabetsu eliminated Karou.
On a different tangent, I feel better now. But once I lost to Kane317 (who I didn’t have too much trouble with before) in losers, I came to a realization that I’ll never be good at KOFXIII because I live in the middle of nowhere, no scene, no money, and terrible online play. From what I hear, Japanese players in general call KOFXIII a “grasshopper” game because simply grounded anti-airs became pretty weak in terms of utility and damage and jump ins just became stronger. It’s as if you really need to play Ryo that actually has a normal cr.C, or pick a character that has a good DP or be like Kim and have some ability to control air space really well. I feel like the three years of putting effort into KOF was all for nothing, although I must say that I did learn a lot and grew my fundamentals greatly so I can learn any game pretty well. But, fundamentals couldn’t get me out of quarter pools and my confidence in my KOF skill is shattered. Once I kinda figured out what you need to do to play this game really well (do a lot of nothing like Karou and be patient and play characters like Ryo and Mr.Karate to stop jumpers and force a million errors). I tried playing my friend Sparkster (who is near my level and a good friend of mine, we stayed in the same hotel room) I realized and I think he realized that we particularly didn’t particularly enjoy XIII and was just a miserable pile of not fun. My Terry’s j.C is good but it felt stupid it phasing clean through cr.Cs (I’m winning but it’s just so damn stupid that it is), him landing Shen Woo combos to just 100% my anchor character (cool basics), and the game feeling kinda sloppy in general. When we popped in 98um (we never played the game against each other, only 98 og) we genuinely had fun with extra mode being better, he enjoyed Krauser’s toptiershit while I was a baller using Lucky Glauber’s new buffs, kinda disappointed with the rekka Kyo nerfs, but we had nothing but smiles with how the game played and was fresh to our palettes.
Then I just came to the realization that the games that have a good solid set of tools will never become big, and most of the skills I’ve been trying to hone with discipline is undermined with big comebacks of HD, Guard Crush being a free combo opportunity rather than actually trying to count amount of guard damage to get the small yet perfect opportunity to get something chunky, am forced to play Ryo now since he’s one of the few characters that plays “normally” to actually shut out bad jumps, and since I can’t even play online I won’t be even able to handle and punish unsafe stuff because I have no muscle memory to actually punish stuff.
For me to get decent at 98 (I’m still just a nobody in 98 compared to general Korean/Japanese/Chinese/Taiwanese public), I had to lose a million times and get hit by a million dumb/gimmicky/tricky stuff to be able to get used to it and use solid play to stop it. With how my location and how online is, I can’t even lose. I can’t lose to learn and from learning to improve. So I’ll never become a better player and I’m just doomed to mediocrity. Or rather, I’m just doomed to play games that nobody in the states will ever care about. 98um Final Edition is nesica so that will never come out here and nobody will ever care about 2002 UM anymore.
Sorry guys for complaining, because I know that the FGC respects people that suck it up, pick it up, play, and win and none to the loser. I’m pathetic and that I just have to get these feelings out because this shit is eating away at me and I feel I can’t move on unless I let it all out for everyone to see and criticize and shit on my face. I’m not saying that XIII is a bad game (compared to KOF 2001 and 2003 or 96 or 99, XIIII is really well designed); but, KOFXIII is a game not designed for me in terms of the ever subjective and non-objective word of “fun.” I have fun trying to control space and tricking people into approaching into the wrong areas and having good vertical anti-air normals winning and not having jump-ins curve around it. I have fun having zoning characters being able to make each hit hurt and come with significance. I have fun when zoning was more in an SF style (yes old KOF had SF style footsie approach) where most zoning attacks such as Psychoball and Choukyuudan couldn’t be easily hopped over or such and the opponent had to slowly work their way into the mid-range space to force the zoner to play footsies or commit to a projectile which is susceptible to a full jump. Now, projectiles recover a bit more quickly so it’s easy to trap and DP full jumpers, but it’s now almost irrelevant now that most projectiles could be hopped over. Even characters that can’t normally hop over a projectile can whiff a hop normal to actually shrink the hurtbox to actually go over a projectile. I have fun when you don’t have to force 20 errors and do about 20 anti-air Kokens to win. I have fun when normals just wouldn’t normally trade against jump-ins and win out clean. I have fun using hops that didn’t have some weird deceleration after the apex of the hop, so empty hop low/throw was more viable outside of wake-up game (at least Takuma/Mr. Karate’s was normal.) I could keep going on.
For now, I just have to find a way of playing so I can enjoy this game. Before that, I just have to find a way to be able to play this game in general. Otherwise, what is K O F?
For those that actually finish reading my rant and stuff, thanks for even bothering with a person like me. It’s as if “why even listen to such a guy as free as him?”