Throw.
Also you can only cancel into rolls off light attacks, not hard attacks
Throw.
Also you can only cancel into rolls off light attacks, not hard attacks
that cant be true. I rolled out of Clark’s cr.C plenty of times trying it out. Im 100% sure I did.
Here you can see tim119 doing j.A,j.C as a chain during CC:
[media=youtube]kxAWYmrXtXg#t=2m50s[/media]
So in the CCs with multiple jump attacks, I think you just do a single jump and chain them rather than perform 2 jumps.
Already addressed this in the other thread, but that’s old news lol. Guess we forgot to mention it on SRK :looney: You can sometimes mash out more than 2 hits if your moves hit at the right angles (Leona can do it IIRC) but that’s usually earlier in a CC when you should be doing command/special moves rather than normals.
For whoever was asking about rolls, rolls are slow, easy to throw, and punishable at the end.
Dunno how “system”-y this is, but a lot of crouch attacks will duck under jump attacks in XII. It’s fairly prominent for some characters (Kensou c.B goes under most jump attacks and leads to his special chains, for instance). Seems fairly intentional as it happens with a lot of crouch Bs.
Welp… you are right, I tried again today and hard attacks CAN be cancelled into rolls. I’m not sure why it didn’t work for me the first time I tried!
attack cancel into roll can only be done if your critical counter bar blinking.
Block stun.
Haven’t they always been?
None of that matters if you’re still in blockstun from a close C when they roll past you and leave you in a backturned state.
That’s good. I mean, I don’t see roll cancels being a huge threat to balance, but there’s no reason to be able to do them anytime without any specification or cost.
Sorry not true, you can roll cancel whenever.
You underestimate just how slow rolls are and how short blockstun is.
Someone did a b+CD when Kane did a charged CD and managed to avoid the counter with the roll cancel.
u pretty much lose your pressure instantly when u attack roll unless you use it to bait b+CD or autoguard.
Make it simple, are you at advantage or disadvange when you cancel either light or heavy into a roll?
Which one is it :
Light/ disadvanage
or
Heavy/advantage
or
Light/advantage
and
Heavy/diadvantage?
both/disadvantage
Do the characters in 12 have varying levels of stamina or nah?
i would imagine so
I can’t believe I didn’t realize this…
There aren’t far A’s/B’s in XII correct?
Love your style. Thanks.
Now one last question are there free punishes like a free throw or free attack during roll cancel recovery?
Quoted for truth!
Did someone say WORLD HEROES!?
The only World Heroes worth playing, WHP, is pretty lenient and easy honestly. It has a glitch that makes some charge moves arbitrarily harder, but otherwise its easy input city.
That’s why I ASKED if the rolls in KOF XII were still that slow in the FIRST PLACE.