KOF XII System Information

About the bold

I’ve seen a vid (can’t find it right now) where Andy clashed using normals against Athena’s projectiles at least 4 times in succession and didn’t lose an inch of life or if he did even after clashing 4 times it was virtually unnoticeable.

I mean I stared at his health and I swear it didn’t even move

Not really, since you can cancel the clash animation immediately into anything.

Like supers, which is extremely boss.

So any update on Arcadia CCs for Psycho Soldier team?

-edit-
Looking at the blurry part of the scans…
Chin’s CC looks like-
df+Dx3, (leaves you in dd+P stance) [stance P XX dd+P]x2, stance P > CD XX df+BB, QCFx2+P (57%)

Kensou’s looks like-
QCB+A > QCB+C, QCBx2+P, CD XX QCB+A > QCB+C > DP+D (56%). I’ve been told of another CC that sounds better (but a bit harder) involving DP+P (mash) but I’ll confirm it later.

Athena’s is some mess with C Psycho Balls, hop Ds, and dashing? I don’t understand a lot of the terms there so hopefully fubarduck’s copy of the latest Arcadia comes in soon =x

Also I think the Ryo combo on the first page is wrong. Given the way Arcadia transcribes their combos, it would make more sense that the combo is-
DP+C, DP+C, f,HCF+P, dash DP+C, CD XX HCB+DD, fbf+C

Do charge specials have to be charged during CC?

yes, or so it would seem

Also I finally got to see the Arcadia articles in person, the Kensou CC goes more like:
CC, QCB+A > QCB+C, D XX QCBx2+P, CD XX QCB+A > QCB+C > DP+D

According to IkarugaDC’s translation, Athena CC goes something like:
CC, QCB+C, dash D XX QCB+C, hop Dx2, D > CD XX QCB+A, HCBx2+P

Don’t have the magazine personally, so this is mostly from memory. Should have taken notes :looney:

Charged CD attacks are cancelable with specials, so someone please try:

Charge CD, cancel asap into command throw or super command throw with Raiden/Daimon/Clark.

that would work at the right distance, but with Clark and Daimon its better to cancel their charged CD into either command hop into command grab/super or command roll into command grab/super respectively, just so you don’t risk being too far away.

With Raiden, i think shoulder tackle is the way to go, but if they are close enough, command grab away.

And for the real reason im posting:

so after extensive testing, yes you can cancel a special cancellable normal into a Roll (A+B). I have had no success emulating that after a C+D though. It looked fishy when I had seen it happen when random people played, but after trying it out for myself, yeah its easy.

Very odd that a feature that normally would cost you one stock has been implemented with no cost.

And what becomes of Back+CD when I assume that you can roll past it if you see that you had attacked someone who parried your normal.

A better question is why did they not announce the ability to do this in the system features?

Hmm…

Can CC be clashed?

Rather both opponents who have their CC gauge filled and both attempt to CC each other at the same time would they clash?

Yes

If I’m not mistaken all attacks are capable of clashing in some way except for DMs

This maybe or is a noobish question but what does the xx mean???

It means to cancel. Anything without it just means to wait until the last move finishes, then do the next one.

I hope rolls have a lot of recovery/vulnerability, otherwise being able to roll cancel normals for free sounds pretty dumb.

Dont know if this question has been answered yet, but have they done anything to make move inputs easier?

IE, longer input window for DM’s? More input leniency for moves like QCB, HCF? That was a barrier in my entry into the KoF series, Too many half circle motions and the QCB, HCF for desperation moves and stuff just doesn’t feel right to me.

Anyone know if they took time to adjust these maybe?

may not have played XII but i doubt that

I thought SNK’s move inputs (other than all of geese’s) were the easiest. Different strokes for different folks.

Yea geese takes a bit, but I got used to him and I can pull off the raging storm fairly easily

qcb, hcf moves were already pretty lenient in their execution. Up until 2003 you could do qcb, qcf and it’d still come out fine (made it a lot easier to play on keyboard hehe).

You mean KOF, right? Because World Heroes is anything, but lenient or easy.

Actually that still works now, and it’s not even specific to SNK’s KOF, that works in CvS 1&2
Rumble Fish

just from the top of my head

probably the easiest move in KOF is terry’s Power Gyeser ( I mean literally all you gotta do is tap Down Back Forward Punch and it works)